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558068a988
@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Description => @"Play with no approach circles and fading circles/sliders.";
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public override double ScoreMultiplier => 1.06;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable), typeof(OsuModSpinIn) };
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private const double fade_in_duration_multiplier = 0.4;
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private const double fade_out_duration_multiplier = 0.3;
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
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public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween), typeof(OsuModHidden) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModeObjectScaleTween), typeof(OsuModHidden), typeof(OsuModTraceable) };
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private const int rotate_offset = 360;
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private const float rotate_starting_width = 2;
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73
osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs
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73
osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs
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@ -0,0 +1,73 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModTraceable : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
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{
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public override string Name => "Traceable";
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public override string Acronym => "TC";
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public override IconUsage Icon => FontAwesome.Brands.SnapchatGhost;
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public override ModType Type => ModType.Fun;
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public override string Description => "Put your faith in the approach circles...";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden), typeof(OsuModSpinIn), typeof(OsuModeObjectScaleTween) };
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public void ReadFromConfig(OsuConfigManager config)
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{
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increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
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}
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
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drawable.ApplyCustomUpdateState += ApplyTraceableState;
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}
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protected void ApplyTraceableState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject drawableOsu))
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return;
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var h = drawableOsu.HitObject;
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switch (drawable)
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{
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case DrawableHitCircle circle:
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// we only want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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circle.CirclePiece.Hide();
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break;
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case DrawableSlider slider:
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slider.AccentColour.BindValueChanged(_ =>
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{
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//will trigger on skin change.
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slider.Body.AccentColour = slider.AccentColour.Value.Opacity(0);
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slider.Body.BorderColour = slider.AccentColour.Value;
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}, true);
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break;
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case DrawableSpinner spinner:
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spinner.Disc.Hide();
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spinner.Background.Hide();
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break;
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}
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}
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn) };
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpinIn), typeof(OsuModTraceable) };
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public void ReadFromConfig(OsuConfigManager config)
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{
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public ApproachCircle ApproachCircle;
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public ApproachCircle ApproachCircle { get; }
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly HitArea hitArea;
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private readonly SkinnableDrawable mainContent;
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public SkinnableDrawable CirclePiece { get; }
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public DrawableHitCircle(HitCircle h)
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: base(h)
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return true;
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},
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},
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mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateInitialTransforms();
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mainContent.FadeInFromZero(HitObject.TimeFadeIn);
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CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
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@ -139,6 +139,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModSpinIn(),
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new MultiMod(new OsuModGrow(), new OsuModDeflate()),
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new MultiMod(new ModWindUp(), new ModWindDown()),
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new OsuModTraceable(),
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};
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case ModType.System:
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