From 54d1afb6557489fa38862a66151023226443d6da Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 7 Apr 2017 20:38:57 +0900 Subject: [PATCH] Fade in HitRenderer post entering animation. --- osu.Game/Screens/Play/Player.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ac03d0e2b8..47945c0a1b 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -292,6 +292,10 @@ namespace osu.Game.Screens.Play sourceClock.Start(); initializeSkipButton(); }); + + //keep in mind this is using the interpolatedSourceClock so won't be run as early as we may expect. + HitRenderer.Alpha = 0; + HitRenderer.FadeIn(750, EasingTypes.OutQuint); } protected override void OnSuspending(Screen next)