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Merge branch 'master' into context-menu-sounds

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Dan Balasescu 2021-08-11 11:46:10 +09:00 committed by GitHub
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27 changed files with 421 additions and 42 deletions

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@ -4,7 +4,7 @@
# osu!
[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu)
[![Build status](https://github.com/ppy/osu/actions/workflows/ci.yml/badge.svg?branch=master&event=push)](https://github.com/ppy/osu/actions/workflows/ci.yml)
[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)](https://github.com/ppy/osu/releases/latest)
[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.803.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.805.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.810.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.810.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -0,0 +1,120 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
[TestFixture]
public class CatchModMirrorTest
{
[Test]
public void TestModMirror()
{
IBeatmap original = createBeatmap(false);
IBeatmap mirrored = createBeatmap(true);
assertEffectivePositionsMirrored(original, mirrored);
}
private static IBeatmap createBeatmap(bool withMirrorMod)
{
var beatmap = createRawBeatmap();
var mirrorMod = new CatchModMirror();
var beatmapProcessor = new CatchBeatmapProcessor(beatmap);
beatmapProcessor.PreProcess();
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
beatmapProcessor.PostProcess();
if (withMirrorMod)
mirrorMod.ApplyToBeatmap(beatmap);
return beatmap;
}
private static IBeatmap createRawBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
OriginalX = 150,
StartTime = 0
},
new Fruit
{
OriginalX = 450,
StartTime = 500
},
new JuiceStream
{
OriginalX = 250,
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(new Vector2(-100, 1)),
new PathControlPoint(new Vector2(0, 2)),
new PathControlPoint(new Vector2(100, 3)),
new PathControlPoint(new Vector2(0, 4))
}
},
StartTime = 1000,
},
new BananaShower
{
StartTime = 5000,
Duration = 5000
}
}
};
private static void assertEffectivePositionsMirrored(IBeatmap original, IBeatmap mirrored)
{
if (original.HitObjects.Count != mirrored.HitObjects.Count)
Assert.Fail($"Top-level object count mismatch (original: {original.HitObjects.Count}, mirrored: {mirrored.HitObjects.Count})");
for (int i = 0; i < original.HitObjects.Count; ++i)
{
var originalObject = (CatchHitObject)original.HitObjects[i];
var mirroredObject = (CatchHitObject)mirrored.HitObjects[i];
// banana showers themselves are exempt, as we only really care about their nested bananas' positions.
if (!effectivePositionMirrored(originalObject, mirroredObject) && !(originalObject is BananaShower))
Assert.Fail($"{originalObject.GetType().Name} at time {originalObject.StartTime} is not mirrored ({printEffectivePositions(originalObject, mirroredObject)})");
if (originalObject.NestedHitObjects.Count != mirroredObject.NestedHitObjects.Count)
Assert.Fail($"{originalObject.GetType().Name} nested object count mismatch (original: {originalObject.NestedHitObjects.Count}, mirrored: {mirroredObject.NestedHitObjects.Count})");
for (int j = 0; j < originalObject.NestedHitObjects.Count; ++j)
{
var originalNested = (CatchHitObject)originalObject.NestedHitObjects[j];
var mirroredNested = (CatchHitObject)mirroredObject.NestedHitObjects[j];
if (!effectivePositionMirrored(originalNested, mirroredNested))
Assert.Fail($"{originalObject.GetType().Name}'s nested {originalNested.GetType().Name} at time {originalObject.StartTime} is not mirrored ({printEffectivePositions(originalNested, mirroredNested)})");
}
}
}
private static string printEffectivePositions(CatchHitObject original, CatchHitObject mirrored)
=> $"original X: {original.EffectiveX}, mirrored X is: {mirrored.EffectiveX}, mirrored X should be: {CatchPlayfield.WIDTH - original.EffectiveX}";
private static bool effectivePositionMirrored(CatchHitObject original, CatchHitObject mirrored)
=> Precision.AlmostEquals(original.EffectiveX, CatchPlayfield.WIDTH - mirrored.EffectiveX);
}
}

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@ -117,6 +117,7 @@ namespace osu.Game.Rulesets.Catch
{
new CatchModDifficultyAdjust(),
new CatchModClassic(),
new CatchModMirror(),
};
case ModType.Automation:

