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mirror of https://github.com/ppy/osu.git synced 2024-12-15 22:22:55 +08:00

Merge branch 'master' into taiko_drumroll_drawable

This commit is contained in:
smoogipooo 2017-03-24 15:00:35 +09:00
commit 75dba19e7b
51 changed files with 407 additions and 100 deletions

@ -1 +1 @@
Subproject commit 34c9f17a6ac6fa5e9fd5569f9e119331316c1313
Subproject commit 51737ec1320b4ea9dce4978f24e1d77a28f0a98e

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@ -4,9 +4,9 @@
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Screens.Testing;
using osu.Game.Modes;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu.Mods;
using osu.Game.Modes.Scoring;
using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Users;

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@ -10,6 +10,8 @@ using osu.Game.Modes.Mods;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Game.Modes.Catch.Scoring;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.Catch
{

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@ -7,8 +7,8 @@ namespace osu.Game.Modes.Catch.Judgements
{
public class CatchJudgement : Judgement
{
public override string ScoreString => string.Empty;
public override string ResultString => string.Empty;
public override string MaxScoreString => string.Empty;
public override string MaxResultString => string.Empty;
}
}

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@ -3,9 +3,10 @@
using osu.Game.Modes.Catch.Judgements;
using osu.Game.Modes.Catch.Objects;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Catch
namespace osu.Game.Modes.Catch.Scoring
{
internal class CatchScoreProcessor : ScoreProcessor<CatchBaseHit, CatchJudgement>
{
@ -18,7 +19,7 @@ namespace osu.Game.Modes.Catch
{
}
protected override void UpdateCalculations(CatchJudgement newJudgement)
protected override void OnNewJugement(CatchJudgement judgement)
{
}
}

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@ -5,7 +5,9 @@ using osu.Game.Beatmaps;
using osu.Game.Modes.Catch.Beatmaps;
using osu.Game.Modes.Catch.Judgements;
using osu.Game.Modes.Catch.Objects;
using osu.Game.Modes.Catch.Scoring;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Catch.UI

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@ -50,7 +50,7 @@
<Compile Include="Beatmaps\CatchBeatmapConverter.cs" />
<Compile Include="Beatmaps\CatchBeatmapProcessor.cs" />
<Compile Include="CatchDifficultyCalculator.cs" />
<Compile Include="CatchScoreProcessor.cs" />
<Compile Include="Scoring\CatchScoreProcessor.cs" />
<Compile Include="Judgements\CatchJudgement.cs" />
<Compile Include="Objects\CatchBaseHit.cs" />
<Compile Include="Objects\Drawable\DrawableFruit.cs" />

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@ -7,8 +7,8 @@ namespace osu.Game.Modes.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
public override string ScoreString => string.Empty;
public override string ResultString => string.Empty;
public override string MaxScoreString => string.Empty;
public override string MaxResultString => string.Empty;
}
}

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@ -9,6 +9,8 @@ using osu.Game.Modes.Mods;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Game.Modes.Mania.Scoring;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.Mania
{

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@ -3,9 +3,10 @@
using osu.Game.Modes.Mania.Judgements;
using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Mania
namespace osu.Game.Modes.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor<ManiaBaseHit, ManiaJudgement>
{
@ -18,7 +19,7 @@ namespace osu.Game.Modes.Mania
{
}
protected override void UpdateCalculations(ManiaJudgement newJudgement)
protected override void OnNewJugement(ManiaJudgement judgement)
{
}
}

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@ -5,7 +5,9 @@ using osu.Game.Beatmaps;
using osu.Game.Modes.Mania.Beatmaps;
using osu.Game.Modes.Mania.Judgements;
using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Mania.Scoring;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Mania.UI

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@ -51,7 +51,7 @@
<Compile Include="Beatmaps\ManiaBeatmapProcessor.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="ManiaScoreProcessor.cs" />
<Compile Include="Scoring\ManiaScoreProcessor.cs" />
<Compile Include="Objects\Drawable\DrawableNote.cs" />
<Compile Include="Objects\HoldNote.cs" />
<Compile Include="Objects\ManiaBaseHit.cs" />

