mirror of
https://github.com/ppy/osu.git
synced 2025-03-05 19:03:21 +08:00
Merge pull request #1 from peppy/song-select-filtering-fixes
Fixes inconsistencies and shortcomings of filtering.
This commit is contained in:
commit
5136d10e0e
@ -1 +1 @@
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|||||||
Subproject commit 4880e5425cfa277be56ef87ec4d79a250ecb6d17
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Subproject commit 16a01c7381e3ee8ef6b4fe863ba9232deba04c29
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@ -38,25 +38,22 @@ namespace osu.Game.Beatmaps.Drawables
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get { return state; }
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get { return state; }
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set
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set
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{
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{
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Header.Alpha = value == BeatmapGroupState.Hidden ? 0 : 1;
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switch (value)
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switch (value)
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{
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{
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case BeatmapGroupState.Expanded:
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case BeatmapGroupState.Expanded:
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.FadeIn(250);
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Header.State = PanelSelectedState.Selected;
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Header.State = PanelSelectedState.Selected;
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if (SelectedPanel != null)
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foreach (BeatmapPanel panel in BeatmapPanels)
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SelectedPanel.State = PanelSelectedState.Selected;
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panel.State = panel == SelectedPanel ? PanelSelectedState.Selected : PanelSelectedState.NotSelected;
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break;
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break;
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case BeatmapGroupState.Collapsed:
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case BeatmapGroupState.Collapsed:
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.NotSelected;
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Header.State = PanelSelectedState.NotSelected;
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.FadeOut(300, EasingTypes.OutQuint);
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panel.State = PanelSelectedState.Hidden;
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break;
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case BeatmapGroupState.Hidden:
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Header.State = PanelSelectedState.Hidden;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.State = PanelSelectedState.Hidden;
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break;
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break;
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}
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}
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state = value;
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state = value;
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@ -2,14 +2,11 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
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using System;
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using System;
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using osu.Framework.Allocation;
|
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.MathUtils;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Backgrounds;
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@ -17,7 +14,6 @@ using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Game.Modes;
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|
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
|
{
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@ -33,6 +29,7 @@ namespace osu.Game.Beatmaps.Drawables
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protected override void Selected()
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protected override void Selected()
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{
|
{
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base.Selected();
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base.Selected();
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|
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GainedSelection?.Invoke(this);
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GainedSelection?.Invoke(this);
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|
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background.ColourInfo = ColourInfo.GradientVertical(
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background.ColourInfo = ColourInfo.GradientVertical(
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@ -68,12 +68,6 @@ namespace osu.Game.Beatmaps.Drawables
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};
|
};
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}
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}
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|
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protected override void LoadComplete()
|
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{
|
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base.LoadComplete();
|
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FadeInFromZero(250);
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}
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|
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protected override void Selected()
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protected override void Selected()
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||||||
{
|
{
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base.Selected();
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base.Selected();
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@ -55,6 +55,7 @@ namespace osu.Game.Beatmaps.Drawables
