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Remove null checks for synchronous loads

This commit is contained in:
David Zhao 2019-02-26 17:56:42 +09:00
parent d23f399375
commit 59fca568c9

View File

@ -221,7 +221,7 @@ namespace osu.Game.Tests.Visual
AllowLeadIn = false,
AllowResults = false,
}));
AddUntilStep(() => player?.IsLoaded ?? false, "Wait for player to load");
AddUntilStep(() => player.IsLoaded, "Wait for player to load");
}
private void createSongSelect()
@ -236,7 +236,7 @@ namespace osu.Game.Tests.Visual
songSelect = new DummySongSelect();
screenStackContainer.ScreenStack.Push(songSelect);
});
AddUntilStep(() => songSelect?.IsLoaded ?? false, "Wait for song select to load");
AddUntilStep(() => songSelect.IsLoaded, "Wait for song select to load");
AddStep("Create beatmap", () =>
{
Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>