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@ -25,9 +25,9 @@ namespace osu.Game.Modes.Osu.Judgements
/// </summary>
public OsuScoreResult MaxScore = OsuScoreResult.Hit300;
public override string ScoreString => Score.GetDescription();
public override string ResultString => Score.GetDescription();
public override string MaxScoreString => MaxScore.GetDescription();
public override string MaxResultString => MaxScore.GetDescription();
public int ScoreValue => scoreToInt(Score);

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@ -7,6 +7,7 @@ using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu.Objects;
using System;
using System.Linq;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.Osu.Mods
{

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@ -12,6 +12,8 @@ using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Modes.Osu.Scoring;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.Osu
{

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@ -1,7 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.Osu.Scoring
{
internal class OsuScore : Score
{

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@ -4,9 +4,10 @@
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Judgements;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Osu
namespace osu.Game.Modes.Osu.Scoring
{
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject, OsuJudgement>
{
@ -27,7 +28,7 @@ namespace osu.Game.Modes.Osu
Accuracy.Value = 1;
}
protected override void UpdateCalculations(OsuJudgement judgement)
protected override void OnNewJugement(OsuJudgement judgement)
{
if (judgement != null)
{

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@ -7,6 +7,8 @@ using osu.Game.Modes.Osu.Beatmaps;
using osu.Game.Modes.Osu.Judgements;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Game.Modes.Osu.Scoring;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;

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@ -72,8 +72,8 @@
<Compile Include="OsuAutoReplay.cs" />
<Compile Include="OsuDifficultyCalculator.cs" />
<Compile Include="OsuKeyConversionInputManager.cs" />
<Compile Include="OsuScore.cs" />
<Compile Include="OsuScoreProcessor.cs" />
<Compile Include="Scoring\OsuScore.cs" />
<Compile Include="Scoring\OsuScoreProcessor.cs" />
<Compile Include="UI\OsuHitRenderer.cs" />
<Compile Include="UI\OsuPlayfield.cs" />
<Compile Include="OsuRuleset.cs" />

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@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Taiko.Objects;
@ -43,12 +44,15 @@ namespace osu.Game.Modes.Taiko.Beatmaps
IHasRepeats repeatsData = original as IHasRepeats;
IHasEndTime endTimeData = original as IHasEndTime;
bool accented = ((original.Sample?.Type ?? SampleType.None) & SampleType.Finish) > 0;
if (distanceData != null)
{
return new DrumRoll
{
StartTime = original.StartTime,
Sample = original.Sample,
Accented = accented,
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
};
@ -61,6 +65,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
StartTime = original.StartTime,
Sample = original.Sample,
Accented = accented,
EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
};
@ -70,6 +75,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
StartTime = original.StartTime,
Sample = original.Sample,
Accented = accented
};
}
}

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@ -8,12 +8,12 @@ namespace osu.Game.Modes.Taiko.Judgements
/// <summary>
/// Drum roll ticks don't display judgement text.
/// </summary>
public override string ScoreString => string.Empty;
public override string ResultString => string.Empty;
/// <summary>
/// Drum roll ticks don't display judgement text.
/// </summary>
public override string MaxScoreString => string.Empty;
public override string MaxResultString => string.Empty;
protected override int NumericResultForScore(TaikoHitResult result)
{