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|||||||
{
|
{
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||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
case PanelSelectedState.Hidden:
|
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case PanelSelectedState.NotSelected:
|
case PanelSelectedState.NotSelected:
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Deselected();
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Deselected();
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break;
|
break;
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@ -62,6 +63,11 @@ namespace osu.Game.Beatmaps.Drawables
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Selected();
|
Selected();
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break;
|
break;
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}
|
}
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|
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|
if (state == PanelSelectedState.Hidden)
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FadeOut(300, EasingTypes.OutQuint);
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else
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FadeIn(250);
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}
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}
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|
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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@ -112,6 +118,7 @@ namespace osu.Game.Beatmaps.Drawables
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|
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enum PanelSelectedState
|
enum PanelSelectedState
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||||||
{
|
{
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||||||
|
Hidden,
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NotSelected,
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NotSelected,
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Selected
|
Selected
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||||||
}
|
}
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@ -1,212 +1,212 @@
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using System;
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using System;
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using OpenTK;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
|
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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||||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transformations;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Overlays.Pause
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{
|
{
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public class PauseOverlay : OverlayContainer
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public class PauseOverlay : OverlayContainer
|
||||||
{
|
{
|
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private const int transition_duration = 200;
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private const int transition_duration = 200;
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private const int button_height = 70;
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private const int button_height = 70;
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private const float background_alpha = 0.75f;
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private const float background_alpha = 0.75f;
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|
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public Action OnResume;
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public Action OnResume;
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||||||
public Action OnRetry;
|
public Action OnRetry;
|
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public Action OnQuit;
|
public Action OnQuit;
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||||||
|
|
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public int Retries
|
public int Retries
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
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if (retryCounterContainer != null)
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if (retryCounterContainer != null)
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{
|
{
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// "You've retried 1,065 times in this session"
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
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// "You've retried 1 time in this session"
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retryCounterContainer.Children = new Drawable[]
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retryCounterContainer.Children = new Drawable[]
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||||||
{
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{
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new SpriteText
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new SpriteText
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||||||
{
|
{
|
||||||
Text = "You've retried ",
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Text = "You've retried ",
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||||||
Shadow = true,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
|
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||||
TextSize = 18
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TextSize = 18
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||||||
},
|
},
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new SpriteText
|
new SpriteText
|
||||||
{
|
{
|
||||||
Text = String.Format("{0:n0}", value),
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Text = String.Format("{0:n0}", value),
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||||||
Font = @"Exo2.0-Bold",
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Font = @"Exo2.0-Bold",
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||||||
Shadow = true,
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Shadow = true,
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||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
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ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||||
TextSize = 18
|
TextSize = 18
|
||||||
},
|
},
|
||||||
new SpriteText
|
new SpriteText
|
||||||
{
|
{
|
||||||
