mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 19:52:55 +08:00
Merge pull request #3850 from peppy/fix-hitsound-change-crash
Fix crash when changing beatmap toggles at loading screen
This commit is contained in:
commit
59a56b1a56
@ -16,8 +16,8 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
public event Action SourceChanged;
|
public event Action SourceChanged;
|
||||||
|
|
||||||
private Bindable<bool> beatmapSkins = new Bindable<bool>();
|
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
|
||||||
private Bindable<bool> beatmapHitsounds = new Bindable<bool>();
|
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
|
||||||
|
|
||||||
public Drawable GetDrawableComponent(string componentName)
|
public Drawable GetDrawableComponent(string componentName)
|
||||||
{
|
{
|
||||||
@ -84,11 +84,8 @@ namespace osu.Game.Skinning
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
|
config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
|
||||||
beatmapSkins.BindValueChanged(_ => onSourceChanged());
|
config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
|
||||||
|
|
||||||
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
|
|
||||||
beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -97,6 +94,9 @@ namespace osu.Game.Skinning
|
|||||||
|
|
||||||
if (fallbackSource != null)
|
if (fallbackSource != null)
|
||||||
fallbackSource.SourceChanged += onSourceChanged;
|
fallbackSource.SourceChanged += onSourceChanged;
|
||||||
|
|
||||||
|
beatmapSkins.BindValueChanged(_ => onSourceChanged());
|
||||||
|
beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
Loading…
Reference in New Issue
Block a user