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Merge pull request #10690 from smoogipoo/osu-remove-hitobject-references
This commit is contained in:
commit
54775ccacf
@ -32,6 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
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private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
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public readonly IBindable<int> PathVersion = new Bindable<int>();
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private Container<DrawableSliderHead> headContainer;
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private Container<DrawableSliderHead> headContainer;
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private Container<DrawableSliderTail> tailContainer;
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private Container<DrawableSliderTail> tailContainer;
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private Container<DrawableSliderTick> tickContainer;
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private Container<DrawableSliderTick> tickContainer;
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@ -51,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
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tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(HitObject, this)
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Ball = new SliderBall(this)
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{
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{
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GetInitialHitAction = () => HeadCircle.HitAction,
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GetInitialHitAction = () => HeadCircle.HitAction,
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BypassAutoSizeAxes = Axes.Both,
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BypassAutoSizeAxes = Axes.Both,
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@ -61,6 +63,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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};
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};
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PathVersion.BindTo(HitObject.Path.Version);
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PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition, true);
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ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
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ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue), true);
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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
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new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
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RotationTracker = new SpinnerRotationTracker(HitObject)
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RotationTracker = new SpinnerRotationTracker(this)
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}
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}
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},
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},
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SpmCounter = new SpinnerSpmCounter
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SpmCounter = new SpinnerSpmCounter
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = textures.Get(@"Gameplay/osu/disc"),
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Texture = textures.Get(@"Gameplay/osu/disc"),
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},
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},
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new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
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new TrianglesPiece(drawableHitObject.GetHashCode())
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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private DrawableSpinner drawableSpinner;
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private DrawableSpinner drawableSpinner;
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private Spinner spinner;
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private const float initial_scale = 1.3f;
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private const float initial_scale = 1.3f;
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private const float idle_alpha = 0.2f;
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private const float idle_alpha = 0.2f;
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private const float tracking_alpha = 0.4f;
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private const float tracking_alpha = 0.4f;
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@ -52,7 +50,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private void load(OsuColour colours, DrawableHitObject drawableHitObject)
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private void load(OsuColour colours, DrawableHitObject drawableHitObject)
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{
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{
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drawableSpinner = (DrawableSpinner)drawableHitObject;
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drawableSpinner = (DrawableSpinner)drawableHitObject;
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spinner = drawableSpinner.HitObject;
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normalColour = colours.BlueDark;
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normalColour = colours.BlueDark;
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completeColour = colours.YellowLight;
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completeColour = colours.YellowLight;
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@ -130,6 +127,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (!(drawableHitObject is DrawableSpinner))
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if (!(drawableHitObject is DrawableSpinner))
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return;
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return;
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Spinner spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
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{
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{
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this.ScaleTo(initial_scale);
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this.ScaleTo(initial_scale);
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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private void load(DrawableHitObject drawableObject)
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{
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{
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OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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state.BindTo(drawableObject.State);
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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state.BindValueChanged(updateState, true);
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@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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circle.Colour = colour.NewValue;
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circle.Colour = colour.NewValue;
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}, true);
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}, true);
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indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
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indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
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indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
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indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
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}
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}
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@ -17,23 +17,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private IBindable<int> pathVersion;
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private IBindable<int> pathVersion;
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private IBindable<Color4> accentColour;
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private IBindable<Color4> accentColour;
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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private OsuRulesetConfigManager config { get; set; }
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private Slider slider;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource skin, DrawableHitObject drawableObject)
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{
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{
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slider = (Slider)drawableObject.HitObject;
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var drawableSlider = (DrawableSlider)drawableObject;
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scaleBindable = slider.ScaleBindable.GetBoundCopy();
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scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
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scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
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scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
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pathVersion = slider.Path.Version.GetBoundCopy();
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pathVersion = drawableSlider.PathVersion.GetBoundCopy();
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pathVersion.BindValueChanged(_ => Refresh());
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pathVersion.BindValueChanged(_ => Refresh());
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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@ -30,15 +30,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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set => ball.Colour = value;
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set => ball.Colour = value;
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}
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}
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private readonly Slider slider;
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private readonly Drawable followCircle;
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private readonly Drawable followCircle;
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private readonly DrawableSlider drawableSlider;
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private readonly DrawableSlider drawableSlider;
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private readonly Drawable ball;
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private readonly Drawable ball;
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public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
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public SliderBall(DrawableSlider drawableSlider)
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{
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{
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this.drawableSlider = drawableSlider;
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this.drawableSlider = drawableSlider;
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this.slider = slider;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -133,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (headCircleHitAction == null)
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if (headCircleHitAction == null)
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timeToAcceptAnyKeyAfter = null;
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timeToAcceptAnyKeyAfter = null;
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var actions = drawableSlider?.OsuActionInputManager?.PressedActions;
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var actions = drawableSlider.OsuActionInputManager?.PressedActions;
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// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
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// if the head circle was hit with a specific key, tracking should only occur while that key is pressed.