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@ -9,38 +9,38 @@ namespace osu.Game.Modes.Taiko.Judgements
public class TaikoJudgement : Judgement
{
/// <summary>
/// The maximum score value.
/// The maximum result.
/// </summary>
public const TaikoHitResult MAX_HIT_RESULT = TaikoHitResult.Great;
/// <summary>
/// The score value.
/// The result.
/// </summary>
public TaikoHitResult TaikoResult;
/// <summary>
/// The score value for the combo portion of the score.
/// The result value for the combo portion of the score.
/// </summary>
public int ScoreValue => NumericResultForScore(TaikoResult);
public int ResultValueForScore => NumericResultForScore(TaikoResult);
/// <summary>
/// The score value for the accuracy portion of the score.
/// The result value for the accuracy portion of the score.
/// </summary>
public int AccuracyScoreValue => NumericResultForAccuracy(TaikoResult);
public int ResultValueForAccuracy => NumericResultForAccuracy(TaikoResult);
/// <summary>
/// The maximum score value for the combo portion of the score.
/// The maximum result value for the combo portion of the score.
/// </summary>
public int MaxScoreValue => NumericResultForScore(MAX_HIT_RESULT);
public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT);
/// <summary>
/// The maximum score value for the accuracy portion of the score.
/// The maximum result value for the accuracy portion of the score.
/// </summary>
public int MaxAccuracyScoreValue => NumericResultForAccuracy(MAX_HIT_RESULT);
public int MaxResultValueForAccuracy => NumericResultForAccuracy(MAX_HIT_RESULT);
public override string ScoreString => TaikoResult.GetDescription();
public override string ResultString => TaikoResult.GetDescription();
public override string MaxScoreString => MAX_HIT_RESULT.GetDescription();
public override string MaxResultString => MAX_HIT_RESULT.GetDescription();
/// <summary>
/// Whether this Judgement has a secondary hit in the case of finishers.
@ -48,11 +48,11 @@ namespace osu.Game.Modes.Taiko.Judgements
public bool SecondHit;
/// <summary>
/// Computes the numeric score value for the combo portion of the score.
/// Computes the numeric result value for the combo portion of the score.
/// For the accuracy portion of the score (including accuracy percentage), see <see cref="NumericResultForAccuracy(TaikoHitResult)"/>.
/// </summary>
/// <param name="result">The result to compute the score value for.</param>
/// <returns>The numeric score value.</returns>
/// <param name="result">The result to compute the value for.</param>
/// <returns>The numeric result value.</returns>
protected virtual int NumericResultForScore(TaikoHitResult result)
{
switch (result)
@ -67,11 +67,11 @@ namespace osu.Game.Modes.Taiko.Judgements
}
/// <summary>
/// Computes the numeric score value for the accuracy portion of the score.
/// Computes the numeric result value for the accuracy portion of the score.
/// For the combo portion of the score, see <see cref="NumericResultForScore(TaikoHitResult)"/>.
/// </summary>
/// <param name="result">The result to compute the score value for.</param>
/// <returns>The numeric score value.</returns>
/// <param name="result">The result to compute the value for.</param>
/// <returns>The numeric result value.</returns>
protected virtual int NumericResultForAccuracy(TaikoHitResult result)
{
switch (result)

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@ -19,6 +19,12 @@ namespace osu.Game.Modes.Taiko.Objects
/// </summary>
public double PreEmpt;
/// <summary>
/// Whether this HitObject is accented.
/// Accented hit objects give more points for hitting the hit object with both keys.
/// </summary>
public bool Accented;
/// <summary>
/// Whether this HitObject is in Kiai time.
/// </summary>