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@ -0,0 +1,87 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModMirror : ModMirror, IApplicableToBeatmap
{
public override string Description => "Fruits are flipped horizontally.";
/// <remarks>
/// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>,
/// as <see cref="CatchBeatmapProcessor"/> applies offsets in <see cref="CatchBeatmapProcessor.PostProcess"/>.
/// <see cref="IApplicableToBeatmap"/> runs after post-processing, while <see cref="IApplicableToHitObject"/> runs before it.
/// </remarks>
public void ApplyToBeatmap(IBeatmap beatmap)
{
foreach (var hitObject in beatmap.HitObjects)
applyToHitObject(hitObject);
}
private void applyToHitObject(HitObject hitObject)
{
var catchObject = (CatchHitObject)hitObject;
switch (catchObject)
{
case Fruit fruit:
mirrorEffectiveX(fruit);
break;
case JuiceStream juiceStream:
mirrorEffectiveX(juiceStream);
mirrorJuiceStreamPath(juiceStream);
break;
case BananaShower bananaShower:
mirrorBananaShower(bananaShower);
break;
}
}
/// <summary>
/// Mirrors the effective X position of <paramref name="catchObject"/> and its nested hit objects.
/// </summary>
private static void mirrorEffectiveX(CatchHitObject catchObject)
{
catchObject.OriginalX = CatchPlayfield.WIDTH - catchObject.OriginalX;
catchObject.XOffset = -catchObject.XOffset;
foreach (var nested in catchObject.NestedHitObjects.Cast<CatchHitObject>())
{
nested.OriginalX = CatchPlayfield.WIDTH - nested.OriginalX;
nested.XOffset = -nested.XOffset;
}
}
/// <summary>
/// Mirrors the path of the <paramref name="juiceStream"/>.
/// </summary>
private static void mirrorJuiceStreamPath(JuiceStream juiceStream)
{
var controlPoints = juiceStream.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y);
juiceStream.Path = new SliderPath(controlPoints, juiceStream.Path.ExpectedDistance.Value);
}
/// <summary>
/// Mirrors X positions of all bananas in the <paramref name="bananaShower"/>.
/// </summary>
private static void mirrorBananaShower(BananaShower bananaShower)
{
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
banana.XOffset = CatchPlayfield.WIDTH - banana.XOffset;
}
}
}

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@ -3,9 +3,9 @@
using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Utils;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// Roughly matches osu!stable's slider border portions.
=> base.CalculatedBorderPortion * 0.77f;
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, 0.7f);
protected override Color4 ColourAt(float position)
{
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Color4 outerColour = AccentColour.Darken(0.1f);
Color4 innerColour = lighten(AccentColour, 0.5f);
return Interpolation.ValueAt(position / realGradientPortion, outerColour, innerColour, 0, 1);
return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1);
}
/// <summary>

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@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
@ -121,6 +123,18 @@ namespace osu.Game.Tests.Gameplay
AddAssert("Drawable lifetime is restored", () => dho.LifetimeStart == 666 && dho.LifetimeEnd == 999);
}
[Test]
public void TestStateChangeBeforeLoadComplete()
{
TestDrawableHitObject dho = null;
AddStep("Add DHO and apply result", () =>
{
Child = dho = new TestDrawableHitObject(new HitObject { StartTime = Time.Current });
dho.MissForcefully();
});
AddAssert("DHO state is correct", () => dho.State.Value == ArmedState.Miss);
}
private class TestDrawableHitObject : DrawableHitObject
{
public const double INITIAL_LIFETIME_OFFSET = 100;
@ -141,6 +155,19 @@ namespace osu.Game.Tests.Gameplay
if (SetLifetimeStartOnApply)
LifetimeStart = LIFETIME_ON_APPLY;
}
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
protected override void UpdateHitStateTransforms(ArmedState state)
{
if (state != ArmedState.Miss)
{
base.UpdateHitStateTransforms(state);
return;
}
this.FadeOut(1000);
}
}
private class TestLifetimeEntry : HitObjectLifetimeEntry

