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Fix distance snap time part ceasing to work when grid snap is also active

As pointed out in
https://github.com/ppy/osu/pull/31655#discussion_r1935536934.
This commit is contained in:
Bartłomiej Dach 2025-01-30 14:42:44 +01:00
parent d3b233b08f
commit 261a7e537b
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@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Edit
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), null, playfield);
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), fallbackTime, playfield);
}
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)