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@ -0,0 +1,263 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI;
using OpenTK;
namespace osu.Game.Modes.Taiko.Scoring
{
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgement>
{
/// <summary>
/// The maximum score achievable.
/// Does _not_ include bonus score - for bonus score see <see cref="bonusScore"/>.
/// </summary>
private const int max_score = 1000000;
/// <summary>
/// The amount of the score attributed to combo.
/// </summary>
private const double combo_portion_max = max_score * 0.2;
/// <summary>
/// The amount of the score attributed to accuracy.
/// </summary>
private const double accuracy_portion_max = max_score * 0.8;
/// <summary>
/// The factor used to determine relevance of combos.
/// </summary>
private const double combo_base = 4;
/// <summary>
/// The HP awarded by a <see cref="TaikoHitResult.Great"/> hit.
/// </summary>
private const double hp_hit_great = 0.03;
/// <summary>
/// The HP awarded for a <see cref="TaikoHitResult.Good"/> hit.
/// </summary>
private const double hp_hit_good = 0.011;
/// <summary>
/// The minimum HP deducted for a <see cref="HitResult.Miss"/>.
/// This occurs when HP Drain = 0.
/// </summary>
private const double hp_miss_min = -0.0018;
/// <summary>
/// The median HP deducted for a <see cref="HitResult.Miss"/>.
/// This occurs when HP Drain = 5.
/// </summary>
private const double hp_miss_mid = -0.0075;
/// <summary>
/// The maximum HP deducted for a <see cref="HitResult.Miss"/>.
/// This occurs when HP Drain = 10.
/// </summary>
private const double hp_miss_max = -0.12;
/// <summary>
/// The HP awarded for a <see cref="DrumRollTick"/> hit.
/// <para>
/// <see cref="DrumRollTick"/> hits award less HP as they're more spammable, although in hindsight
/// this probably awards too little HP and is kept at this value for now for compatibility.
/// </para>
/// </summary>
private const double hp_hit_tick = 0.00000003;
/// <summary>
/// Taiko fails at the end of the map if the player has not half-filled their HP bar.
/// </summary>
public override bool HasFailed => totalHits == maxTotalHits && Health.Value <= 0.5;
/// <summary>
/// The cumulative combo portion of the score.
/// </summary>
private double comboScore => combo_portion_max * comboPortion / maxComboPortion;
/// <summary>
/// The cumulative accuracy portion of the score.
/// </summary>
private double accuracyScore => accuracy_portion_max * Math.Pow(Accuracy, 3.6) * totalHits / maxTotalHits;
/// <summary>
/// The cumulative bonus score.
/// This is added on top of <see cref="max_score"/>, thus the total score can exceed <see cref="max_score"/>.
/// </summary>
private double bonusScore;
/// <summary>
/// The multiple of the original score added to the combo portion of the score
/// for correctly hitting an accented hit object with both keys.
/// </summary>
private double accentedHitScale;
private double hpIncreaseTick;
private double hpIncreaseGreat;
private double hpIncreaseGood;
private double hpIncreaseMiss;
private double maxComboPortion;
private double comboPortion;
private int maxTotalHits;
private int totalHits;
public TaikoScoreProcessor()
{
}
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer)
: base(hitRenderer)
{
}
protected override void ComputeTargets(Beatmap<TaikoHitObject> beatmap)
{
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, 0.5, 0.75, 0.98));
hpIncreaseTick = hp_hit_tick;
hpIncreaseGreat = hpMultiplierNormal * hp_hit_great;
hpIncreaseGood = hpMultiplierNormal * hp_hit_good;
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
var accentedHits = beatmap.HitObjects.FindAll(o => o is Hit && o.Accented);
// This is a linear function that awards:
// 10 times bonus points for hitting an accented hit object with both keys with 30 accented hit objects in the map
// 3 times bonus points for hitting an accented hit object with both keys with 120 accented hit objects in the map
accentedHitScale = -7d / 90d * MathHelper.Clamp(accentedHits.Count, 30, 120) + 111d / 9d;
foreach (var obj in beatmap.HitObjects)
{
if (obj is Hit)
{
AddJudgement(new TaikoJudgement
{
Result = HitResult.Hit,
TaikoResult = TaikoHitResult.Great,
SecondHit = obj.Accented
});
}
else if (obj is DrumRoll)
{
for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++)
{
AddJudgement(new TaikoDrumRollTickJudgement
{
Result = HitResult.Hit,
TaikoResult = TaikoHitResult.Great,
SecondHit = obj.Accented
});
}
AddJudgement(new TaikoJudgement
{
Result = HitResult.Hit,
TaikoResult = TaikoHitResult.Great,
SecondHit = obj.Accented
});
}
else if (obj is Bash)
{
AddJudgement(new TaikoJudgement
{
Result = HitResult.Hit,
TaikoResult = TaikoHitResult.Great
});
}
}
maxTotalHits = totalHits;
maxComboPortion = comboPortion;
}
protected override void OnNewJugement(TaikoJudgement judgement)
{
bool isTick = judgement is TaikoDrumRollTickJudgement;
// Don't consider ticks as a type of hit that counts towards map completion
if (!isTick)
totalHits++;
// Apply score changes
if (judgement.Result == HitResult.Hit)
{
double baseValue = judgement.ResultValueForScore;
// Add bonus points for hitting an accented hit object with the second key
if (judgement.SecondHit)
baseValue += baseValue * accentedHitScale;
// Add score to portions
if (isTick)
bonusScore += baseValue;
else
{
Combo.Value++;
// A relevance factor that needs to be applied to make higher combos more relevant
// Value is capped at 400 combo
double comboRelevance = Math.Min(Math.Log(400, combo_base), Math.Max(0.5, Math.Log(Combo.Value, combo_base)));
comboPortion += baseValue * comboRelevance;
}
}
// Apply HP changes
switch (judgement.Result)
{
case HitResult.Miss:
// Missing ticks shouldn't drop HP
if (!isTick)
Health.Value += hpIncreaseMiss;
break;
case HitResult.Hit:
switch (judgement.TaikoResult)
{
case TaikoHitResult.Good:
Health.Value += hpIncreaseGood;
break;
case TaikoHitResult.Great:
if (isTick)
Health.Value += hpIncreaseTick;
else
Health.Value += hpIncreaseGreat;
break;
}
break;
}
// Compute the new score + accuracy
int scoreForAccuracy = 0;
int maxScoreForAccuracy = 0;
foreach (var j in Judgements)
{
scoreForAccuracy += j.ResultValueForAccuracy;
maxScoreForAccuracy = j.MaxResultValueForAccuracy;
}
Accuracy.Value = (double)scoreForAccuracy / maxScoreForAccuracy;
TotalScore.Value = comboScore + accuracyScore + bonusScore;
}
protected override void Reset()
{
base.Reset();
Health.Value = 0;
bonusScore = 0;
comboPortion = 0;
totalHits = 0;
}
}
}

