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Renamespace room settings
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parent
20b843e63c
commit
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@ -5,7 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Framework.Testing.Input;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Screens.Match.Settings;
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using osu.Game.Screens.Multi.Components;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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@ -9,10 +9,9 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
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using osuTK;
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namespace osu.Game.Screens.Multi.Screens.Match.Settings
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namespace osu.Game.Screens.Multi.Components
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{
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{
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public class GameTypePicker : TabControl<GameType>
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public class GameTypePicker : TabControl<GameType>
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{
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{
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@ -13,7 +13,7 @@ using osu.Game.Online.Multiplayer;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Screens.Match.Settings
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namespace osu.Game.Screens.Multi.Components
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{
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{
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public class RoomAvailabilityPicker : TabControl<RoomAvailability>
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public class RoomAvailabilityPicker : TabControl<RoomAvailability>
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{
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{
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@ -14,7 +14,7 @@ using osu.Game.Overlays.SearchableList;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Screens.Match.Settings
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namespace osu.Game.Screens.Multi.Components
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{
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{
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public class RoomSettingsOverlay : FocusedOverlayContainer
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public class RoomSettingsOverlay : FocusedOverlayContainer
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{
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{
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@ -7,7 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Screens.Match.Settings;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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using osu.Game.Users;
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