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Merge pull request #28503 from smoogipoo/partial-aot-trimming

Annotate `ControlPoint` and `Mod` for AOT trimming support
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Bartłomiej Dach 2024-06-17 10:36:17 +02:00 committed by GitHub
commit 57688c2cfa
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3 changed files with 5 additions and 0 deletions

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Utils; using osu.Game.Utils;
@ -9,6 +10,7 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints namespace osu.Game.Beatmaps.ControlPoints
{ {
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
{ {
[JsonIgnore] [JsonIgnore]

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@ -17,6 +17,7 @@ using osu.Game.Utils;
namespace osu.Game.Beatmaps.ControlPoints namespace osu.Game.Beatmaps.ControlPoints
{ {
[Serializable] [Serializable]
[System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public class ControlPointInfo : IDeepCloneable<ControlPointInfo> public class ControlPointInfo : IDeepCloneable<ControlPointInfo>
{ {
/// <summary> /// <summary>

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// The base class for gameplay modifiers. /// The base class for gameplay modifiers.
/// </summary> /// </summary>
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public abstract class Mod : IMod, IEquatable<Mod>, IDeepCloneable<Mod> public abstract class Mod : IMod, IEquatable<Mod>, IDeepCloneable<Mod>
{ {
[JsonIgnore] [JsonIgnore]