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@ -10,6 +10,8 @@ using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;
using System.Collections.Generic;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Scoring;
namespace osu.Game.Modes.Taiko
{

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@ -1,25 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Taiko
{
internal class TaikoScoreProcessor : ScoreProcessor<TaikoHitObject, TaikoJudgement>
{
public TaikoScoreProcessor()
{
}
public TaikoScoreProcessor(HitRenderer<TaikoHitObject, TaikoJudgement> hitRenderer)
: base(hitRenderer)
{
}
protected override void UpdateCalculations(TaikoJudgement newJudgement)
{
}
}
}

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@ -3,9 +3,11 @@
using osu.Game.Beatmaps;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Scoring;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Taiko.UI

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@ -62,7 +62,7 @@
<Compile Include="TaikoDifficultyCalculator.cs" />
<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TaikoScoreProcessor.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\DrawableTaikoJudgement.cs" />

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@ -8,6 +8,7 @@ using osu.Framework.Platform;
using osu.Game.IO.Legacy;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Scoring;
using SharpCompress.Compressors.LZMA;
namespace osu.Game.Database

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@ -12,7 +12,7 @@ using osu.Framework.Configuration;
namespace osu.Game.Graphics.Containers
{
internal class ParallaxContainer : Container
internal class ParallaxContainer : Container, IRequireHighFrequencyMousePosition
{
public float ParallaxAmount = 0.02f;

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@ -35,7 +35,7 @@ namespace osu.Game.Modes.Judgements
AutoSizeAxes = Axes.Both;
string scoreString = judgement.Result == HitResult.Hit ? judgement.ScoreString : judgement.Result.GetDescription();
string resultString = judgement.Result == HitResult.Hit ? judgement.ResultString : judgement.Result.GetDescription();
Children = new[]
{
@ -43,7 +43,7 @@ namespace osu.Game.Modes.Judgements
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = scoreString.ToUpper(),
Text = resultString.ToUpper(),
Font = @"Venera",
TextSize = 16
}