Text = $" time{((value == 1) ? "" : "s")} in this session",
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Text = $" time{((value == 1) ? "" : "s")} in this session",
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||||||
Shadow = true,
|
Shadow = true,
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||||
TextSize = 18
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TextSize = 18
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
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}
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|
|
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private FlowContainer retryCounterContainer;
|
private FlowContainer retryCounterContainer;
|
||||||
|
|
||||||
public override bool Contains(Vector2 screenSpacePos) => true;
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public override bool Contains(Vector2 screenSpacePos) => true;
|
||||||
public override bool HandleInput => State == Visibility.Visible;
|
public override bool HandleInput => State == Visibility.Visible;
|
||||||
|
|
||||||
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In);
|
||||||
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
|
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In);
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
if (args.Key == Key.Escape)
|
if (args.Key == Key.Escape)
|
||||||
{
|
{
|
||||||
if (State == Visibility.Hidden) return false;
|
if (State == Visibility.Hidden) return false;
|
||||||
resume();
|
resume();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return base.OnKeyDown(state, args);
|
return base.OnKeyDown(state, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Black,
|
Colour = Color4.Black,
|
||||||
Alpha = background_alpha,
|
Alpha = background_alpha,
|
||||||
},
|
},
|
||||||
new FlowContainer
|
new FlowContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Direction = FlowDirection.VerticalOnly,
|
Direction = FlowDirection.VerticalOnly,
|
||||||
Spacing = new Vector2(0f, 50f),
|
Spacing = new Vector2(0f, 50f),
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new FlowContainer
|
new FlowContainer
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Direction = FlowDirection.VerticalOnly,
|
Direction = FlowDirection.VerticalOnly,
|
||||||
Spacing = new Vector2(0f, 20f),
|
Spacing = new Vector2(0f, 20f),
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SpriteText
|
new SpriteText
|
||||||
{
|
{
|
||||||
Text = @"paused",
|
Text = @"paused",
|
||||||
Font = @"Exo2.0-Medium",
|
Font = @"Exo2.0-Medium",
|
||||||
Spacing = new Vector2(5, 0),
|
Spacing = new Vector2(5, 0),
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
TextSize = 30,
|
TextSize = 30,
|
||||||
Colour = colours.Yellow,
|
Colour = colours.Yellow,
|
||||||
Shadow = true,
|
Shadow = true,
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||||
},
|
},
|
||||||
new SpriteText
|
new SpriteText
|
||||||
{
|
{
|
||||||
Text = @"you're not going to do what i think you're going to do, are ya?",
|
Text = @"you're not going to do what i think you're going to do, are ya?",
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Shadow = true,
|
Shadow = true,
|
||||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new FlowContainer
|
new FlowContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
EdgeEffect = new EdgeEffect
|
EdgeEffect = new EdgeEffect
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Shadow,
|
Type = EdgeEffectType.Shadow,
|
||||||
Colour = Color4.Black.Opacity(0.6f),
|
Colour = Color4.Black.Opacity(0.6f),
|
||||||
Radius = 50
|
Radius = 50
|
||||||
},
|
},
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new ResumeButton
|
new ResumeButton
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Height = button_height,
|
Height = button_height,
|
||||||
Action = resume
|
Action = resume
|
||||||
},
|
},
|
||||||
new RetryButton
|
new RetryButton
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Height = button_height,
|
Height = button_height,
|
||||||
Action = delegate
|
Action = delegate
|
||||||
{
|
{
|
||||||
Hide();
|
Hide();
|
||||||
OnRetry?.Invoke();
|
OnRetry?.Invoke();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new QuitButton
|
new QuitButton
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Height = button_height,
|
Height = button_height,
|
||||||
Action = delegate
|
Action = delegate
|
||||||
{
|
{
|
||||||
Hide();
|
Hide();
|
||||||
OnQuit?.Invoke();
|
OnQuit?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
retryCounterContainer = new FlowContainer
|
retryCounterContainer = new FlowContainer
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre
|
Anchor = Anchor.TopCentre
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new PauseProgressBar
|
new PauseProgressBar
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomCentre,
|
Origin = Anchor.BottomCentre,
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Width = 1f
|
Width = 1f
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Retries = 0;
|
Retries = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void resume()
|
private void resume()
|
||||||
{
|
{
|
||||||
Hide();
|
Hide();
|
||||||
OnResume?.Invoke();
|
OnResume?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public PauseOverlay()
|
public PauseOverlay()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,23 +1,23 @@
|
|||||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Transformations;
|
using osu.Framework.Graphics.Transformations;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Game.Beatmaps.Drawables;
|
using osu.Game.Beatmaps.Drawables;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
@ -97,10 +97,10 @@ namespace osu.Game.Screens.Select
|
|||||||
computeYPositions();
|
computeYPositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void movePanel(Panel panel, bool advance, ref float currentY)
|
private void movePanel(Panel panel, bool advance, bool animated, ref float currentY)
|
||||||
{
|
{
|
||||||
yPositions.Add(currentY);
|
yPositions.Add(currentY);
|
||||||
panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
|
panel.MoveToY(currentY, animated && (panel.IsOnScreen || panel.State != PanelSelectedState.Hidden) ? 750 : 0, EasingTypes.OutExpo);
|
||||||
|
|
||||||
if (advance)
|
if (advance)
|
||||||
currentY += panel.DrawHeight + 5;
|
currentY += panel.DrawHeight + 5;
|
||||||
@ -110,7 +110,7 @@ namespace osu.Game.Screens.Select
|
|||||||
/// Computes the target Y positions for every panel in the carousel.