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@ -24,6 +24,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddRepeatStep("add some users", () => Client.AddUser(new User { Id = id++ }), 5);
checkPlayingUserCount(0);
AddAssert("playlist item is available", () => Client.CurrentMatchPlayingItem.Value != null);
changeState(3, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(3);
@ -41,6 +43,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("leave room", () => Client.LeaveRoom());
checkPlayingUserCount(0);
AddAssert("playlist item is null", () => Client.CurrentMatchPlayingItem.Value == null);
}
[Test]

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@ -14,7 +14,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertDownloadButtonVisible(false);
void assertDownloadButtonVisible(bool visible) => AddUntilStep($"download button {(visible ? "shown" : "hidden")}",
() => playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().Single().Alpha == (visible ? 1 : 0));
() => playlist.ChildrenOfType<BeatmapPanelDownloadButton>().Single().Alpha == (visible ? 1 : 0));
}
[Test]
@ -229,7 +229,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
createPlaylist(byOnlineId, byChecksum);
AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapDownloadTrackingComposite>().All(d => d.IsPresent));
AddAssert("download buttons shown", () => playlist.ChildrenOfType<BeatmapPanelDownloadButton>().All(d => d.IsPresent));
}
[Test]

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@ -12,6 +12,7 @@ using osu.Game.Rulesets.UI;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -47,8 +48,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("start players silently", () =>
{
Client.CurrentMatchPlayingUserIds.Add(PLAYER_1_ID);
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_1_ID }, true);
OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_2_ID }, true);
playingUserIds.Add(PLAYER_1_ID);
playingUserIds.Add(PLAYER_2_ID);
});
@ -264,7 +266,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
foreach (int id in userIds)
{
Client.CurrentMatchPlayingUserIds.Add(id);
OnlinePlayDependencies.Client.AddUser(new User { Id = id }, true);
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id);
}

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@ -20,6 +20,7 @@ using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -53,10 +54,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
foreach (var user in users)
{
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
// Todo: This is REALLY bad.
Client.CurrentMatchPlayingUserIds.AddRange(users);
OnlinePlayDependencies.Client.AddUser(new User { Id = user }, true);
}
Children = new Drawable[]
{

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@ -13,8 +13,16 @@ namespace osu.Game.Database
public interface IModelManager<TModel>
where TModel : class
{
/// <summary>
/// A bindable which contains a weak reference to the last item that was updated.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
IBindable<WeakReference<TModel>> ItemUpdated { get; }
/// <summary>
/// A bindable which contains a weak reference to the last item that was removed.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
IBindable<WeakReference<TModel>> ItemRemoved { get; }
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
AddRange(new Drawable[]
{
Background = new Box
{
@ -42,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
Size = new Vector2(13),
Icon = icon,
},
};
});
}
}
}

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@ -288,7 +288,7 @@ namespace osu.Game.Graphics.UserInterface
},
};
AddInternal(new HoverSounds());
AddInternal(new HoverClickSounds());
}
[BackgroundDependencyLoader]

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@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -13,6 +16,12 @@ namespace osu.Game.Graphics.UserInterface
{
public class OsuMenu : Menu
{
private Sample sampleOpen;
private Sample sampleClose;
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
public OsuMenu(Direction direction, bool topLevelMenu = false)
: base(direction, topLevelMenu)
{
@ -22,8 +31,30 @@ namespace osu.Game.Graphics.UserInterface
ItemsContainer.Padding = new MarginPadding(5);
}
protected override void AnimateOpen() => this.FadeIn(300, Easing.OutQuint);
protected override void AnimateClose() => this.FadeOut(300, Easing.OutQuint);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
protected override void AnimateOpen()
{
if (!TopLevelMenu && !wasOpened)
sampleOpen?.Play();
this.FadeIn(300, Easing.OutQuint);
wasOpened = true;
}
protected override void AnimateClose()
{
if (!TopLevelMenu && wasOpened)
sampleClose?.Play();
this.FadeOut(300, Easing.OutQuint);
wasOpened = false;
}
protected override void UpdateSize(Vector2 newSize)
{

