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synced 2026-05-13 19:54:15 +08:00
Eagerly connect to latest server instance for best online experience (#37506)
Client side requirements for making the client connect as soon as possible, based on how the client is being used. This is especially important with the introduction of ranked play: previously the worst case scenario would be that you couldn't join a multiplayer room (or spectate a user) and this was [automatically handled](https://github.com/ppy/osu/blob/f66e2c432fdb08db46477c4fa08ca74e551d037f/osu.Game/Online/Multiplayer/OnlineMultiplayerClient.cs#L115-L121) mostly*, but now, if you leave the game open for a while, you can potentially be stuck queueing in ranked play with no users remaining on your server. Some samples of how this looks follow. Do note that the client is showing "Server is shutting down" errors. This is only going to happen in local debug environments – In production, when you reconnect to the endpoint you will always get a non-shutting-down instance. Idle scenario: https://github.com/user-attachments/assets/dd47fdf6-8d49-48e3-a19f-b196a581070b Non-idle scenario: https://github.com/user-attachments/assets/dfc8a41a-83fb-4b08-94b4-9595faf88294 * Spectator isn't handled properly, as one example.
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51b4e89773
@@ -26,5 +26,18 @@ namespace osu.Game.Online
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/// </list>
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/// </remarks>
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Task DisconnectRequested();
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/// <summary>
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/// Invoked when server begins a shutdown sequence.
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/// </summary>
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/// <remarks>
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/// Server shutdowns are graceful.
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///
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/// This will fire with hours of notice for clients to do what they need to and subsequently
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/// disconnect. It's in the client's best interest to switch over to the new hubs as soon as
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/// it can, so that the user can be on the same server as the majority of others (and avoid a
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/// "server split" scenario where users are split across multiple shutting-down hubs).
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/// </remarks>
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Task ServerShuttingDown();
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}
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}
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@@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -19,6 +20,11 @@ namespace osu.Game.Online.Metadata
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{
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public abstract IBindable<bool> IsConnected { get; }
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/// <summary>
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/// A list of all watched multiplayer rooms (see <see cref="BeginWatchingMultiplayerRoom"/>).
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/// </summary>
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protected readonly HashSet<long> WatchedRooms = new HashSet<long>();
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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@@ -179,11 +185,28 @@ namespace osu.Game.Online.Metadata
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#region Disconnection handling
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/// <summary>
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/// Invoked just prior to disconnection.
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/// </summary>
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public event Action? Disconnecting;
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public virtual Task DisconnectRequested()
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public abstract Task Reconnect();
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protected abstract Task DisconnectInternal();
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Task IStatefulUserHubClient.DisconnectRequested()
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{
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Schedule(() => Disconnecting?.Invoke());
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Schedule(() =>
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{
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Disconnecting?.Invoke();
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DisconnectInternal().FireAndForget();
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});
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return Task.CompletedTask;
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}
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Task IStatefulUserHubClient.ServerShuttingDown()
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{
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this.ReconnectWhenReady(IsConnected, () => WatchedRooms.Count == 0, Reconnect);
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return Task.CompletedTask;
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}
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@@ -69,7 +69,8 @@ namespace osu.Game.Online.Metadata
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connection.On<int, UserPresence?>(nameof(IMetadataClient.FriendPresenceUpdated), ((IMetadataClient)this).FriendPresenceUpdated);
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connection.On<DailyChallengeInfo?>(nameof(IMetadataClient.DailyChallengeUpdated), ((IMetadataClient)this).DailyChallengeUpdated);
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connection.On<MultiplayerRoomScoreSetEvent>(nameof(IMetadataClient.MultiplayerRoomScoreSet), ((IMetadataClient)this).MultiplayerRoomScoreSet);
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connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested);
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connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IStatefulUserHubClient)this).DisconnectRequested);
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connection.On(nameof(IStatefulUserHubClient.ServerShuttingDown), ((IStatefulUserHubClient)this).ServerShuttingDown);
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};
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IsConnected.BindTo(connector.IsConnected);
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@@ -109,6 +110,7 @@ namespace osu.Game.Online.Metadata
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{
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userPresences.Clear();
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friendPresences.Clear();
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WatchedRooms.Clear();
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dailyChallengeInfo.Value = null;
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localUserPresence = default;
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});
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@@ -272,6 +274,8 @@ namespace osu.Game.Online.Metadata
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if (connector?.IsConnected.Value != true)
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throw new OperationCanceledException();
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WatchedRooms.Add(id);
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Debug.Assert(connection != null);
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var result = await connection.InvokeAsync<MultiplayerPlaylistItemStats[]>(nameof(IMetadataServer.BeginWatchingMultiplayerRoom), id).ConfigureAwait(false);
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Logger.Log($@"{nameof(OnlineMetadataClient)} began watching multiplayer room with ID {id}", LoggingTarget.Network);
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@@ -283,6 +287,8 @@ namespace osu.Game.Online.Metadata
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if (connector?.IsConnected.Value != true)
