From 5272b3a929975d0453b17d298b6ecf5b59d49ad7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 24 Jun 2019 13:27:58 +0900 Subject: [PATCH] Use .Darken() instead of hex-based colour --- osu.Game/Overlays/Profile/ProfileSection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/ProfileSection.cs b/osu.Game/Overlays/Profile/ProfileSection.cs index 181b96666a..f3590d4bb7 100644 --- a/osu.Game/Overlays/Profile/ProfileSection.cs +++ b/osu.Game/Overlays/Profile/ProfileSection.cs @@ -131,7 +131,7 @@ namespace osu.Game.Overlays.Profile private void load(OsuColour colours) { triangles.ColourLight = colours.GreySeafoamDark; - triangles.ColourDark = OsuColour.FromHex("171b1a"); + triangles.ColourDark = colours.GreySeafoamDarker.Darken(0.2f); foreground.Colour = ColourInfo.GradientVertical(colours.GreySeafoamDarker, colours.GreySeafoamDarker.Opacity(0)); } }