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Merge pull request #6818 from smoogipoo/slider-controlpoint-addition
Implement slider control point additions
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commit
574de39b0d
@ -1,8 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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@ -10,6 +16,7 @@ using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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@ -44,6 +51,78 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece.UpdateFrom(HitObject);
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}
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private Vector2 rightClickPosition;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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switch (e.Button)
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{
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case MouseButton.Right:
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rightClickPosition = e.MouseDownPosition;
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return false; // Allow right click to be handled by context menu
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case MouseButton.Left when e.ControlPressed && IsSelected:
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placementControlPointIndex = addControlPoint(e.MousePosition);
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return true; // Stop input from being handled and modifying the selection
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}
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return false;
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}
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private int? placementControlPointIndex;
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protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
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protected override bool OnDrag(DragEvent e)
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{
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Debug.Assert(placementControlPointIndex != null);
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Vector2 position = e.MousePosition - HitObject.Position;
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var controlPoints = HitObject.Path.ControlPoints.ToArray();
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controlPoints[placementControlPointIndex.Value] = position;
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onNewControlPoints(controlPoints);
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return true;
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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placementControlPointIndex = null;
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return true;
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}
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private int addControlPoint(Vector2 position)
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{
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position -= HitObject.Position;
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var controlPoints = new Vector2[HitObject.Path.ControlPoints.Length + 1];
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HitObject.Path.ControlPoints.CopyTo(controlPoints);
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int insertionIndex = 0;
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float minDistance = float.MaxValue;
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for (int i = 0; i < controlPoints.Length - 2; i++)
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{
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float dist = new Line(controlPoints[i], controlPoints[i + 1]).DistanceToPoint(position);
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if (dist < minDistance)
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{
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insertionIndex = i + 1;
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minDistance = dist;
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}
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}
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// Move the control points from the insertion index onwards to make room for the insertion
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Array.Copy(controlPoints, insertionIndex, controlPoints, insertionIndex + 1, controlPoints.Length - insertionIndex - 1);
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controlPoints[insertionIndex] = position;
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onNewControlPoints(controlPoints);
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return insertionIndex;
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}
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private void onNewControlPoints(Vector2[] controlPoints)
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{
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var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
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@ -54,6 +133,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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UpdateHitObject();
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}
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public override MenuItem[] ContextMenuItems => new MenuItem[]
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{
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new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
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};
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public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -104,6 +105,11 @@ namespace osu.Game.Rulesets.Edit
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
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/// <summary>
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/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="SelectionBlueprint"/>.
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/// </summary>
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public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
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/// <summary>
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/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
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/// </summary>
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@ -229,7 +229,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (!selectedBlueprints.Any(b => b.IsHovered))
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return Array.Empty<MenuItem>();
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return new MenuItem[]
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var items = new List<MenuItem>
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{
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new OsuMenuItem("Sound")
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{
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@ -242,6 +242,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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},
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new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
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};
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if (selectedBlueprints.Count == 1)
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items.AddRange(selectedBlueprints[0].ContextMenuItems);
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return items.ToArray();
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}
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}
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