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Improve readability
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@ -21,30 +21,28 @@ namespace osu.Game.Rulesets.Scoring
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{
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Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
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double currentValue;
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int k = 0;
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int count = 0;
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double m = 0;
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double s = 0;
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double mNext;
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foreach (var e in hitEvents)
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{
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if (!affectsUnstableRate(e))
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continue;
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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currentValue = e.TimeOffset / e.GameplayRate!.Value;
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count++;
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k++;
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mNext = m + (currentValue - m) / k;
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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double currentValue = e.TimeOffset / e.GameplayRate!.Value;
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double mNext = m + (currentValue - m) / count;
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s += (currentValue - m) * (currentValue - mNext);
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m = mNext;
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}
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if (k == 0)
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if (count == 0)
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return null;
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return 10.0 * Math.Sqrt(s / k);
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return 10.0 * Math.Sqrt(s / count);
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}
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/// <summary>
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