|
/// Computes the target Y positions for every panel in the carousel.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The Y position of the currently selected panel.</returns>
|
/// <returns>The Y position of the currently selected panel.</returns>
|
||||||
private float computeYPositions()
|
private float computeYPositions(bool animated = true)
|
||||||
{
|
{
|
||||||
yPositions.Clear();
|
yPositions.Clear();
|
||||||
|
|
||||||
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
foreach (BeatmapGroup group in groups)
|
foreach (BeatmapGroup group in groups)
|
||||||
{
|
{
|
||||||
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, ref currentY);
|
movePanel(group.Header, group.State != BeatmapGroupState.Hidden, animated, ref currentY);
|
||||||
|
|
||||||
if (group.State == BeatmapGroupState.Expanded)
|
if (group.State == BeatmapGroupState.Expanded)
|
||||||
{
|
{
|
||||||
@ -137,7 +137,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (panel.Alpha == 0)
|
if (panel.Alpha == 0)
|
||||||
panel.MoveToY(headerY);
|
panel.MoveToY(headerY);
|
||||||
|
|
||||||
movePanel(panel, true, ref currentY);
|
movePanel(panel, true, animated, ref currentY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select
|
|||||||
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
foreach (BeatmapPanel panel in group.BeatmapPanels)
|
||||||
{
|
{
|
||||||
panel.MoveToX(0, 500, EasingTypes.OutExpo);
|
panel.MoveToX(0, 500, EasingTypes.OutExpo);
|
||||||
movePanel(panel, false, ref currentY);
|
movePanel(panel, false, animated, ref currentY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -158,30 +158,30 @@ namespace osu.Game.Screens.Select
|
|||||||
return selectedY;
|
return selectedY;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectBeatmap(BeatmapInfo beatmap)
|
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
|
||||||
{
|
{
|
||||||
foreach (BeatmapGroup group in groups)
|
foreach (BeatmapGroup group in groups)
|
||||||
{
|
{
|
||||||
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
var panel = group.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
|
||||||
if (panel != null)
|
if (panel != null)
|
||||||
{
|
{
|
||||||
SelectGroup(group, panel);
|
SelectGroup(group, panel, animated);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel)
|
public void SelectGroup(BeatmapGroup group, BeatmapPanel panel, bool animated = true)
|
||||||
{
|
{
|
||||||
if (SelectedGroup != null && SelectedGroup != group)
|
if (SelectedGroup != null && SelectedGroup != group && SelectedGroup.State != BeatmapGroupState.Hidden)
|
||||||
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
SelectedGroup.State = BeatmapGroupState.Collapsed;
|
||||||
|
|
||||||
SelectedGroup = group;
|
SelectedGroup = group;
|
||||||
panel.State = PanelSelectedState.Selected;
|
panel.State = PanelSelectedState.Selected;
|
||||||
SelectedPanel = panel;
|
SelectedPanel = panel;
|
||||||
|
|
||||||
float selectedY = computeYPositions();
|
float selectedY = computeYPositions(animated);
|
||||||
ScrollTo(selectedY);
|
ScrollTo(selectedY, animated);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static float offsetX(float dist, float halfHeight)
|
private static float offsetX(float dist, float halfHeight)
|
||||||
@ -203,7 +203,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private void updatePanel(Panel p, float halfHeight)
|
private void updatePanel(Panel p, float halfHeight)
|
||||||
{
|
{
|
||||||
var height = p.IsVisible ? p.DrawHeight : 0;
|
var height = p.IsVisible ? p.DrawHeight : 0;
|
||||||
|
|
||||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||||
|
|
||||||
@ -246,18 +246,12 @@ namespace osu.Game.Screens.Select
|
|||||||
for (int i = firstIndex; i < lastIndex; ++i)
|
for (int i = firstIndex; i < lastIndex; ++i)
|
||||||
{
|
{
|
||||||
Panel p = Lifetime[i];
|
Panel p = Lifetime[i];
|
||||||
p.IsOnScreen = true;
|
if (p.State != PanelSelectedState.Hidden)
|
||||||
|
p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
|
||||||
updatePanel(p, halfHeight);
|
updatePanel(p, halfHeight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InvalidateVisible()
|
|
||||||
{
|
|
||||||
Lifetime.StartIndex = 0;
|
|
||||||
Lifetime.EndIndex = groups.Count - 1;
|
|
||||||
computeYPositions();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
int direction = 0;
|
int direction = 0;
|
||||||
@ -281,34 +275,46 @@ namespace osu.Game.Screens.Select
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (direction != 0)
|
if (direction == 0)
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
|
||||||
|
if (!skipDifficulties)
|
||||||
{
|
{
|
||||||
int index = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
|
int i = SelectedGroup.BeatmapPanels.IndexOf(SelectedPanel) + direction;
|
||||||
|
|
||||||
if (!skipDifficulties && index >= 0 && index < SelectedGroup.BeatmapPanels.Count)
|
if (i >= 0 && i < SelectedGroup.BeatmapPanels.Count)
|
||||||
//changing difficulty panel, not set.
