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Use .Darken() instead of hex-based colour
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@ -131,7 +131,7 @@ namespace osu.Game.Overlays.Profile
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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triangles.ColourLight = colours.GreySeafoamDark;
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triangles.ColourLight = colours.GreySeafoamDark;
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triangles.ColourDark = OsuColour.FromHex("171b1a");
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triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f);
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foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
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foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0));
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}
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}
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}
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}
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