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Merge branch 'master' into better-mp-songselect-deletion-handling
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commit
53865c6857
@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// Connects hit objects visually, for example with follow points.
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/// </summary>
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public abstract class ConnectionRenderer<T> : Container
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public abstract class ConnectionRenderer<T> : LifetimeManagementContainer
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where T : HitObject
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{
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/// <summary>
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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private void update()
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{
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Clear();
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ClearInternal();
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if (hitObjects == null)
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return;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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FollowPoint fp;
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Add(fp = new FollowPoint
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AddInternal(fp = new FollowPoint
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{
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Position = pointStartPosition,
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Rotation = rotation,
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@ -139,6 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
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ApproachCircle.Expire(true);
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}
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protected override void UpdateCurrentState(ArmedState state)
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@ -12,6 +12,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class ApproachCircle : Container
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{
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public override bool RemoveWhenNotAlive => false;
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public ApproachCircle()
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{
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Anchor = Anchor.Centre;
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.UI
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{
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public class OsuPlayfield : Playfield
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{
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private readonly Container approachCircles;
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private readonly ApproachCircleProxyContainer approachCircles;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
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private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.UI
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Depth = 1,
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},
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HitObjectContainer,
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approachCircles = new Container
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approachCircles = new ApproachCircleProxyContainer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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@ -60,11 +60,25 @@ namespace osu.Game.Rulesets.Osu.UI
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var c = h as IDrawableHitObjectWithProxiedApproach;
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if (c != null)
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approachCircles.Add(c.ProxiedLayer.CreateProxy());
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{
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var original = c.ProxiedLayer;
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// Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible.
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// This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely.
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original.OnLoadComplete += addApproachCircleProxy;
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}
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base.Add(h);
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}
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private void addApproachCircleProxy(Drawable d)
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{
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var proxy = d.CreateProxy();
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proxy.LifetimeStart = d.LifetimeStart;
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proxy.LifetimeEnd = d.LifetimeEnd;
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approachCircles.Add(proxy);
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}
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public override void PostProcess()
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{
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connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
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@ -86,5 +100,10 @@ namespace osu.Game.Rulesets.Osu.UI
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
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private class ApproachCircleProxyContainer : LifetimeManagementContainer
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{
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public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy);
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}
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}
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}
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153
osu.Game.Tests/Visual/TestCaseSkinReloadable.cs
Normal file
153
osu.Game.Tests/Visual/TestCaseSkinReloadable.cs
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@ -0,0 +1,153 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseSkinReloadable : OsuTestCase
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{
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[Test]
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public void TestInitialLoad()
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{
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var secondarySource = new SecondarySource();
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SkinConsumer consumer = null;
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AddStep("setup layout", () =>
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{
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Child = new SkinSourceContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new LocalSkinOverrideContainer(secondarySource)
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{
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RelativeSizeAxes = Axes.Both,
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Child = consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)
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}
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};
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});
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AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
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AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
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}
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[Test]
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public void TestOverride()
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{
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var secondarySource = new SecondarySource();
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SkinConsumer consumer = null;
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Container target = null;
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AddStep("setup layout", () =>
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{
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Child = new SkinSourceContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = target = new LocalSkinOverrideContainer(secondarySource)
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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});
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AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)));
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AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
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AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
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}
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private class NamedBox : Container
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{
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public NamedBox(string name)
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{
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new SpriteText
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{
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Font = OsuFont.Default.With(size: 40),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = name
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}
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};
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}
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}
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private class SkinConsumer : SkinnableDrawable
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{
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public new Drawable Drawable => base.Drawable;
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public int SkinChangedCount { get; private set; }
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public SkinConsumer(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
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: base(name, defaultImplementation, allowFallback, restrictSize)
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{
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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SkinChangedCount++;
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}
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}
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private class BaseSourceBox : NamedBox
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{
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public BaseSourceBox()
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: base("Base Source")
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{
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}
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}
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private class SecondarySourceBox : NamedBox
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{
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public SecondarySourceBox()
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: base("Secondary Source")
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{
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}
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}
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private class SecondarySource : ISkinSource
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{
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public event Action SourceChanged;
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public void TriggerSourceChanged() => SourceChanged?.Invoke();
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public Drawable GetDrawableComponent(string componentName) => new SecondarySourceBox();
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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}
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private class SkinSourceContainer : Container, ISkinSource
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{
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public event Action SourceChanged;
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public void TriggerSourceChanged() => SourceChanged?.Invoke();
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public Drawable GetDrawableComponent(string componentName) => new BaseSourceBox();
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public Texture GetTexture(string componentName) => throw new NotImplementedException();
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public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
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}
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}
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Audio
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private void load()
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{
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track = GetTrack();
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track.Completed += Stop;
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track.Completed += () => Schedule(Stop);
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}
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/// <summary>
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@ -351,11 +351,11 @@ namespace osu.Game.Overlays
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queuedDirection = null;
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}
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private void currentTrackCompleted()
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private void currentTrackCompleted() => Schedule(() =>
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{
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if (!beatmap.Disabled && beatmapSets.Any())
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if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
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next();
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}
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});
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private ScheduledDelegate pendingBeatmapSwitch;
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@ -220,6 +220,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
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OnNewResult?.Invoke(this, Result);
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}
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/// <summary>
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/// Will called at least once after the <see cref="LifetimeEnd"/> of this <see cref="DrawableHitObject"/> has been passed.
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/// </summary>
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internal void OnLifetimeEnd()
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{
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foreach (var nested in NestedHitObjects)
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nested.OnLifetimeEnd();
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UpdateResult(false);
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}
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/// <summary>
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/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
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/// </summary>
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.UI
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{
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public class HitObjectContainer : CompositeDrawable
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public class HitObjectContainer : LifetimeManagementContainer
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{
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public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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@ -31,5 +31,11 @@ namespace osu.Game.Rulesets.UI
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int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
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return i == 0 ? CompareReverseChildID(x, y) : i;
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}
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protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
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{
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if (e.Kind == LifetimeBoundaryKind.End && e.Direction == LifetimeBoundaryCrossingDirection.Forward && e.Child is DrawableHitObject hitObject)
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hitObject.OnLifetimeEnd();
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}
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}
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}
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@ -71,31 +71,27 @@ namespace osu.Game.Skinning
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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fallbackSource = dependencies.Get<ISkinSource>();
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if (fallbackSource != null)
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fallbackSource.SourceChanged += onSourceChanged;
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dependencies.CacheAs<ISkinSource>(this);
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var config = dependencies.Get<OsuConfigManager>();
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
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beatmapSkins.BindValueChanged(_ => onSourceChanged());
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beatmapHitsounds.BindValueChanged(_ => onSourceChanged());
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return dependencies;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (fallbackSource != null)
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fallbackSource.SourceChanged += onSourceChanged;
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beatmapSkins.BindValueChanged(_ => onSourceChanged());
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beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
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}
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protected override void Dispose(bool isDisposing)
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{
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// Must be done before base.Dispose()
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SourceChanged = null;
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base.Dispose(isDisposing);
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if (fallbackSource != null)
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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Containers;
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namespace osu.Game.Storyboards.Drawables
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{
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public class DrawableStoryboardLayer : Container
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public class DrawableStoryboardLayer : LifetimeManagementContainer
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{
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public StoryboardLayer Layer { get; private set; }
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public bool Enabled;
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@ -29,7 +29,7 @@ namespace osu.Game.Storyboards.Drawables
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foreach (var element in Layer.Elements)
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{
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if (element.IsDrawable)
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Add(element.CreateDrawable());
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AddInternal(element.CreateDrawable());
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}
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}
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}
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