1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-12 23:12:59 +08:00

Merge pull request #31737 from bdach/fix-post-refactor

Fix distance snap time part ceasing to work when grid snap is also active
This commit is contained in:
Dean Herbert 2025-02-03 16:56:28 +09:00 committed by GitHub
commit 5668a90781
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Edit
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE); pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), null, playfield); return new SnapResult(positionSnapGrid.ToScreenSpace(pos), fallbackTime, playfield);
} }
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult) private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)