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@ -62,7 +62,9 @@ namespace osu.Game.Online.Multiplayer
/// <summary>
/// The users in the joined <see cref="Room"/> which are participating in the current gameplay loop.
/// </summary>
public readonly BindableList<int> CurrentMatchPlayingUserIds = new BindableList<int>();
public IBindableList<int> CurrentMatchPlayingUserIds => PlayingUserIds;
protected readonly BindableList<int> PlayingUserIds = new BindableList<int>();
public readonly Bindable<PlaylistItem?> CurrentMatchPlayingItem = new Bindable<PlaylistItem?>();
@ -179,7 +181,8 @@ namespace osu.Game.Online.Multiplayer
{
APIRoom = null;
Room = null;
CurrentMatchPlayingUserIds.Clear();
CurrentMatchPlayingItem.Value = null;
PlayingUserIds.Clear();
RoomUpdated?.Invoke();
});
@ -376,7 +379,7 @@ namespace osu.Game.Online.Multiplayer
return;
Room.Users.Remove(user);
CurrentMatchPlayingUserIds.Remove(user.UserID);
PlayingUserIds.Remove(user.UserID);
RoomUpdated?.Invoke();
}, false);
@ -659,16 +662,16 @@ namespace osu.Game.Online.Multiplayer
/// <param name="state">The new state of the user.</param>
private void updateUserPlayingState(int userId, MultiplayerUserState state)
{
bool wasPlaying = CurrentMatchPlayingUserIds.Contains(userId);
bool wasPlaying = PlayingUserIds.Contains(userId);
bool isPlaying = state >= MultiplayerUserState.WaitingForLoad && state <= MultiplayerUserState.FinishedPlay;
if (isPlaying == wasPlaying)
return;
if (isPlaying)
CurrentMatchPlayingUserIds.Add(userId);
PlayingUserIds.Add(userId);
else
CurrentMatchPlayingUserIds.Remove(userId);
PlayingUserIds.Remove(userId);
}
private Task scheduleAsync(Action action, CancellationToken cancellationToken = default)

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@ -59,8 +59,8 @@ namespace osu.Game.Online.Rooms
protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet)
{
int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
int? beatmapId = SelectedItem.Value?.Beatmap.Value.OnlineBeatmapID;
string checksum = SelectedItem.Value?.Beatmap.Value.MD5Hash;
var matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);

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@ -37,6 +37,13 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
RelativeSizeAxes = Axes.Both,
},
};
button.Add(new DownloadProgressBar(beatmapSet)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Depth = -1,
});
}
protected override void LoadComplete()

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@ -79,8 +79,6 @@ namespace osu.Game.Overlays.News.Sidebar
private readonly SpriteIcon icon;
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
public DropdownHeader(int month, int year)
{
var date = new DateTime(year, month, 1);

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@ -190,7 +190,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
comboIndexBindable.BindValueChanged(_ => UpdateComboColour());
comboIndexWithOffsetsBindable.BindValueChanged(_ => UpdateComboColour(), true);
updateState(ArmedState.Idle, true);
// Apply transforms
updateState(State.Value, true);
}
/// <summary>

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@ -5,6 +5,8 @@ using System;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
@ -44,6 +46,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
public event Action<SelectionState> StateChanged;
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
private readonly Box selectionBox;
[Resolved(canBeNull: true)]
@ -62,6 +66,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
private SelectionState state;
private Sample sampleSelect;
private Sample sampleJoin;
public SelectionState State
{
get => state;
@ -125,7 +132,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, AudioManager audio)
{
float stripWidth = side_strip_width * (Room.Category.Value == RoomCategory.Spotlight ? 2 : 1);
@ -221,6 +228,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
},
},
};
sampleSelect = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleJoin = audio.Samples.Get($@"UI/{HoverSampleSet.Submit.GetDescription()}-select");
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -273,22 +283,25 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
}
protected override bool ShouldBeConsideredForInput(Drawable child) => state == SelectionState.Selected;
protected override bool ShouldBeConsideredForInput(Drawable child) => state == SelectionState.Selected || child is HoverSounds;
protected override bool OnClick(ClickEvent e)
{
if (Room != selectedRoom.Value)
{
sampleSelect?.Play();
selectedRoom.Value = Room;
return true;
}
if (Room.HasPassword.Value)
{
sampleJoin?.Play();
this.ShowPopover();
return true;
}
sampleJoin?.Play();
lounge?.Join(Room, null);
return base.OnClick(e);

