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Merge pull request #31737 from bdach/fix-post-refactor

Fix distance snap time part ceasing to work when grid snap is also active
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Dean Herbert 2025-02-03 16:56:28 +09:00 committed by GitHub
commit 5668a90781
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@ -273,7 +273,7 @@ namespace osu.Game.Rulesets.Osu.Edit
pos = Vector2.Clamp(pos, Vector2.Zero, OsuPlayfield.BASE_SIZE);
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), null, playfield);
return new SnapResult(positionSnapGrid.ToScreenSpace(pos), fallbackTime, playfield);
}
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)