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Merge upstream master into external-deploy
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@@ -8,7 +8,6 @@ using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@@ -17,6 +16,7 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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@@ -27,9 +27,6 @@ namespace osu.Game.Screens.Menu
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{
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public event Action<MenuState> StateChanged;
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private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
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private readonly BindableBool allowOpeningOverlays = new BindableBool();
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public Action OnEdit;
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public Action OnExit;
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public Action OnDirect;
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@@ -133,15 +130,12 @@ namespace osu.Game.Screens.Menu
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buttonFlow.AddRange(buttonsTopLevel);
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}
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private OsuGame game;
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuGame game)
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{
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if (game != null)
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{
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hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
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allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
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}
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this.game = game;
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sampleBack = audio.Sample.Get(@"Menu/button-back-select");
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}
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@@ -328,18 +322,18 @@ namespace osu.Game.Screens.Menu
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case MenuState.Initial:
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = false;
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{
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logoTracking = false;
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hideOverlaysOnEnter.Value = true;
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allowOpeningOverlays.Value = false;
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if (game != null)
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game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.UserTriggered;
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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break;
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case MenuState.TopLevel:
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case MenuState.Play:
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@@ -366,8 +360,11 @@ namespace osu.Game.Screens.Menu
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if (impact)
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logo.Impact();
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hideOverlaysOnEnter.Value = false;
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allowOpeningOverlays.Value = true;
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if (game != null)
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{
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game.OverlayActivationMode.Value = OverlayActivation.All;
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game.Toolbar.State = Visibility.Visible;
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}
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}, 200);
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break;
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default:
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