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if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
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if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null)
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@ -147,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Tracking =
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Tracking =
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// in valid time range
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// in valid time range
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Time.Current >= slider.StartTime && Time.Current < slider.EndTime &&
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Time.Current >= drawableSlider.HitObject.StartTime && Time.Current < drawableSlider.HitObject.EndTime &&
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// in valid position range
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// in valid position range
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lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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lastScreenSpaceMousePosition.HasValue && followCircle.ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value) &&
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// valid action
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// valid action
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@ -172,9 +170,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public void UpdateProgress(double completionProgress)
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public void UpdateProgress(double completionProgress)
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{
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{
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var newPos = slider.CurvePositionAt(completionProgress);
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var newPos = drawableSlider.HitObject.CurvePositionAt(completionProgress);
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var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - slider.CurvePositionAt(completionProgress + 0.01f);
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var diff = lastPosition.HasValue ? lastPosition.Value - newPos : newPos - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f);
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if (diff == Vector2.Zero)
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if (diff == Vector2.Zero)
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return;
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return;
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@ -51,18 +51,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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/// </summary>
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/// </summary>
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private Vector2 snakedPathOffset;
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private Vector2 snakedPathOffset;
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private Slider slider;
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private DrawableSlider drawableSlider;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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private void load(DrawableHitObject drawableObject)
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{
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{
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slider = (Slider)drawableObject.HitObject;
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drawableSlider = (DrawableSlider)drawableObject;
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Refresh();
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Refresh();
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}
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}
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public void UpdateProgress(double completionProgress)
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public void UpdateProgress(double completionProgress)
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{
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{
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if (drawableSlider == null)
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return;
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Slider slider = drawableSlider.HitObject;
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var span = slider.SpanAt(completionProgress);
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var span = slider.SpanAt(completionProgress);
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var spanProgress = slider.ProgressAt(completionProgress);
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var spanProgress = slider.ProgressAt(completionProgress);
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@ -87,8 +92,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public void Refresh()
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public void Refresh()
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{
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{
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if (drawableSlider == null)
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return;
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// Generate the entire curve
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// Generate the entire curve
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slider.Path.GetPathToProgress(CurrentCurve, 0, 1);
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drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, 0, 1);
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SetVertices(CurrentCurve);
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SetVertices(CurrentCurve);
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// Force the body to be the final path size to avoid excessive autosize computations
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// Force the body to be the final path size to avoid excessive autosize computations
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@ -132,7 +140,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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SnakedStart = p0;
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SnakedStart = p0;
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SnakedEnd = p1;
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SnakedEnd = p1;
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slider.Path.GetPathToProgress(CurrentCurve, p0, p1);
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drawableSlider.HitObject.Path.GetPathToProgress(CurrentCurve, p0, p1);
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SetVertices(CurrentCurve);
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SetVertices(CurrentCurve);
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@ -15,13 +15,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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public class SpinnerRotationTracker : CircularContainer
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public class SpinnerRotationTracker : CircularContainer
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{
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{
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private readonly Spinner spinner;
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public override bool IsPresent => true; // handle input when hidden
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public override bool IsPresent => true; // handle input when hidden
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public SpinnerRotationTracker(Spinner s)
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private readonly DrawableSpinner drawableSpinner;
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public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
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{
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{
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spinner = s;
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this.drawableSpinner = drawableSpinner;
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|
|
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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/// <summary>
|
/// <summary>
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/// Whether currently in the correct time range to allow spinning.
|
/// Whether currently in the correct time range to allow spinning.
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/// </summary>
|
/// </summary>
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private bool isSpinnableTime => spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
|
private bool isSpinnableTime => drawableSpinner.HitObject.StartTime <= Time.Current && drawableSpinner.HitObject.EndTime > Time.Current;
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|
|
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protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
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{
|
{
|
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|
@ -11,6 +11,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
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using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
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using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
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using osuTK;
|
using osuTK;
|
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using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -47,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
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[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(DrawableHitObject drawableObject)
|
private void load(DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
|
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||||
|
|
||||||
bool allowFallback = false;
|
bool allowFallback = false;
|
||||||
|
|
||||||
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
state.BindTo(drawableObject.State);
|
state.BindTo(drawableObject.State);
|
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accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
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indexInCurrentCombo.BindTo(osuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
|
|
||||||
Texture getTextureWithFallback(string name)
|
Texture getTextureWithFallback(string name)
|
||||||
{
|
{
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
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@ -75,10 +76,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
if (!(drawableHitObject is DrawableSpinner))
|
if (!(drawableHitObject is DrawableSpinner d))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var spinner = drawableSpinner.HitObject;
|
Spinner spinner = d.HitObject;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
this.FadeOut();
|
this.FadeOut();
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -94,10 +95,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
if (!(drawableHitObject is DrawableSpinner))
|
if (!(drawableHitObject is DrawableSpinner d))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var spinner = drawableSpinner.HitObject;
|
Spinner spinner = d.HitObject;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||||
this.FadeOut();
|
this.FadeOut();
|
||||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -26,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
private void load(ISkinSource skin)
|
||||||
{
|
{
|
||||||
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user