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Remove unused bindable

This commit is contained in:
Dean Herbert 2022-11-06 23:34:04 +09:00
parent 84179fb087
commit 51078bddf9

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@ -130,7 +130,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
private readonly Bindable<int> comboIndexBindable = new Bindable<int>(); private readonly Bindable<int> comboIndexBindable = new Bindable<int>();
private readonly Bindable<float> positionalHitsoundsLevel = new Bindable<float>(); private readonly Bindable<float> positionalHitsoundsLevel = new Bindable<float>();
private readonly Bindable<bool> normaliseComboColourBrightness = new Bindable<bool>();
private readonly Bindable<float> comboColourBrightness = new Bindable<float>(); private readonly Bindable<float> comboColourBrightness = new Bindable<float>();
private readonly Bindable<int> comboIndexWithOffsetsBindable = new Bindable<int>(); private readonly Bindable<int> comboIndexWithOffsetsBindable = new Bindable<int>();
@ -197,7 +196,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
comboIndexBindable.BindValueChanged(_ => UpdateComboColour()); comboIndexBindable.BindValueChanged(_ => UpdateComboColour());
comboIndexWithOffsetsBindable.BindValueChanged(_ => UpdateComboColour(), true); comboIndexWithOffsetsBindable.BindValueChanged(_ => UpdateComboColour(), true);
normaliseComboColourBrightness.BindValueChanged(_ => UpdateComboColour());
comboColourBrightness.BindValueChanged(_ => UpdateComboColour()); comboColourBrightness.BindValueChanged(_ => UpdateComboColour());
// Apply transforms // Apply transforms