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Improve feel of animation
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void testSingle(float circleSize, bool auto = false)
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{
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var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
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var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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Background = new SpinnerBackground
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{
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Alpha = 0.6f,
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Alpha = 1f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.75f);
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completeColour = colours.YellowLight;
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Disc.AccentColour = fillColour;
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circle.Colour = colours.BlueDark;
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@ -152,8 +152,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Disc.FadeAccent(completeColour, duration);
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Background.FadeAccent(completeColour, duration);
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Background.FadeOut(duration);
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Background.FadeAccent(completeColour.Darken(1), duration);
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circle.FadeColour(completeColour, duration);
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glow.FadeColour(completeColour, duration);
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@ -204,14 +203,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateInitialTransforms();
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circleContainer.ScaleTo(Spinner.Scale * 0.3f);
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circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
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circleContainer.ScaleTo(0);
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mainContainer.ScaleTo(0);
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using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
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{
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float phaseOneScale = Spinner.Scale * 0.8f;
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circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 2f, Easing.OutQuint);
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mainContainer
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.ScaleTo(0)
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.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint)
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.Then()
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.ScaleTo(1, 500, Easing.OutQuint);
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.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt / 2, Easing.OutElasticHalf)
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.RotateTo(25, HitObject.TimePreempt + Spinner.Duration);
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using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
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{
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circleContainer.ScaleTo(Spinner.Scale * 1.4f, 400, Easing.OutQuint);
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mainContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint);
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}
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}
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}
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protected override void UpdateStateTransforms(ArmedState state)
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@ -1,25 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerBackground : CircularContainer, IHasAccentColour
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{
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protected Box Disc;
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private readonly Box disc;
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public Color4 AccentColour
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{
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get => Disc.Colour;
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get => disc.Colour;
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set
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{
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Disc.Colour = value;
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disc.Colour = value;
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EdgeEffect = new EdgeEffectParameters
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{
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Children = new Drawable[]
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{
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Disc = new Box
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disc = new Box
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -20,24 +20,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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const float count = 18;
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const float count = 8;
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for (float i = 0; i < count; i++)
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{
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Add(new Container
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{
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Colour = Color4.Black,
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Alpha = 0.4f,
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Alpha = 0.2f,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 10,
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Radius = 20,
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Colour = Color4.Gray.Opacity(0.2f),
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},
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RelativePositionAxes = Axes.Both,
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Masking = true,
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CornerRadius = 5,
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Size = new Vector2(60, 10),
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Size = new Vector2(65, 10),
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Origin = Anchor.Centre,
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Position = new Vector2(
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0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f,
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