mirror of
https://github.com/ppy/osu.git
synced 2024-09-22 14:07:25 +08:00
Simplify clock reset/start flow in MultiSpectatorScreen
This commit is contained in:
parent
b5ff9ed13a
commit
59aef88504
@ -164,7 +164,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
masterClockContainer.Reset();
|
masterClockContainer.Reset();
|
||||||
masterClockContainer.Stop();
|
|
||||||
|
|
||||||
syncManager.ReadyToStart += onReadyToStart;
|
syncManager.ReadyToStart += onReadyToStart;
|
||||||
syncManager.MasterState.BindValueChanged(onMasterStateChanged, true);
|
syncManager.MasterState.BindValueChanged(onMasterStateChanged, true);
|
||||||
@ -198,8 +197,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|||||||
.DefaultIfEmpty(0)
|
.DefaultIfEmpty(0)
|
||||||
.Min();
|
.Min();
|
||||||
|
|
||||||
masterClockContainer.Seek(startTime);
|
masterClockContainer.Reset(true, startTime);
|
||||||
masterClockContainer.Start();
|
|
||||||
|
|
||||||
// Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it.
|
// Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it.
|
||||||
canStartMasterClock = true;
|
canStartMasterClock = true;
|
||||||
|
Loading…
Reference in New Issue
Block a user