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Merge pull request #3850 from peppy/fix-hitsound-change-crash
Fix crash when changing beatmap toggles at loading screen
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commit
59a56b1a56
@ -16,8 +16,8 @@ namespace osu.Game.Skinning
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{
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public event Action SourceChanged;
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private Bindable<bool> beatmapSkins = new Bindable<bool>();
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private Bindable<bool> beatmapHitsounds = new Bindable<bool>();
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private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
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private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
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public Drawable GetDrawableComponent(string componentName)
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{
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@ -84,11 +84,8 @@ namespace osu.Game.Skinning
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
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beatmapSkins.BindValueChanged(_ => onSourceChanged());
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beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
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beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
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}
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protected override void LoadComplete()
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@ -97,6 +94,9 @@ namespace osu.Game.Skinning
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if (fallbackSource != null)
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fallbackSource.SourceChanged += onSourceChanged;
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beatmapSkins.BindValueChanged(_ => onSourceChanged());
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beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
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}
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protected override void Dispose(bool isDisposing)
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