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throw new OperationCanceledException();
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WatchedRooms.Remove(id);
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Debug.Assert(connection != null);
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await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingMultiplayerRoom), id).ConfigureAwait(false);
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Logger.Log($@"{nameof(OnlineMetadataClient)} stopped watching multiplayer room with ID {id}", LoggingTarget.Network);
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@@ -297,17 +303,22 @@ namespace osu.Game.Online.Metadata
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await connection.InvokeAsync(nameof(IMetadataServer.RefreshFriends)).ConfigureAwait(false);
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}
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public override async Task DisconnectRequested()
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{
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await base.DisconnectRequested().ConfigureAwait(false);
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if (connector != null)
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await connector.Disconnect().ConfigureAwait(false);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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connector?.Dispose();
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}
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public override async Task Reconnect()
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{
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if (connector != null)
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await connector.Reconnect().ConfigureAwait(false);
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}
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protected override async Task DisconnectInternal()
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{
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if (connector != null)
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await connector.Disconnect().ConfigureAwait(false);
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}
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}
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}
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@@ -11,9 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Database;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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@@ -117,11 +115,6 @@ namespace osu.Game.Online.Multiplayer
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/// </summary>
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public event Action? ResultsReady;
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/// <summary>
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/// Invoked just prior to disconnection requested by the server via <see cref="IStatefulUserHubClient.DisconnectRequested"/>.
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/// </summary>
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public event Action? Disconnecting;
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public event Action<MultiplayerCountdown>? CountdownStarted;
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public event Action<MultiplayerCountdown>? CountdownStopped;
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@@ -490,8 +483,6 @@ namespace osu.Game.Online.Multiplayer
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public abstract Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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public abstract Task DisconnectInternal();
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public abstract Task ChangeUserStyle(int? beatmapId, int? rulesetId);
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/// <summary>
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@@ -1082,15 +1073,7 @@ namespace osu.Game.Online.Multiplayer
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});
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}
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Task IStatefulUserHubClient.DisconnectRequested()
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{
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Schedule(() =>
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{
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Disconnecting?.Invoke();
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DisconnectInternal();
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});
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return Task.CompletedTask;
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}
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#region Matchmaking / Ranked Play
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Task IMatchmakingClient.MatchmakingQueueJoined()
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{
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@@ -1240,14 +1223,35 @@ namespace osu.Game.Online.Multiplayer
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public abstract Task MatchmakingSkipToNextStage();
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private partial class MultiplayerInvitationNotification : UserAvatarNotification
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{
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protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times;
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#endregion
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public MultiplayerInvitationNotification(APIUser user, Room room)
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: base(user, NotificationsStrings.InvitedYouToTheMultiplayer(user.Username, room.Name))
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#region Disconnection handling
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/// <summary>
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/// Invoked just prior to disconnection.
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/// </summary>
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public event Action? Disconnecting;
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protected abstract Task DisconnectInternal();
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public abstract Task Reconnect();
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Task IStatefulUserHubClient.DisconnectRequested()
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{
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Schedule(() =>
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{
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}
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Disconnecting?.Invoke();
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DisconnectInternal().FireAndForget();
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});
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return Task.CompletedTask;
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}
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Task IStatefulUserHubClient.ServerShuttingDown()
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{
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this.ReconnectWhenReady(IsConnected, () => room == null, Reconnect);
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return Task.CompletedTask;
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}
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#endregion
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}
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}
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@@ -5,7 +5,9 @@ using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ExceptionExtensions;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Logging;
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using osu.Game.Utils;
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@@ -43,6 +45,43 @@ namespace osu.Game.Online.Multiplayer
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}
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});
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/// <summary>
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/// Start a background process to disconnect/reconnect as soon as a specific condition is met.
