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Implement beatmap options popover
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parent
0da37e4e99
commit
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@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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@ -37,10 +38,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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footer = new FooterV2
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new PopoverContainer
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{
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{
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre
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Child = footer = new FooterV2(),
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},
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},
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overlay = new DummyOverlay()
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overlay = new DummyOverlay()
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};
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};
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148
osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs
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148
osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs
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@ -0,0 +1,148 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Collections;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class BeatmapOptionsPopover : OsuPopover
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{
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private FillFlowContainer<OptionButton> buttonFlow = null!;
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private readonly FooterButtonOptionsV2 footerButton;
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public BeatmapOptionsPopover(FooterButtonOptionsV2 footerButton)
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{
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this.footerButton = footerButton;
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}
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[BackgroundDependencyLoader]
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private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours)
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{
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Content.Padding = new MarginPadding(5);
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Child = buttonFlow = new FillFlowContainer<OptionButton>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(3),
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};
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addButton(@"Manage collections", FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show());
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addButton(@"Delete all difficulties", FontAwesome.Solid.Trash, () => songSelect?.DeleteBeatmap(), colours.Red);
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addButton(@"Remove from unplayed", FontAwesome.Regular.TimesCircle, null);
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addButton(@"Clear local scores", FontAwesome.Solid.Eraser, () => songSelect?.ClearScores());
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if (songSelect != null && songSelect.AllowEditing)
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addButton(@"Edit beatmap", FontAwesome.Solid.PencilAlt, () => songSelect.Edit());
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(this));
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}
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private void addButton(LocalisableString text, IconUsage icon, Action? action, Color4? colour = null)
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{
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var button = new OptionButton
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{
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Text = text,
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Icon = icon,
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TextColour = colour,
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Action = () =>
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{
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Hide();
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action?.Invoke();
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},
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};
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buttonFlow.Add(button);
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}
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private partial class OptionButton : OsuButton
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{
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public IconUsage Icon { get; init; }
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public Color4? TextColour { get; init; }
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public OptionButton()
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{
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Size = new Vector2(265, 50);
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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BackgroundColour = colourProvider.Background3;
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SpriteText.Colour = TextColour ?? Color4.White;
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Content.CornerRadius = 10;
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Add(new SpriteIcon
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{
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Blending = BlendingParameters.Additive,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(17),
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X = 15,
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Icon = Icon,
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Colour = TextColour ?? Color4.White,
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});
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}
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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X = 40
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
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if (e.ControlPressed) return false;
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if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
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{
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int requested = e.Key - Key.Number1;
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OptionButton? found = buttonFlow.Children.ElementAtOrDefault(requested);
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if (found != null)
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{
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found.TriggerClick();
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return true;
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}
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}
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return base.OnKeyDown(e);
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}
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protected override void UpdateState(ValueChangedEvent<Visibility> state)
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{
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base.UpdateState(state);
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if (state.NewValue == Visibility.Hidden)
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footerButton.IsActive.Value = false;
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}
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}
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}
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@ -2,14 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Select.FooterV2
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namespace osu.Game.Screens.Select.FooterV2
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{
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{
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public partial class FooterButtonOptionsV2 : FooterButtonV2
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public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover
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{
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{
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public readonly BindableBool IsActive = new BindableBool();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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private void load(OsuColour colour)
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{
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{
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@ -17,6 +24,34 @@ namespace osu.Game.Screens.Select.FooterV2
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Icon = FontAwesome.Solid.Cog;
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Icon = FontAwesome.Solid.Cog;
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AccentColour = colour.Purple1;
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AccentColour = colour.Purple1;
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Hotkey = GlobalAction.ToggleBeatmapOptions;
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Hotkey = GlobalAction.ToggleBeatmapOptions;
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Action = () => IsActive.Toggle();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IsActive.BindValueChanged(active =>
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{
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OverlayState.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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});
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OverlayState.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case Visibility.Hidden:
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this.HidePopover();
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break;
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case Visibility.Visible:
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this.ShowPopover();
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break;
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}
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});
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}
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public Popover GetPopover() => new BeatmapOptionsPopover(this);
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}
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}
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}
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}
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@ -48,11 +48,17 @@ namespace osu.Game.Screens.Select.FooterV2
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private FillFlowContainer<FooterButtonV2> buttons = null!;
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private FillFlowContainer<FooterButtonV2> buttons = null!;
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[BackgroundDependencyLoader]
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public FooterV2()
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private void load(OverlayColourProvider colourProvider)
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = height;
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Height = height;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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new Box
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new Box
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@ -311,9 +311,9 @@ namespace osu.Game.Screens.Select
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Footer.AddButton(button, overlay);
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Footer.AddButton(button, overlay);
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BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
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BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show());
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BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo));
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BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, DeleteBeatmap);
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BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
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BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null);
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BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo));
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BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, ClearScores);
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}
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}
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sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty");
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sampleChangeDifficulty = audio.Samples.Get(@"SongSelect/select-difficulty");
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@ -916,18 +916,18 @@ namespace osu.Game.Screens.Select
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return true;
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return true;
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}
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}
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private void delete(BeatmapSetInfo? beatmap)
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public void DeleteBeatmap()
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{
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{
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if (beatmap == null) return;
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if (Beatmap.Value.BeatmapSetInfo == null) return;
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dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
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dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap.Value.BeatmapSetInfo));
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}
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}
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private void clearScores(BeatmapInfo? beatmapInfo)
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public void ClearScores()
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{
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{
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if (beatmapInfo == null) return;
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if (Beatmap.Value.BeatmapInfo == null) return;
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dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmapInfo, () =>
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dialogOverlay?.Push(new BeatmapClearScoresDialog(Beatmap.Value.BeatmapInfo, () =>
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// schedule done here rather than inside the dialog as the dialog may fade out and never callback.
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// schedule done here rather than inside the dialog as the dialog may fade out and never callback.
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Schedule(() => BeatmapDetails.Refresh())));
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Schedule(() => BeatmapDetails.Refresh())));
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}
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}
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@ -963,7 +963,7 @@ namespace osu.Game.Screens.Select
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if (e.ShiftPressed)
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if (e.ShiftPressed)
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{
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{
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if (!Beatmap.IsDefault)
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if (!Beatmap.IsDefault)
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delete(Beatmap.Value.BeatmapSetInfo);
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DeleteBeatmap();
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return true;
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return true;
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}
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}
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