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Merge pull request #19090 from goodtrailer/stable-slider-followcircle-anims
Imitate stable's slider followcircle fade + scale animations
This commit is contained in:
commit
5aca0e342d
@ -319,13 +319,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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const float fade_out_time = 450;
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// intentionally pile on an extra FadeOut to make it happen much faster.
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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switch (state)
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{
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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if (SliderBody?.SnakingOut.Value == true)
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Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear.
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break;
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@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition, IHasAccentColour
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{
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public const float FOLLOW_AREA = 2.4f;
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public Func<OsuAction?> GetInitialHitAction;
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public Color4 AccentColour
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@ -31,7 +33,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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set => ball.Colour = value;
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}
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private Drawable followCircle;
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private Drawable followCircleReceptor;
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private DrawableSlider drawableSlider;
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private Drawable ball;
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@ -47,12 +48,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Children = new[]
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{
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followCircle = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle())
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle())
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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followCircleReceptor = new CircularContainer
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{
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@ -103,10 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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tracking = value;
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followCircleReceptor.Scale = new Vector2(tracking ? 2.4f : 1f);
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followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
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followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
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followCircleReceptor.Scale = new Vector2(tracking ? FOLLOW_AREA : 1f);
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}
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}
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@ -1,19 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class DefaultFollowCircle : CompositeDrawable
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public class DefaultFollowCircle : FollowCircle
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{
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public DefaultFollowCircle()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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@ -29,5 +29,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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}
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};
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}
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protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
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{
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const float scale_duration = 300f;
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const float fade_duration = 300f;
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this.ScaleTo(tracking.NewValue ? DrawableSliderBall.FOLLOW_AREA : 1f, scale_duration, Easing.OutQuint)
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.FadeTo(tracking.NewValue ? 1f : 0, fade_duration, Easing.OutQuint);
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}
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protected override void OnSliderEnd()
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{
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const float fade_duration = 450f;
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// intentionally pile on an extra FadeOut to make it happen much faster
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this.FadeOut(fade_duration / 4, Easing.Out);
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}
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -19,13 +17,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public class DefaultSliderBall : CompositeDrawable
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{
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private Box box;
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private Box box = null!;
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[Resolved(canBeNull: true)]
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private DrawableHitObject? parentObject { get; set; }
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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private void load(ISkinSource skin)
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{
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var slider = (DrawableSlider)drawableObject;
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RelativeSizeAxes = Axes.Both;
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float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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@ -51,10 +50,62 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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}
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};
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slider.Tracking.BindValueChanged(trackingChanged, true);
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if (parentObject != null)
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{
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var slider = (DrawableSlider)parentObject;
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slider.Tracking.BindValueChanged(trackingChanged, true);
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (parentObject != null)
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{
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parentObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(parentObject, parentObject.State.Value);
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}
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}
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private void trackingChanged(ValueChangedEvent<bool> tracking) =>
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box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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{
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// Gets called by slider ticks, tails, etc., leading to duplicated
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// animations which may negatively affect performance
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if (drawableObject is not DrawableSlider)
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return;
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const float fade_duration = 450f;
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using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
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{
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this.FadeIn()
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.ScaleTo(1f);
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}
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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{
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// intentionally pile on an extra FadeOut to make it happen much faster
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this.FadeOut(fade_duration / 4, Easing.Out);
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switch (state)
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{
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case ArmedState.Hit:
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this.ScaleTo(1.4f, fade_duration, Easing.Out);
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break;
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (parentObject != null)
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parentObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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75
osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs
Normal file
75
osu.Game.Rulesets.Osu/Skinning/FollowCircle.cs
Normal file
@ -0,0 +1,75 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public abstract class FollowCircle : CompositeDrawable
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{
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[Resolved]
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protected DrawableHitObject? ParentObject { get; private set; }
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protected FollowCircle()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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((DrawableSlider?)ParentObject)?.Tracking.BindValueChanged(OnTrackingChanged, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (ParentObject != null)
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{
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ParentObject.HitObjectApplied += onHitObjectApplied;
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onHitObjectApplied(ParentObject);
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ParentObject.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(ParentObject, ParentObject.State.Value);
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}
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}
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private void onHitObjectApplied(DrawableHitObject drawableObject)
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{
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this.ScaleTo(1f)
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.FadeOut();
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}
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private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
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{
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// Gets called by slider ticks, tails, etc., leading to duplicated
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// animations which may negatively affect performance
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if (drawableObject is not DrawableSlider)
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return;
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
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OnSliderEnd();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (ParentObject != null)
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{
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ParentObject.HitObjectApplied -= onHitObjectApplied;
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ParentObject.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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protected abstract void OnTrackingChanged(ValueChangedEvent<bool> tracking);
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protected abstract void OnSliderEnd();
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}
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}
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@ -1,12 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyFollowCircle : CompositeDrawable
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public class LegacyFollowCircle : FollowCircle
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{
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public LegacyFollowCircle(Drawable animationContent)
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{
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@ -18,5 +20,36 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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RelativeSizeAxes = Axes.Both;
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InternalChild = animationContent;
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}
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protected override void OnTrackingChanged(ValueChangedEvent<bool> tracking)
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{
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Debug.Assert(ParentObject != null);
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if (ParentObject.Judged)
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return;
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double remainingTime = ParentObject.HitStateUpdateTime - Time.Current;
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// Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour.
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// This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this).
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if (tracking.NewValue)
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{
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// TODO: Follow circle should bounce on each slider tick.
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this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out)
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.FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime));
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}
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else
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{
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// TODO: Should animate only at the next slider tick if we want to match stable perfectly.
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this.ScaleTo(4f, 100)
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.FadeTo(0f, 100);
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}
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}
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protected override void OnSliderEnd()
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{
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this.ScaleTo(1.6f, 200, Easing.Out)
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.FadeOut(200, Easing.In);
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}
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}
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}
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