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Perform ordering using IComparable
instead
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parent
f30d63107a
commit
5637fd64d6
@ -25,7 +25,7 @@ namespace osu.Game.Tests.NonVisual
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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new RulesetInfo("custom3", "Custom Ruleset 3", string.Empty, -1),
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};
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};
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var orderedRulesets = rulesets.OrderBy(r => r.SortID);
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var orderedRulesets = rulesets.OrderBy(r => r);
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// Ensure all customs are after official.
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// Ensure all customs are after official.
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Assert.That(orderedRulesets.Select(r => r.OnlineID), Is.EqualTo(new[] { 0, 2, -1, -1, -1, -1 }));
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Assert.That(orderedRulesets.Select(r => r.OnlineID), Is.EqualTo(new[] { 0, 2, -1, -1, -1, -1 }));
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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets
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public bool Equals(EFRulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public bool Equals(EFRulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public int CompareTo(RulesetInfo other) => ID?.CompareTo(other.ID) ?? -1;
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public override bool Equals(object obj) => obj is EFRulesetInfo rulesetInfo && Equals(rulesetInfo);
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public override bool Equals(object obj) => obj is EFRulesetInfo rulesetInfo && Equals(rulesetInfo);
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public bool Equals(IRulesetInfo other) => other is RulesetInfo b && Equals(b);
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public bool Equals(IRulesetInfo other) => other is RulesetInfo b && Equals(b);
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// <summary>
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/// A representation of a ruleset's metadata.
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/// A representation of a ruleset's metadata.
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/// </summary>
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/// </summary>
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public interface IRulesetInfo : IHasOnlineID<int>, IEquatable<IRulesetInfo>
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public interface IRulesetInfo : IHasOnlineID<int>, IEquatable<IRulesetInfo>, IComparable<RulesetInfo>
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{
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{
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/// <summary>
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/// <summary>
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/// The user-exposed name of this ruleset.
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/// The user-exposed name of this ruleset.
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@ -24,11 +24,6 @@ namespace osu.Game.Rulesets
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public string InstantiationInfo { get; set; } = string.Empty;
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public string InstantiationInfo { get; set; } = string.Empty;
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/// <summary>
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/// A best effort sort ID which provides stable ordering and puts online rulesets before non-online rulesets.
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/// </summary>
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public int SortID => OnlineID >= 0 ? OnlineID : Math.Abs(ShortName.GetHashCode());
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public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID)
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public RulesetInfo(string shortName, string name, string instantiationInfo, int onlineID)
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{
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{
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ShortName = shortName;
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ShortName = shortName;
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@ -62,6 +57,20 @@ namespace osu.Game.Rulesets
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public bool Equals(IRulesetInfo? other) => other is RulesetInfo b && Equals(b);
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public bool Equals(IRulesetInfo? other) => other is RulesetInfo b && Equals(b);
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public int CompareTo(RulesetInfo other)
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{
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// Official rulesets are always given precedence for the time being.
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if (OnlineID >= 0)
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{
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if (other.OnlineID >= 0)
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return OnlineID.CompareTo(other.OnlineID);
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return -1;
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}
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return string.Compare(ShortName, other.ShortName, StringComparison.Ordinal);
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}
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public override int GetHashCode()
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public override int GetHashCode()
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{
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{
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// Importantly, ignore the underlying realm hash code, as it will usually not match.
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// Importantly, ignore the underlying realm hash code, as it will usually not match.
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@ -163,7 +163,7 @@ namespace osu.Game.Rulesets
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}
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}
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}
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}
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availableRulesets.AddRange(detachedRulesets.OrderBy(r => r.SortID));
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availableRulesets.AddRange(detachedRulesets.OrderBy(r => r));
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});
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});
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}
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}
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@ -89,7 +89,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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default:
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default:
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case SortMode.Difficulty:
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case SortMode.Difficulty:
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int ruleset = BeatmapInfo.Ruleset.SortID.CompareTo(otherBeatmap.BeatmapInfo.Ruleset.SortID);
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int ruleset = BeatmapInfo.Ruleset.CompareTo(otherBeatmap.BeatmapInfo.Ruleset);
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if (ruleset != 0) return ruleset;
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if (ruleset != 0) return ruleset;
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return BeatmapInfo.StarRating.CompareTo(otherBeatmap.BeatmapInfo.StarRating);
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return BeatmapInfo.StarRating.CompareTo(otherBeatmap.BeatmapInfo.StarRating);
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
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beatmapSet.Beatmaps
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beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.Where(b => !b.Hidden)
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.OrderBy(b => b.Ruleset.SortID)
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.OrderBy(b => b.Ruleset)
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.ThenBy(b => b.StarRating)
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.ThenBy(b => b.StarRating)
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.Select(b => new CarouselBeatmap(b))
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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.ForEach(AddChild);
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