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@ -23,13 +23,13 @@ namespace osu.Game.Modes.Judgements
public ulong? ComboAtHit;
/// <summary>
/// The string representation for the score achieved.
/// The string representation for the result achieved.
/// </summary>
public abstract string ScoreString { get; }
public abstract string ResultString { get; }
/// <summary>
/// The string representation for the max score achievable.
/// The string representation for the max result achievable.
/// </summary>
public abstract string MaxScoreString { get; }
public abstract string MaxResultString { get; }
}
}

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@ -6,6 +6,7 @@ using osu.Game.Graphics;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using System;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.Mods
{

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@ -9,6 +9,7 @@ using osu.Game.Screens.Play;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes
{

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@ -3,11 +3,11 @@
using System;
using Newtonsoft.Json;
using osu.Game.Users;
using osu.Game.Database;
using osu.Game.Modes.Mods;
using osu.Game.Users;
namespace osu.Game.Modes
namespace osu.Game.Modes.Scoring
{
public class Score
{

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using System;
using System.Collections.Generic;
using osu.Game.Modes.Judgements;
using osu.Game.Modes.UI;
using osu.Game.Modes.Objects;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
using osu.Game.Modes.Judgements;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
namespace osu.Game.Modes
namespace osu.Game.Modes.Scoring
{
public abstract class ScoreProcessor
{
@ -122,7 +122,7 @@ namespace osu.Game.Modes
{
Judgements.Capacity = hitRenderer.Beatmap.HitObjects.Count;
hitRenderer.OnJudgement += addJudgement;
hitRenderer.OnJudgement += AddJudgement;
ComputeTargets(hitRenderer.Beatmap);
@ -139,11 +139,11 @@ namespace osu.Game.Modes
/// Adds a judgement to this ScoreProcessor.
/// </summary>
/// <param name="judgement">The judgement to add.</param>
private void addJudgement(TJudgement judgement)
protected void AddJudgement(TJudgement judgement)
{
Judgements.Add(judgement);
UpdateCalculations(judgement);
OnNewJugement(judgement);
judgement.ComboAtHit = (ulong)Combo.Value;
@ -158,7 +158,7 @@ namespace osu.Game.Modes
/// <summary>
/// Update any values that potentially need post-processing on a judgement change.
/// </summary>
/// <param name="newJudgement">A new Judgement that triggered this calculation. May be null.</param>
protected abstract void UpdateCalculations(TJudgement newJudgement);
/// <param name="judgement">The judgement that triggered this calculation.</param>
protected abstract void OnNewJugement(TJudgement judgement);
}
}

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@ -3,7 +3,7 @@
using System.ComponentModel;
namespace osu.Game.Modes
namespace osu.Game.Modes.Scoring
{
public enum ScoreRank
{

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@ -14,6 +14,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.UI
{

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@ -9,6 +9,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using System;
using osu.Game.Modes.Scoring;
namespace osu.Game.Modes.UI
{

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@ -5,7 +5,7 @@ using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using osu.Game.Database;
using osu.Game.Modes;
using osu.Game.Modes.Scoring;
namespace osu.Game.Online.API.Requests
{

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@ -26,6 +26,7 @@ using osu.Framework.Graphics.Primitives;
using System.Threading.Tasks;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Modes.Scoring;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;

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@ -23,6 +23,7 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Ranking;
using System;
using System.Linq;
using osu.Game.Modes.Scoring;
namespace osu.Game.Screens.Play
{

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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Game.Modes.Scoring;
using osu.Game.Screens.Backgrounds;
using OpenTK;
using OpenTK.Graphics;

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@ -22,6 +22,8 @@ namespace osu.Game.Screens.Select
private const float play_song_select_button_width = 100;
private const float play_song_select_button_height = 50;
public const float HEIGHT = 50;
public const int TRANSITION_LENGTH = 300;
private const float padding = 80;
@ -69,10 +71,8 @@ namespace osu.Game.Screens.Select
{
AlwaysReceiveInput = true;
const float bottom_tool_height = 50;
RelativeSizeAxes = Axes.X;
Height = bottom_tool_height;
Height = HEIGHT;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Children = new Drawable[]

