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Merge pull request #31737 from bdach/fix-post-refactor
Fix distance snap time part ceasing to work when grid snap is also active
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commit
5668a90781
@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
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pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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return new SnapResult(positionSnapGrid.ToScreenSpace(pos), null, playfield);
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return new SnapResult(positionSnapGrid.ToScreenSpace(pos), fallbackTime, playfield);
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}
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}
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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