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Merge branch 'master' into fix-right-mouse-drag-large-view

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Dan Balasescu 2019-07-30 12:51:12 +09:00 committed by GitHub
commit 5add719e6e
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8 changed files with 85 additions and 33 deletions

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@ -5,14 +5,13 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components; using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models; using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Ladder.Components; using osu.Game.Tournament.Screens.Ladder.Components;
namespace osu.Game.Tournament.Tests.Components namespace osu.Game.Tournament.Tests.Components
{ {
public class TestSceneDrawableTournamentMatch : OsuTestScene public class TestSceneDrawableTournamentMatch : TournamentTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {

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@ -1,13 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Models; using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests namespace osu.Game.Tournament.Tests
{ {
public abstract class LadderTestScene : OsuTestScene [TestFixture]
public abstract class LadderTestScene : TournamentTestScene
{ {
[Resolved] [Resolved]
protected LadderInfo Ladder { get; private set; } protected LadderInfo Ladder { get; private set; }

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@ -2,13 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components; using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Gameplay; using osu.Game.Tournament.Screens.Gameplay;
namespace osu.Game.Tournament.Tests.Screens namespace osu.Game.Tournament.Tests.Screens
{ {
public class TestSceneGameplayScreen : OsuTestScene public class TestSceneGameplayScreen : TournamentTestScene
{ {
[Cached] [Cached]
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay(); private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();

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@ -2,12 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Screens.Schedule; using osu.Game.Tournament.Screens.Schedule;
namespace osu.Game.Tournament.Tests.Screens namespace osu.Game.Tournament.Tests.Screens
{ {
public class TestSceneScheduleScreen : OsuTestScene public class TestSceneScheduleScreen : TournamentTestScene
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()

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@ -2,12 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Screens.Showcase; using osu.Game.Tournament.Screens.Showcase;
namespace osu.Game.Tournament.Tests.Screens namespace osu.Game.Tournament.Tests.Screens
{ {
public class TestSceneShowcaseScreen : OsuTestScene public class TestSceneShowcaseScreen : TournamentTestScene
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()

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@ -3,11 +3,10 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Tests.Visual;
namespace osu.Game.Tournament.Tests namespace osu.Game.Tournament.Tests
{ {
public class TestSceneTournamentSceneManager : OsuTestScene public class TestSceneTournamentSceneManager : TournamentTestScene
{ {
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(Storage storage) private void load(Storage storage)

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Testing;
using osu.Game.Tests.Visual;
namespace osu.Game.Tournament.Tests
{
public abstract class TournamentTestScene : OsuTestScene
{
protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner
{
private TestSceneTestRunner.TestRunner runner;
protected override void LoadAsyncComplete()
{
// this has to be run here rather than LoadComplete because
// TestScene.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point.
Add(runner = new TestSceneTestRunner.TestRunner());
}
public void RunTestBlocking(TestScene test) => runner.RunTestBlocking(test);
}
}
}

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@ -9,15 +9,20 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Tournament.IPC; using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models; using osu.Game.Tournament.Models;
using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tournament namespace osu.Game.Tournament
@ -35,6 +40,8 @@ namespace osu.Game.Tournament
private Bindable<Size> windowSize; private Bindable<Size> windowSize;
private FileBasedIPC ipc; private FileBasedIPC ipc;
private Drawable heightWarning;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@ -53,6 +60,12 @@ namespace osu.Game.Tournament
this.storage = storage; this.storage = storage;
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize); windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
{
var minWidth = (int)(size.NewValue.Height / 9f * 16 + 400);
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
}), true);
readBracket(); readBracket();
@ -61,16 +74,43 @@ namespace osu.Game.Tournament
dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC()); dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
Add(ipc); Add(ipc);
Add(new OsuButton AddRange(new[]
{ {
Text = "Save Changes", new OsuButton
Width = 140, {
Height = 50, Text = "Save Changes",
Depth = float.MinValue, Width = 140,
Anchor = Anchor.BottomRight, Height = 50,
Origin = Anchor.BottomRight, Depth = float.MinValue,
Padding = new MarginPadding(10), Anchor = Anchor.BottomRight,
Action = SaveChanges, Origin = Anchor.BottomRight,
Padding = new MarginPadding(10),
Action = SaveChanges,
},
heightWarning = new Container
{
Masking = true,
CornerRadius = 5,
Depth = float.MinValue,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Red,
RelativeSizeAxes = Axes.Both,
},
new SpriteText
{
Text = "Please make the window wider",
Font = OsuFont.Default.With(weight: "bold"),
Colour = Color4.White,
Padding = new MarginPadding(20)
}
}
},
}); });
} }
@ -195,18 +235,6 @@ namespace osu.Game.Tournament
base.LoadComplete(); base.LoadComplete();
} }
protected override void Update()
{
base.Update();
var minWidth = (int)(windowSize.Value.Height / 9f * 16 + 400);
if (windowSize.Value.Width < minWidth)
{
// todo: can be removed after ppy/osu-framework#1975
windowSize.Value = Host.Window.ClientSize = new Size(minWidth, windowSize.Value.Height);
}
}
protected virtual void SaveChanges() protected virtual void SaveChanges()
{ {
foreach (var r in ladder.Rounds) foreach (var r in ladder.Rounds)