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/// </summary>
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/// <remarks>
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/// If a reconnect happens via another means, this will abort attempts.
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/// We only want to reconnect once.
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/// </remarks>
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/// <param name="client">The client to operate on.</param>
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/// <param name="isConnected">Connected state of client.</param>
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/// <param name="readyFunction">The condition which should be <c>true</c> to continue with the shutdown.</param>
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/// <param name="reconnectFunction">The method to run to perform the reconnect.</param>
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public static void ReconnectWhenReady(this IStatefulUserHubClient client, IBindable<bool> isConnected, Func<bool> readyFunction, Func<Task> reconnectFunction)
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{
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Task.Run(async () =>
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{
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bool didReconnect = false;
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var connected = isConnected.GetBoundCopy();
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connected.ValueChanged += _ => didReconnect = true;
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string clientName = client.GetType().ReadableName();
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Logger.Log($"{clientName} has signalled shutdown");
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while (!readyFunction())
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{
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Logger.Log($"{clientName} shutdown waiting for idle conditions...");
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await Task.Delay(10000).ConfigureAwait(false);
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}
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Logger.Log($"{clientName} disconnecting due to shutdown signal");
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if (!didReconnect)
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await reconnectFunction().ConfigureAwait(false);
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connected.UnbindAll();
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}).FireAndForget();
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}
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public static string? GetHubExceptionMessage(this Exception exception)
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{
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if (exception is HubException hubException)
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@@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Online.Multiplayer
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{
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public partial class MultiplayerInvitationNotification : UserAvatarNotification
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{
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protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times;
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public MultiplayerInvitationNotification(APIUser user, Room room)
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: base(user, NotificationsStrings.InvitedYouToTheMultiplayer(user.Username, room.Name))
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{
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}
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}
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}
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@@ -10,15 +10,15 @@ using Microsoft.AspNetCore.SignalR;
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using Microsoft.AspNetCore.SignalR.Client;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Localisation;
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using osu.Game.Online.API;
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using osu.Game.Online.Matchmaking;
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using osu.Game.Online.Matchmaking.Requests;
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using osu.Game.Online.Matchmaking.Responses;
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using osu.Game.Online.Multiplayer.MatchTypes.RankedPlay;
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using osu.Game.Online.RankedPlay;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Online.Multiplayer
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{
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@@ -92,7 +92,8 @@ namespace osu.Game.Online.Multiplayer
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connection.On<RankedPlayCardItem, MultiplayerPlaylistItem>(nameof(IRankedPlayClient.RankedPlayCardRevealed), ((IRankedPlayClient)this).RankedPlayCardRevealed);
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connection.On<RankedPlayCardItem>(nameof(IRankedPlayClient.RankedPlayCardPlayed), ((IRankedPlayClient)this).RankedPlayCardPlayed);
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connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMultiplayerClient)this).DisconnectRequested);
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connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IStatefulUserHubClient)this).DisconnectRequested);
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connection.On(nameof(IStatefulUserHubClient.ServerShuttingDown), ((IStatefulUserHubClient)this).ServerShuttingDown);
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};
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IsConnected.BindTo(connector.IsConnected);
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@@ -335,14 +336,6 @@ namespace osu.Game.Online.Multiplayer
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return connection.InvokeAsync(nameof(IMultiplayerServer.VoteToSkipIntro));
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}
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public override Task DisconnectInternal()
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{
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if (connector == null)
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return Task.CompletedTask;
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return connector.Disconnect();
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}
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public override Task DiscardCards(RankedPlayCardItem[] cards)
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{
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if (!IsConnected.Value)
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@@ -467,5 +460,17 @@ namespace osu.Game.Online.Multiplayer
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base.Dispose(isDisposing);
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connector?.Dispose();
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}
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public override async Task Reconnect()
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{
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if (connector != null)
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await connector.Reconnect().ConfigureAwait(false);
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}
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protected override async Task DisconnectInternal()
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{
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if (connector != null)
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await connector.Disconnect().ConfigureAwait(false);
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}
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}
