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https://github.com/ppy/osu.git
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Merge branch 'master' into taiko_drumroll_drawable
This commit is contained in:
commit
55d7b027d2
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Subproject commit f85c594c182db2b01233e29ca52639b7baa00402
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Subproject commit 2d8a6c1699ff1acd3915fc28e8906dabf1b145a3
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213
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
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213
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseTaikoHitObjects : TestCase
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{
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public override string Description => "Taiko hit objects";
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private bool kiai;
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public override void Reset()
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{
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base.Reset();
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AddToggle("Kiai", b =>
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{
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kiai = !kiai;
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Reset();
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});
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Add(new CentreHitCircle(new CirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 100)
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});
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Add(new CentreHitCircle(new AccentedCirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 100)
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});
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Add(new RimHitCircle(new CirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 300)
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});
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Add(new RimHitCircle(new AccentedCirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 300)
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});
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Add(new SwellCircle(new CirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 500)
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});
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Add(new SwellCircle(new AccentedCirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 500)
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});
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Add(new DrumRollCircle(new CirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Width = 250,
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Position = new Vector2(575, 100)
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});
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Add(new DrumRollCircle(new AccentedCirclePiece()
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{
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KiaiMode = kiai
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})
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{
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Width = 250,
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Position = new Vector2(575, 300)
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});
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}
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private class SwellCircle : BaseCircle
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{
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private const float symbol_size = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.35f;
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public SwellCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new TextAwesome
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = symbol_size,
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Shadow = false
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.YellowDark;
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}
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}
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private class DrumRollCircle : BaseCircle
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{
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public DrumRollCircle(CirclePiece piece)
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: base(piece)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.YellowDark;
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}
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}
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private class CentreHitCircle : BaseCircle
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{
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private const float symbol_size = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.35f;
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public CentreHitCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(symbol_size),
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.PinkDarker;
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}
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}
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private class RimHitCircle : BaseCircle
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{
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private const float symbol_size = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
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public RimHitCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(symbol_size),
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BorderThickness = 8,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.BlueDarker;
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}
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}
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private abstract class BaseCircle : Container
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{
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protected readonly CirclePiece Piece;
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protected BaseCircle(CirclePiece piece)
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{
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Piece = piece;
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Add(Piece);
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}
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}
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}
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}
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@ -194,6 +194,7 @@
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<Compile Include="Tests\TestCaseReplay.cs" />
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<Compile Include="Tests\TestCaseScoreCounter.cs" />
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<Compile Include="Tests\TestCaseTabControl.cs" />
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<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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<Compile Include="Tests\TestCaseTextAwesome.cs" />
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<Compile Include="Tests\TestCasePlaySongSelect.cs" />
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using osu.Framework.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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@ -16,6 +17,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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Children = new[]
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{
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CreateCircle()
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};
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}
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protected override void LoadComplete()
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@ -42,5 +48,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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UpdateScrollPosition(Time.Current);
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}
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protected abstract CirclePiece CreateCircle();
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A type of circle piece which is drawn at a higher scale as an "accent".
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/// </summary>
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public class AccentedCirclePiece : CirclePiece
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{
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/// <summary>
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/// The amount to scale up the base circle to show it as an "accented" piece.
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/// </summary>
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private const float accent_scale = 1.5f;
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public AccentedCirclePiece()
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{
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SymbolContainer.Scale = new Vector2(accent_scale);
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}
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public override Vector2 Size => new Vector2(base.Size.X, base.Size.Y * accent_scale);
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}
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}
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156
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
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156
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK.Graphics;
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using System;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// <para>
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/// The body of this piece will overshoot its parent by <see cref="CirclePiece.Height"/> to form
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/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of a parent with Width = 0.
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/// </para>
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/// </summary>
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public class CirclePiece : Container
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{
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private Color4 accentColour;
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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innerBackground.Colour = AccentColour;
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triangles.ColourLight = AccentColour;
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triangles.ColourDark = AccentColour.Darken(0.1f);
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resetEdgeEffects();
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}
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}
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private bool kiaiMode;
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/// <summary>
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/// Whether Kiai mode effects are enabled for this circle piece.
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/// </summary>
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public bool KiaiMode
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{
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get { return kiaiMode; }
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set
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{
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kiaiMode = value;
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resetEdgeEffects();
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}
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}
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public override Anchor Origin
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{
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get { return Anchor.CentreLeft; }
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set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
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}
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protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
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protected readonly Container SymbolContainer;
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private readonly Container innerLayer;
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private readonly Container innerCircleContainer;
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private readonly Box innerBackground;
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private readonly Triangles triangles;
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public CirclePiece()
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{
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RelativeSizeAxes = Axes.X;
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Height = TaikoHitObject.CIRCLE_RADIUS * 2;
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// The "inner layer" is the body of the CirclePiece that overshoots it by Height/2 px on both sides
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AddInternal(innerLayer = new Container
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{
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Name = "Inner Layer",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new Framework.Graphics.Drawable[]
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{
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innerCircleContainer = new CircularContainer
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{
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Name = "Inner Circle",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Framework.Graphics.Drawable[]
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{
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innerBackground = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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triangles = new Triangles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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SymbolContainer = new Container
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{
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Name = "Symbol",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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});
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}
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protected override void Update()
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{
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// Add the overshoot to compensate for corner radius
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innerLayer.Width = DrawWidth + DrawHeight;
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}
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private void resetEdgeEffects()
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{
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innerCircleContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = KiaiMode ? 50 : 8
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};
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}
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}
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}
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@ -56,9 +56,11 @@
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Bash.cs" />
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<Compile Include="Objects\Drawable\Pieces\AccentedCirclePiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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|
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Reference in New Issue
Block a user