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Use curve for holdAddition validity cutoff
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@ -62,8 +62,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
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holdEndTimes[column] = endTime;
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// The hold addition only is valid if there is _no_ other note with the same ending. Releasing multiple notes at the same time is just as easy as releasing 1
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if (closestEndTime < 1)
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holdAddition = 0;
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holdAddition *= 1 / (1 + Math.Exp(0.5 * (24 - closestEndTime)));
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// Increase individual strain in own column
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individualStrains[column] += 2.0 * holdFactor;
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