diff --git a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs index a76a0a5526..3ba67793dc 100644 --- a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs +++ b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills /// /// Process a and update current strain values accordingly. /// - public override void Process(DifficultyHitObject current) + public sealed override void Process(DifficultyHitObject current) { // The first object doesn't generate a strain, so we begin with an incremented section end if (current.Index == 0)