diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 420bf29429..ac0e8eb0d4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickRetryFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick retry", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickExitFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickExitFromGameplay() { - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); }