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Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
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@ -92,8 +92,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// The input manager processes all input prior to us updating, so this is the perfect time
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// for us to remove the extra press blocking, before input is handled in the next frame
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pressHandledThisFrame = false;
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Size = BaseSize * Parent.RelativeChildSize;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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