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Remove unused bindable
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@ -130,7 +130,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private readonly Bindable<int> comboIndexBindable = new Bindable<int>();
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private readonly Bindable<int> comboIndexBindable = new Bindable<int>();
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private readonly Bindable<float> positionalHitsoundsLevel = new Bindable<float>();
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private readonly Bindable<float> positionalHitsoundsLevel = new Bindable<float>();
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private readonly Bindable<bool> normaliseComboColourBrightness = new Bindable<bool>();
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private readonly Bindable<float> comboColourBrightness = new Bindable<float>();
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private readonly Bindable<float> comboColourBrightness = new Bindable<float>();
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private readonly Bindable<int> comboIndexWithOffsetsBindable = new Bindable<int>();
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private readonly Bindable<int> comboIndexWithOffsetsBindable = new Bindable<int>();
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@ -197,7 +196,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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comboIndexBindable.BindValueChanged(_ => UpdateComboColour());
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comboIndexBindable.BindValueChanged(_ => UpdateComboColour());
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comboIndexWithOffsetsBindable.BindValueChanged(_ => UpdateComboColour(), true);
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comboIndexWithOffsetsBindable.BindValueChanged(_ => UpdateComboColour(), true);
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normaliseComboColourBrightness.BindValueChanged(_ => UpdateComboColour());
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comboColourBrightness.BindValueChanged(_ => UpdateComboColour());
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comboColourBrightness.BindValueChanged(_ => UpdateComboColour());
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// Apply transforms
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// Apply transforms
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