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Merge pull request #17075 from peppy/realm-property-watching

Add ability to watch properties via a `RealmAccess` helper method
This commit is contained in:
Dan Balasescu 2022-03-07 14:38:23 +09:00 committed by GitHub
commit 51f6eb4028
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4 changed files with 128 additions and 40 deletions

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@ -47,6 +47,28 @@ namespace osu.Game.Tests.Database
void onChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception error) => lastChanges = changes;
}
[Test]
public void TestPropertyChangedSubscription()
{
RunTestWithRealm((realm, _) =>
{
bool? receivedValue = null;
realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
using (realm.SubscribeToPropertyChanged(r => r.All<BeatmapSetInfo>().First(), setInfo => setInfo.Protected, val => receivedValue = val))
{
Assert.That(receivedValue, Is.False);
realm.Write(r => r.All<BeatmapSetInfo>().First().Protected = true);
realm.Run(r => r.Refresh());
Assert.That(receivedValue, Is.True);
}
});
}
[Test]
public void TestSubscriptionWithContextLoss()
{
@ -163,5 +185,41 @@ namespace osu.Game.Tests.Database
Assert.That(beatmapSetInfo, Is.Null);
});
}
[Test]
public void TestPropertyChangedSubscriptionWithContextLoss()
{
RunTestWithRealm((realm, _) =>
{
bool? receivedValue = null;
realm.Write(r => r.Add(TestResources.CreateTestBeatmapSetInfo()));
var subscription = realm.SubscribeToPropertyChanged(
r => r.All<BeatmapSetInfo>().First(),
setInfo => setInfo.Protected,
val => receivedValue = val);
Assert.That(receivedValue, Is.Not.Null);
receivedValue = null;
using (realm.BlockAllOperations())
{
}
// re-registration after context restore.
realm.Run(r => r.Refresh());
Assert.That(receivedValue, Is.Not.Null);
subscription.Dispose();
receivedValue = null;
using (realm.BlockAllOperations())
Assert.That(receivedValue, Is.Null);
realm.Run(r => r.Refresh());
Assert.That(receivedValue, Is.Null);
});
}
}
}

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@ -3,9 +3,11 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
@ -318,6 +320,66 @@ namespace osu.Game.Database
}
}
/// <summary>
/// Subscribe to the property of a realm object to watch for changes.
/// </summary>
/// <remarks>
/// On subscribing, unless the <paramref name="modelAccessor"/> does not match an object, an initial invocation of <paramref name="onChanged"/> will occur immediately.
/// Further invocations will occur when the value changes, but may also fire on a realm recycle with no actual value change.
/// </remarks>
/// <param name="modelAccessor">A function to retrieve the relevant model from realm.</param>
/// <param name="propertyLookup">A function to traverse to the relevant property from the model.</param>
/// <param name="onChanged">A function to be invoked when a change of value occurs.</param>
/// <typeparam name="TModel">The type of the model.</typeparam>
/// <typeparam name="TProperty">The type of the property to be watched.</typeparam>
/// <returns>
/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
/// To stop receiving notifications, call <see cref="IDisposable.Dispose"/>.
/// </returns>
public IDisposable SubscribeToPropertyChanged<TModel, TProperty>(Func<Realm, TModel?> modelAccessor, Expression<Func<TModel, TProperty>> propertyLookup, Action<TProperty> onChanged)
where TModel : RealmObjectBase
{
return RegisterCustomSubscription(r =>
{
string propertyName = getMemberName(propertyLookup);
var model = Run(modelAccessor);
var propLookupCompiled = propertyLookup.Compile();
if (model == null)
return null;
model.PropertyChanged += onPropertyChanged;
// Update initial value immediately.
onChanged(propLookupCompiled(model));
return new InvokeOnDisposal(() => model.PropertyChanged -= onPropertyChanged);
void onPropertyChanged(object sender, PropertyChangedEventArgs args)
{
if (args.PropertyName == propertyName)
onChanged(propLookupCompiled(model));
}
});
static string getMemberName(Expression<Func<TModel, TProperty>> expression)
{
if (!(expression is LambdaExpression lambda))
throw new ArgumentException("Outermost expression must be a lambda expression", nameof(expression));
if (!(lambda.Body is MemberExpression memberExpression))
throw new ArgumentException("Lambda body must be a member access expression", nameof(expression));
// TODO: nested access can be supported, with more iteration here
// (need to iteratively soft-cast `memberExpression.Expression` into `MemberExpression`s until `lambda.Parameters[0]` is hit)
if (memberExpression.Expression != lambda.Parameters[0])
throw new ArgumentException("Nested access expressions are not supported", nameof(expression));
return memberExpression.Member.Name;
}
}
/// <summary>
/// Run work on realm that will be run every time the update thread realm instance gets recycled.
/// </summary>

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@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
@ -86,26 +85,10 @@ namespace osu.Game.Screens.Play
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
userAudioOffset.BindValueChanged(offset => userGlobalOffsetClock.Offset = offset.NewValue, true);
beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
{
var userSettings = r.Find<BeatmapInfo>(beatmap.BeatmapInfo.ID)?.UserSettings;
if (userSettings == null) // only the case for tests.
return null;
void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
{
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
updateOffset();
}
updateOffset();
userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
void updateOffset() => userBeatmapOffsetClock.Offset = userSettings.Offset;
});
beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
r => r.Find<BeatmapInfo>(beatmap.BeatmapInfo.ID)?.UserSettings,
settings => settings.Offset,
val => userBeatmapOffsetClock.Offset = val);
// sane default provided by ruleset.
startOffset = gameplayStartTime;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
@ -120,24 +119,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
ReferenceScore.BindValueChanged(scoreChanged, true);
beatmapOffsetSubscription = realm.RegisterCustomSubscription(r =>
{
var userSettings = r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings;
if (userSettings == null) // only the case for tests.
return null;
Current.Value = userSettings.Offset;
userSettings.PropertyChanged += onUserSettingsOnPropertyChanged;
return new InvokeOnDisposal(() => userSettings.PropertyChanged -= onUserSettingsOnPropertyChanged);
void onUserSettingsOnPropertyChanged(object sender, PropertyChangedEventArgs args)
{
if (args.PropertyName == nameof(BeatmapUserSettings.Offset))
Current.Value = userSettings.Offset;
}
});
beatmapOffsetSubscription = realm.SubscribeToPropertyChanged(
r => r.Find<BeatmapInfo>(beatmap.Value.BeatmapInfo.ID)?.UserSettings,
settings => settings.Offset,
val => Current.Value = val);
Current.BindValueChanged(currentChanged);
}