|
|
||||||
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[index]);
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
index = (groups.IndexOf(SelectedGroup) + direction + groups.Count) % groups.Count;
|
//changing difficulty panel, not set.
|
||||||
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
SelectGroup(SelectedGroup, SelectedGroup.BeatmapPanels[i]);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
int startIndex = groups.IndexOf(SelectedGroup);
|
||||||
}
|
int index = startIndex;
|
||||||
|
|
||||||
public void SelectRandom()
|
do
|
||||||
{
|
{
|
||||||
if (groups.Count < 1)
|
index = (index + direction + groups.Count) % groups.Count;
|
||||||
return;
|
if (groups[index].State != BeatmapGroupState.Hidden)
|
||||||
|
{
|
||||||
|
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} while (index != startIndex);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectRandom()
|
||||||
|
{
|
||||||
|
if (groups.Count < 1)
|
||||||
|
return;
|
||||||
BeatmapGroup group = groups[RNG.Next(groups.Count)];
|
BeatmapGroup group = groups[RNG.Next(groups.Count)];
|
||||||
BeatmapPanel panel = group?.BeatmapPanels.First();
|
BeatmapPanel panel = group?.BeatmapPanels.First();
|
||||||
if (panel == null)
|
if (panel == null)
|
||||||
return;
|
return;
|
||||||
SelectGroup(group, panel);
|
SelectGroup(group, panel);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
|
||||||
|
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Position = wedged_container_start_position,
|
Position = wedged_container_start_position,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
FilterChanged = filterChanged,
|
FilterChanged = filterChanged,
|
||||||
Exit = () => Exit(),
|
Exit = Exit,
|
||||||
},
|
},
|
||||||
beatmapInfoWedge = new BeatmapInfoWedge
|
beatmapInfoWedge = new BeatmapInfoWedge
|
||||||
{
|
{
|
||||||
@ -198,7 +198,6 @@ namespace osu.Game.Screens.Select
|
|||||||
filterTask = null;
|
filterTask = null;
|
||||||
var search = filter.Search;
|
var search = filter.Search;
|
||||||
BeatmapGroup newSelection = null;
|
BeatmapGroup newSelection = null;
|
||||||
bool changed = false;
|
|
||||||
foreach (var beatmapGroup in carousel)
|
foreach (var beatmapGroup in carousel)
|
||||||
{
|
{
|
||||||
var set = beatmapGroup.BeatmapSet;
|
var set = beatmapGroup.BeatmapSet;
|
||||||
@ -209,24 +208,20 @@ namespace osu.Game.Screens.Select
|
|||||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||||
if (match)
|
if (match)
|
||||||
{
|
{
|
||||||
changed |= beatmapGroup.State != BeatmapGroupState.Hidden;
|
|
||||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||||
newSelection = beatmapGroup;
|
newSelection = beatmapGroup;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
changed |= beatmapGroup.State == BeatmapGroupState.Hidden;
|
|
||||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
beatmapGroup.State = BeatmapGroupState.Hidden;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (newSelection != null)
|
if (newSelection != null)
|
||||||
selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
|
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
||||||
if (changed)
|
|
||||||
carousel.InvalidateVisible();
|
|
||||||
}, 250);
|
}, 250);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
|
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
|
||||||
{
|
{
|
||||||
Schedule(() => addBeatmapSet(s, Game, true));
|
Schedule(() => addBeatmapSet(s, Game, true));
|
||||||
@ -320,11 +315,9 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||||
changeBackground(beatmap);
|
changeBackground(beatmap);
|
||||||
selectBeatmap(beatmap.BeatmapInfo);
|
carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectBeatmap(BeatmapInfo beatmap) => carousel.SelectBeatmap(beatmap);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// selection has been changed as the result of interaction with the carousel.
|
/// selection has been changed as the result of interaction with the carousel.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user