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@ -6,8 +6,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Modes;
using osu.Framework.Extensions;
using osu.Game.Modes.Scoring;
namespace osu.Game.Screens.Select.Leaderboards
{

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@ -9,8 +9,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes;
using System;
using osu.Game.Modes.Scoring;
namespace osu.Game.Screens.Select.Leaderboards
{

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@ -10,11 +10,11 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Modes;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Modes.Mods;
using osu.Game.Users;
using osu.Framework;
using osu.Game.Modes.Scoring;
namespace osu.Game.Screens.Select.Leaderboards
{

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@ -4,6 +4,7 @@
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -22,12 +23,11 @@ namespace osu.Game.Screens.Select
public PlaySongSelect()
{
Add(modSelect = new ModSelectOverlay
FooterPanels.Add(modSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = 50 }
});
LeftContent.Add(beatmapDetails = new BeatmapDetailArea
@ -66,6 +66,17 @@ namespace osu.Game.Screens.Select
base.OnResuming(last);
}
protected override bool OnExiting(Screen next)
{
if (modSelect.State == Visibility.Visible)
{
modSelect.Hide();
return true;
}
return base.OnExiting(next);
}
protected override void OnSelected()
{
if (player != null) return;

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@ -65,6 +65,12 @@ namespace osu.Game.Screens.Select
/// </summary>
protected readonly Footer Footer;
/// <summary>
/// Contains any panel which is triggered by a footer button.
/// Helps keep them located beneath the footer itself.
/// </summary>
protected readonly Container FooterPanels;
public readonly FilterControl FilterControl;
protected SongSelect()
@ -131,11 +137,15 @@ namespace osu.Game.Screens.Select
if (ShowFooter)
{
Add(BeatmapOptions = new BeatmapOptionsOverlay
Add(FooterPanels = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding
{
Bottom = 50,
Bottom = Footer.HEIGHT,
},
});
Add(Footer = new Footer
@ -143,6 +153,8 @@ namespace osu.Game.Screens.Select
OnBack = Exit,
OnStart = raiseSelect,
});
FooterPanels.Add(BeatmapOptions = new BeatmapOptionsOverlay());
}
}

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@ -124,8 +124,8 @@
<Compile Include="Modes\Objects\Types\IHasHold.cs" />
<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
<Compile Include="Modes\Replay.cs" />
<Compile Include="Modes\Score.cs" />
<Compile Include="Modes\ScoreProcessor.cs" />
<Compile Include="Modes\Scoring\Score.cs" />
<Compile Include="Modes\Scoring\ScoreProcessor.cs" />
<Compile Include="Modes\UI\HealthDisplay.cs" />
<Compile Include="Modes\UI\HudOverlay.cs" />
<Compile Include="Modes\UI\StandardHealthDisplay.cs" />
@ -359,7 +359,7 @@
<Compile Include="Screens\Select\Leaderboards\LeaderboardScore.cs" />
<Compile Include="Users\Country.cs" />
<Compile Include="Users\Team.cs" />
<Compile Include="Modes\ScoreRank.cs" />
<Compile Include="Modes\Scoring\ScoreRank.cs" />
<Compile Include="Users\Avatar.cs" />
<Compile Include="Screens\Select\Leaderboards\DrawableRank.cs" />
<Compile Include="Graphics\UserInterface\OsuTabControl.cs" />

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@ -1,4 +1,9 @@
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<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Ewav/@EntryIndexedValue">True</s:Boolean>
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=D9A367C9_002D4C1A_002D489F_002D9B05_002DA0CEA2B53B58/@EntryIndexedValue">ExplicitlyExcluded</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/AnalysisEnabled/@EntryValue">SOLUTION</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeModifiersOrder/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeRedundantParentheses/@EntryIndexedValue">WARNING</s:String>