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Optimise holdAddition calculation

This commit is contained in:
63411 2022-04-22 02:02:23 +08:00
parent e7a149af6c
commit 574007c07a

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@ -62,7 +62,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
holdEndTimes[column] = endTime;
// The hold addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
holdAddition *= 1 / (1 + Math.Exp(0.5 * (24 - closestEndTime)));
// Nerfs the hold addition by half if the closest release is 24ms away
if (holdAddition > 0)
holdAddition *= 1 / (1 + Math.Exp(0.5 * (24 - closestEndTime)));
// Increase individual strain in own column
individualStrains[column] += 2.0 * holdFactor;