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}
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@@ -46,6 +46,7 @@ namespace osu.Game.Online.Spectator
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connection.On<SpectatorUser[]>(nameof(ISpectatorClient.UserStartedWatching), ((ISpectatorClient)this).UserStartedWatching);
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connection.On<int>(nameof(ISpectatorClient.UserEndedWatching), ((ISpectatorClient)this).UserEndedWatching);
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connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IStatefulUserHubClient)this).DisconnectRequested);
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connection.On(nameof(IStatefulUserHubClient.ServerShuttingDown), ((IStatefulUserHubClient)this).ServerShuttingDown);
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};
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IsConnected.BindTo(connector.IsConnected);
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@@ -122,14 +123,16 @@ namespace osu.Game.Online.Spectator
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return connection.InvokeAsync(nameof(ISpectatorServer.EndWatchingUser), userId);
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}
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public override async Task Reconnect()
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{
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if (connector != null)
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await connector.Reconnect().ConfigureAwait(false);
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}
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protected override async Task DisconnectInternal()
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{
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await base.DisconnectInternal().ConfigureAwait(false);
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if (connector == null)
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return;
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await connector.Disconnect().ConfigureAwait(false);
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if (connector != null)
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await connector.Disconnect().ConfigureAwait(false);
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}
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}
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}
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@@ -75,11 +75,6 @@ namespace osu.Game.Online.Spectator
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/// </summary>
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public event Action<int, long>? OnUserScoreProcessed;
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/// <summary>
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/// Invoked just prior to disconnection requested by the server via <see cref="IStatefulUserHubClient.DisconnectRequested"/>.
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/// </summary>
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public event Action? Disconnecting;
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/// <summary>
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/// A dictionary containing all users currently being watched, with the number of watching components for each user.
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/// </summary>
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@@ -203,12 +198,6 @@ namespace osu.Game.Online.Spectator
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return Task.CompletedTask;
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}
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Task IStatefulUserHubClient.DisconnectRequested()
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{
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Schedule(() => DisconnectInternal().FireAndForget());
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return Task.CompletedTask;
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}
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public void BeginPlaying(long? scoreToken, GameplayState state, Score score)
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{
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// This schedule is only here to match the one below in `EndPlaying`.
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@@ -373,12 +362,6 @@ namespace osu.Game.Online.Spectator
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protected abstract Task StopWatchingUserInternal(int userId);
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protected virtual Task DisconnectInternal()
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{
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Disconnecting?.Invoke();
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return Task.CompletedTask;
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}
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protected override void Update()
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{
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base.Update();
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@@ -446,5 +429,34 @@ namespace osu.Game.Online.Spectator
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});
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});
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}
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#region Disconnection handling
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/// <summary>
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/// Invoked just prior to disconnection.
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/// </summary>
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public event Action? Disconnecting;
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protected abstract Task DisconnectInternal();
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public abstract Task Reconnect();
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Task IStatefulUserHubClient.DisconnectRequested()
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{
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Schedule(() =>
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{
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Disconnecting?.Invoke();
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DisconnectInternal().FireAndForget();
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});
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task IStatefulUserHubClient.ServerShuttingDown()
|
||||
{
|
||||
this.ReconnectWhenReady(IsConnected, () => watchedUsersRefCounts.Count == 0, Reconnect);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,9 +136,17 @@ namespace osu.Game.Tests.Visual.Metadata
|
||||
dailyChallengeInfo.Value = null;
|
||||
}
|
||||
|
||||
public void Reconnect()
|
||||
public override Task Reconnect()
|
||||
{
|
||||
isConnected.Value = true;
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
protected override Task DisconnectInternal()
|
||||
{
|
||||
Disconnect();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -824,9 +824,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
return MessagePackSerializer.Deserialize<T>(serialized, SignalRUnionWorkaroundResolver.OPTIONS);
|
||||
}
|
||||
|
||||
public override Task DisconnectInternal()
|
||||
protected override Task DisconnectInternal()
|
||||
{
|
||||
Disconnect();
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override Task Reconnect()
|
||||
{
|
||||
isConnected.Value = false;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
||||
@@ -204,10 +204,16 @@ namespace osu.Game.Tests.Visual.Spectator
|
||||
});
|
||||
}
|
||||
|
||||
protected override async Task DisconnectInternal()
|
||||
protected override Task DisconnectInternal()
|
||||
{
|
||||
await base.DisconnectInternal().ConfigureAwait(false);
|
||||
isConnected.Value = false;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override Task Reconnect()
|
||||
{
|
||||
isConnected.Value = true;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user