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Merge pull request #20488 from nanashi-1/toggle-score-overlay
Add toggle for solo gameplay leaderboard
This commit is contained in:
commit
5a28174448
@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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@ -24,6 +25,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private SoloGameplayLeaderboard leaderboard = null!;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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@ -37,11 +48,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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Id = 2,
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};
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Child = new SoloGameplayLeaderboard(trackingUser)
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Child = leaderboard = new SoloGameplayLeaderboard(trackingUser)
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{
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Scores = { BindTarget = scores },
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AlwaysVisible = { Value = false },
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Expanded = { Value = true },
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};
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});
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@ -57,6 +69,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.Combo.Value = v);
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}
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[Test]
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public void TestVisibility()
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{
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AddStep("set config visible true", () => configVisibility.Value = true);
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AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
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AddStep("set config visible false", () => configVisibility.Value = false);
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AddUntilStep("leaderboard not visible", () => leaderboard.Alpha == 0);
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AddStep("set always visible", () => leaderboard.AlwaysVisible.Value = true);
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AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
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AddStep("set config visible true", () => configVisibility.Value = true);
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AddAssert("leaderboard still visible", () => leaderboard.Alpha == 1);
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}
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private static List<ScoreInfo> createSampleScores()
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{
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return new[]
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@ -131,6 +131,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
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SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
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SetDefault(OsuSetting.KeyOverlay, false);
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SetDefault(OsuSetting.GameplayLeaderboard, true);
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SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
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SetDefault(OsuSetting.FloatingComments, false);
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@ -294,6 +295,7 @@ namespace osu.Game.Configuration
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LightenDuringBreaks,
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ShowStoryboard,
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KeyOverlay,
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GameplayLeaderboard,
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PositionalHitsounds,
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PositionalHitsoundsLevel,
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AlwaysPlayFirstComboBreak,
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@ -79,6 +79,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString AlwaysShowKeyOverlay => new TranslatableString(getKey(@"key_overlay"), @"Always show key overlay");
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/// <summary>
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/// "Always show gameplay leaderboard"
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/// </summary>
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public static LocalisableString AlwaysShowGameplayLeaderboard => new TranslatableString(getKey(@"gameplay_leaderboard"), @"Always show gameplay leaderboard");
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/// <summary>
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/// "Always play first combo break sound"
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/// </summary>
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@ -38,6 +38,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay),
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Keywords = new[] { "counter" },
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysShowGameplayLeaderboard,
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Current = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard),
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},
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};
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}
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}
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@ -5,6 +5,8 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Users;
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@ -13,6 +15,9 @@ namespace osu.Game.Screens.Play.HUD
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{
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public class SoloGameplayLeaderboard : GameplayLeaderboard
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{
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private const int duration = 100;
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly IUser trackingUser;
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public readonly IBindableList<ScoreInfo> Scores = new BindableList<ScoreInfo>();
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@ -26,15 +31,33 @@ namespace osu.Game.Screens.Play.HUD
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[Resolved]
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private ScoreManager scoreManager { get; set; } = null!;
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/// <summary>
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/// Whether the leaderboard should be visible regardless of the configuration value.
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/// This is true by default, but can be changed.
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/// </summary>
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public readonly Bindable<bool> AlwaysVisible = new Bindable<bool>(true);
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public SoloGameplayLeaderboard(IUser trackingUser)
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{
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this.trackingUser = trackingUser;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scores.BindCollectionChanged((_, _) => Scheduler.AddOnce(showScores), true);
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// Alpha will be updated via `updateVisibility` below.
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Alpha = 0;
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AlwaysVisible.BindValueChanged(_ => updateVisibility());
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configVisibility.BindValueChanged(_ => updateVisibility(), true);
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}
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private void showScores()
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@ -69,5 +92,8 @@ namespace osu.Game.Screens.Play.HUD
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// Local score should always show lower than any existing scores in cases of ties.
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local.DisplayOrder.Value = long.MaxValue;
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}
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private void updateVisibility() =>
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this.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
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}
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}
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@ -39,6 +39,7 @@ namespace osu.Game.Screens.Play
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Alpha = 0,
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};
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}
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@ -62,6 +62,7 @@ namespace osu.Game.Screens.Play
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protected override GameplayLeaderboard CreateGameplayLeaderboard() =>
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new SoloGameplayLeaderboard(Score.ScoreInfo.User)
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{
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AlwaysVisible = { Value = true },
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Scores = { BindTarget = LeaderboardScores }
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};
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@ -48,6 +48,7 @@ namespace osu.Game.Screens.Play
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protected override GameplayLeaderboard CreateGameplayLeaderboard() =>
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new SoloGameplayLeaderboard(Score.ScoreInfo.User)
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{
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AlwaysVisible = { Value = false },
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Scores = { BindTarget = LeaderboardScores }
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};
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