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Merge branch 'master' into traceable-mod

This commit is contained in:
Dan Balasescu 2019-09-19 17:38:15 +09:00 committed by GitHub
commit 0dfce5d15d
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13 changed files with 77 additions and 53 deletions

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@ -51,7 +51,6 @@
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
<AndroidNativeLibrary Include="$(OutputPath)\**\*.so" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
@ -63,6 +62,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.911.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.918.0" />
</ItemGroup>
</Project>

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@ -6,8 +6,6 @@ using System.Linq;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
@ -17,9 +15,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
return new FailPlayer();
}
protected override void AddCheckSteps()
@ -29,16 +25,12 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
}
private class FailPlayer : ReplayPlayer
private class FailPlayer : TestPlayer
{
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public FailPlayer(Score score)
: base(score, false, false)
public FailPlayer()
: base(false, false)
{
}

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@ -26,12 +26,14 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public new bool AllowFail => base.AllowFail;
protected override bool PauseOnFocusLost => false;

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -18,7 +19,6 @@ namespace osu.Game.Overlays.Music
public class PlaylistList : CompositeDrawable
{
public Action<BeatmapSetInfo> Selected;
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly ItemsScrollContainer items;
@ -28,7 +28,6 @@ namespace osu.Game.Overlays.Music
{
RelativeSizeAxes = Axes.Both,
Selected = set => Selected?.Invoke(set),
OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
};
}
@ -45,13 +44,17 @@ namespace osu.Game.Overlays.Music
private class ItemsScrollContainer : OsuScrollContainer
{
public Action<BeatmapSetInfo> Selected;
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly SearchContainer search;
private readonly FillFlowContainer<PlaylistItem> items;
private readonly IBindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private IBindableList<BeatmapSetInfo> beatmaps;
[Resolved]
private MusicController musicController { get; set; }
public ItemsScrollContainer()
{
Children = new Drawable[]
@ -73,27 +76,35 @@ namespace osu.Game.Overlays.Music
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
private void load(IBindable<WorkingBeatmap> beatmap)
{
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet;
beatmaps = musicController.BeatmapSets.GetBoundCopy();
beatmaps.ItemsAdded += i => i.ForEach(addBeatmapSet);
beatmaps.ItemsRemoved += i => i.ForEach(removeBeatmapSet);
beatmaps.ForEach(addBeatmapSet);
beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => updateSelectedSet();
}
private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
private void addBeatmapSet(BeatmapSetInfo obj)
{
items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) });
});
if (obj == draggedItem?.BeatmapSetInfo) return;
private void removeBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
Schedule(() => items.Insert(items.Count - 1, new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) }));
}
private void removeBeatmapSet(BeatmapSetInfo obj)
{
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
if (itemToRemove != null)
items.Remove(itemToRemove);
});
if (obj == draggedItem?.BeatmapSetInfo) return;
Schedule(() =>
{
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == obj.ID);
if (itemToRemove != null)
items.Remove(itemToRemove);
});
}
private void updateSelectedSet()
{
@ -112,6 +123,8 @@ namespace osu.Game.Overlays.Music
private Vector2 nativeDragPosition;
private PlaylistItem draggedItem;
private int? dragDestination;
protected override bool OnDragStart(DragStartEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
@ -131,10 +144,17 @@ namespace osu.Game.Overlays.Music
protected override bool OnDragEnd(DragEndEvent e)
{
nativeDragPosition = e.ScreenSpaceMousePosition;
var handled = draggedItem != null || base.OnDragEnd(e);
draggedItem = null;
return handled;
if (draggedItem == null)
return base.OnDragEnd(e);
if (dragDestination != null)
musicController.ChangeBeatmapSetPosition(draggedItem.BeatmapSetInfo, dragDestination.Value);
draggedItem = null;
dragDestination = null;
return true;
}
protected override void Update()
@ -210,7 +230,7 @@ namespace osu.Game.Overlays.Music
}
items.SetLayoutPosition(draggedItem, dstIndex);
OrderChanged?.Invoke(draggedItem.BeatmapSetInfo, dstIndex);
dragDestination = dstIndex;
}
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -22,12 +21,6 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600;
private const float playlist_height = 510;
/// <summary>
/// Invoked when the order of an item in the list has changed.
/// The second parameter indicates the new index of the item.
/// </summary>
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps;
@ -65,7 +58,6 @@ namespace osu.Game.Overlays.Music
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
Selected = itemSelected,
OrderChanged = (s, i) => OrderChanged?.Invoke(s, i)
},
filter = new FilterControl
{

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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
@ -24,7 +25,9 @@ namespace osu.Game.Overlays
[Resolved]
private BeatmapManager beatmaps { get; set; }
private List<BeatmapSetInfo> beatmapSets;
public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
public bool IsUserPaused { get; private set; }
@ -46,7 +49,7 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader]
private void load()
{
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
beatmapSets.AddRange(beatmaps.GetAllUsableBeatmapSets().OrderBy(_ => RNG.Next()));
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
}
@ -140,7 +143,7 @@ namespace osu.Game.Overlays
{
queuedDirection = TrackChangeDirection.Prev;
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
var playable = BeatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? BeatmapSets.LastOrDefault();
if (playable != null)
{
@ -165,7 +168,7 @@ namespace osu.Game.Overlays
if (!instant)
queuedDirection = TrackChangeDirection.Next;
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
var playable = BeatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? BeatmapSets.FirstOrDefault();
if (playable != null)
{
@ -200,8 +203,8 @@ namespace osu.Game.Overlays
else
{
//figure out the best direction based on order in playlist.
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
}

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@ -81,7 +81,6 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
OrderChanged = musicController.ChangeBeatmapSetPosition
},
playerContainer = new Container
{

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@ -253,7 +253,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
ApplySkin(skin, allowFallback);
updateState(State.Value, true);
if (IsLoaded)
updateState(State.Value, true);
}
/// <summary>

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@ -86,6 +86,12 @@ namespace osu.Game.Screens.Play
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Whether failing should be allowed.
/// By default, this checks whether all selected mods allow failing.
/// </summary>
protected virtual bool AllowFail => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.AllowFail);
private readonly bool allowPause;
private readonly bool showResults;
@ -360,7 +366,7 @@ namespace osu.Game.Screens.Play
private bool onFail()
{
if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
if (!AllowFail)
return false;
HasFailed = true;

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@ -9,6 +9,9 @@ namespace osu.Game.Screens.Play
{
private readonly Score score;
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool AllowFail => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{

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@ -13,6 +13,13 @@ namespace osu.Game.Skinning
: base(Info, storage, audioManager, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.ComboColours.AddRange(new[]
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
}
public static SkinInfo Info { get; } = new SkinInfo

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@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.918.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -118,8 +118,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.911.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.911.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.918.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.918.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />