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Fade in HitRenderer post entering animation.

This commit is contained in:
Dean Herbert 2017-04-07 20:38:57 +09:00
parent 53c491d4ef
commit 54d1afb655
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@ -292,6 +292,10 @@ namespace osu.Game.Screens.Play
sourceClock.Start();
initializeSkipButton();
});
//keep in mind this is using the interpolatedSourceClock so won't be run as early as we may expect.
HitRenderer.Alpha = 0;
HitRenderer.FadeIn(750, EasingTypes.OutQuint);
}
protected override void OnSuspending(Screen next)