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Fix failing tests

This commit is contained in:
Dean Herbert 2020-09-29 14:18:54 +09:00
parent 136843c8e4
commit 56c8e4dacf

View File

@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestQuickRetryFromFailedGameplay() public void TestQuickRetryFromFailedGameplay()
{ {
AddUntilStep("wait for fail", () => Player.HasFailed); AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke()); AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyRetryOverlay>().First().Action?.Invoke());
confirmExited(); confirmExited();
} }
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestQuickExitFromFailedGameplay() public void TestQuickExitFromFailedGameplay()
{ {
AddUntilStep("wait for fail", () => Player.HasFailed); AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke()); AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited(); confirmExited();
} }
@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestQuickExitFromGameplay() public void TestQuickExitFromGameplay()
{ {
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke()); AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited(); confirmExited();
} }