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Merge pull request #14907 from peppy/remove-local-realm-thread-switch-handling

Remove local handling of realm when switching thread modes
This commit is contained in:
Dean Herbert 2021-10-05 19:00:19 +09:00 committed by GitHub
commit 5c62d3b6cb
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6 changed files with 21 additions and 36 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.929.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1004.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -909,7 +909,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
var importedSet = await manager.Import(new ImportTask(temp));
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
ensureLoaded(osu);
@ -924,7 +924,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
var importedSet = await manager.Import(new ImportTask(temp));
var importedSet = await manager.Import(new ImportTask(temp)).ConfigureAwait(false);
ensureLoaded(osu);

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
@ -123,6 +124,13 @@ namespace osu.Game.Tests.Visual.Navigation
AddAssert("ruleset unchanged", () => ReferenceEquals(Ruleset.Value, ruleset));
}
[Test]
public void TestSwitchThreadExecutionMode()
{
AddStep("Change thread mode to multi threaded", () => { game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.ExecutionMode, ExecutionMode.MultiThreaded); });
AddStep("Change thread mode to single thread", () => { game.Dependencies.Get<FrameworkConfigManager>().SetValue(FrameworkSetting.ExecutionMode, ExecutionMode.SingleThread); });
}
[Test]
public void TestUnavailableRulesetHandled()
{

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@ -13,24 +13,23 @@ using osu.Framework.Development;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.API;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Platform;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
@ -160,8 +159,6 @@ namespace osu.Game
private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
private IBindable<GameThreadState> updateThreadState;
public OsuGameBase()
{
UseDevelopmentServer = DebugUtils.IsDebugBuild;
@ -189,9 +186,6 @@ namespace osu.Game
dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client"));
updateThreadState = Host.UpdateThread.State.GetBoundCopy();
updateThreadState.BindValueChanged(updateThreadStateChanged);
AddInternal(realmFactory);
dependencies.CacheAs(Storage);
@ -372,23 +366,6 @@ namespace osu.Game
AddFont(Resources, @"Fonts/Venera/Venera-Black");
}
private IDisposable blocking;
private void updateThreadStateChanged(ValueChangedEvent<GameThreadState> state)
{
switch (state.NewValue)
{
case GameThreadState.Running:
blocking?.Dispose();
blocking = null;
break;
case GameThreadState.Paused:
blocking = realmFactory.BlockAllOperations();
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.6.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.929.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
<PackageReference Include="Sentry" Version="3.9.4" />
<PackageReference Include="SharpCompress" Version="0.29.0" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.929.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.929.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1004.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" />