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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Play.HUD
private UserLookupCache userLookupCache { get; set; }
private readonly ScoreProcessor scoreProcessor;
private readonly BindableList<int> playingUsers;
private readonly IBindableList<int> playingUsers;
private Bindable<ScoringMode> scoringMode;
/// <summary>

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Screens.Play.HUD;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -83,10 +84,10 @@ namespace osu.Game.Skinning
private static Color4 getFillColour(double hp)
{
if (hp < 0.2)
return Interpolation.ValueAt(0.2 - hp, Color4.Black, Color4.Red, 0, 0.2);
return LegacyUtils.InterpolateNonLinear(0.2 - hp, Color4.Black, Color4.Red, 0, 0.2);
if (hp < epic_cutoff)
return Interpolation.ValueAt(0.5 - hp, Color4.White, Color4.Black, 0, 0.5);
return LegacyUtils.InterpolateNonLinear(0.5 - hp, Color4.White, Color4.Black, 0, 0.5);
return Color4.White;
}

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@ -50,7 +50,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void Disconnect() => isConnected.Value = false;
public void AddUser(User user) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(user.Id) { User = user });
public MultiplayerRoomUser AddUser(User user, bool markAsPlaying = false)
{
var roomUser = new MultiplayerRoomUser(user.Id) { User = user };
((IMultiplayerClient)this).UserJoined(roomUser);
if (markAsPlaying)
PlayingUserIds.Add(user.Id);
return roomUser;
}
public void AddNullUser(int userId) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(userId));

View File

@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osuTK.Graphics;
namespace osu.Game.Utils
{
public static class LegacyUtils
{
public static Color4 InterpolateNonLinear(double time, Color4 startColour, Color4 endColour, double startTime, double endTime, Easing easing = Easing.None)
=> InterpolateNonLinear(time, startColour, endColour, startTime, endTime, new DefaultEasingFunction(easing));
public static Colour4 InterpolateNonLinear(double time, Colour4 startColour, Colour4 endColour, double startTime, double endTime, Easing easing = Easing.None)
=> InterpolateNonLinear(time, startColour, endColour, startTime, endTime, new DefaultEasingFunction(easing));
/// <summary>
/// Interpolates between two sRGB <see cref="Color4"/>s directly in sRGB space.
/// </summary>
public static Color4 InterpolateNonLinear<TEasing>(double time, Color4 startColour, Color4 endColour, double startTime, double endTime, TEasing easing) where TEasing : IEasingFunction
{
if (startColour == endColour)
return startColour;
double current = time - startTime;
double duration = endTime - startTime;
if (duration == 0 || current == 0)
return startColour;
float t = Math.Max(0, Math.Min(1, (float)easing.ApplyEasing(current / duration)));
return new Color4(
startColour.R + t * (endColour.R - startColour.R),
startColour.G + t * (endColour.G - startColour.G),
startColour.B + t * (endColour.B - startColour.B),
startColour.A + t * (endColour.A - startColour.A));
}
/// <summary>
/// Interpolates between two sRGB <see cref="Colour4"/>s directly in sRGB space.
/// </summary>
public static Colour4 InterpolateNonLinear<TEasing>(double time, Colour4 startColour, Colour4 endColour, double startTime, double endTime, TEasing easing) where TEasing : IEasingFunction
{
if (startColour == endColour)
return startColour;
double current = time - startTime;
double duration = endTime - startTime;
if (duration == 0 || current == 0)
return startColour;
float t = Math.Max(0, Math.Min(1, (float)easing.ApplyEasing(current / duration)));
return new Colour4(
startColour.R + t * (endColour.R - startColour.R),
startColour.G + t * (endColour.G - startColour.G),
startColour.B + t * (endColour.B - startColour.B),
startColour.A + t * (endColour.A - startColour.A));
}
}
}

View File

@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.805.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.803.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.810.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.810.0" />
<PackageReference Include="Sentry" Version="3.8.3" />
<PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" />

View File

@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.805.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.803.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.810.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.810.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.805.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.810.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" />