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Merge pull request #2371 from miterosan/Private_Messages
Add framework for private messaging support
This commit is contained in:
commit
4fbad65e3d
123
osu.Game.Tests/Visual/TestCaseChannelTabControl.cs
Normal file
123
osu.Game.Tests/Visual/TestCaseChannelTabControl.cs
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@ -0,0 +1,123 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseChannelTabControl : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ChannelTabControl),
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};
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private readonly ChannelTabControl channelTabControl;
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public TestCaseChannelTabControl()
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{
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SpriteText currentText;
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Add(new Container
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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channelTabControl = new ChannelTabControl
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Height = 50
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},
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new Box
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{
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Colour = Color4.Black.Opacity(0.1f),
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RelativeSizeAxes = Axes.X,
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Height = 50,
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Depth = -1,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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}
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});
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Add(new Container
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Children = new Drawable[]
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{
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currentText = new SpriteText
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{
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Text = "Currently selected channel:"
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}
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}
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});
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channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
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channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();
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AddStep("Add random private channel", addRandomUser);
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AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
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AddRepeatStep("Add 3 random private channels", addRandomUser, 3);
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AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
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AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
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AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count())), 20);
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}
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private List<User> users;
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private void addRandomUser()
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{
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channelTabControl.AddChannel(new Channel
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{
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Users =
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{
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users?.Count > 0
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? users[RNG.Next(0, users.Count - 1)]
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: new User
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{
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Id = RNG.Next(),
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Username = "testuser" + RNG.Next(1000)
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}
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}
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});
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}
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private void addChannel(string name)
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{
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channelTabControl.AddChannel(new Channel
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{
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Type = ChannelType.Public,
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Name = name
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});
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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GetUsersRequest req = new GetUsersRequest();
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req.Success += list => users = list.Select(e => e.User).ToList();
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api.Queue(req);
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}
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}
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}
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@ -1,21 +1,45 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.Tabs;
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namespace osu.Game.Tests.Visual
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{
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[Description("Testing chat api and overlay")]
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public class TestCaseChatDisplay : OsuTestCase
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{
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public TestCaseChatDisplay()
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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Add(new ChatOverlay
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typeof(ChatOverlay),
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typeof(ChatLine),
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typeof(DrawableChannel),
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typeof(ChannelSelectorTabItem),
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typeof(ChannelTabControl),
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typeof(ChannelTabItem),
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typeof(PrivateChannelTabItem),
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typeof(TabCloseButton)
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};
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[Cached]
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private readonly ChannelManager channelManager = new ChannelManager();
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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State = Visibility.Visible
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});
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channelManager,
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new ChatOverlay { State = Visibility.Visible }
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};
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}
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}
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}
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@ -50,14 +50,13 @@ namespace osu.Game.Tests.Visual
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private void load(OsuColour colours)
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{
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linkColour = colours.Blue;
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Dependencies.Cache(new ChatOverlay
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{
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AvailableChannels =
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{
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new Channel { Name = "#english" },
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new Channel { Name = "#japanese" }
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}
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});
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var chatManager = new ChannelManager();
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chatManager.AvailableChannels.Add(new Channel { Name = "#english"});
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chatManager.AvailableChannels.Add(new Channel { Name = "#japanese" });
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Dependencies.Cache(chatManager);
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Dependencies.Cache(new ChatOverlay());
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testLinksGeneral();
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testEcho();
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -21,16 +22,17 @@ namespace osu.Game.Graphics.Containers
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}
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private OsuGame game;
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private ChannelManager channelManager;
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private Action showNotImplementedError;
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private GameHost host;
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, NotificationOverlay notifications, GameHost host)
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private void load(OsuGame game, NotificationOverlay notifications, GameHost host, ChannelManager channelManager)
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{
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// will be null in tests
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this.game = game;
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this.host = host;
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this.channelManager = channelManager;
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showNotImplementedError = () => notifications?.Post(new SimpleNotification
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{
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@ -80,7 +82,15 @@ namespace osu.Game.Graphics.Containers
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game?.ShowBeatmapSet(setId);
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break;
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case LinkAction.OpenChannel:
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game?.OpenChannel(linkArgument);
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try
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{
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channelManager?.OpenChannel(linkArgument);
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}
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catch (ChannelNotFoundException e)
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{
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Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
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}
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break;
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case LinkAction.OpenEditorTimestamp:
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case LinkAction.JoinMultiplayerMatch:
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28
osu.Game/Online/API/APIMessagesRequest.cs
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28
osu.Game/Online/API/APIMessagesRequest.cs
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@ -0,0 +1,28 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.API
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{
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public abstract class APIMessagesRequest : APIRequest<List<Message>>
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{
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private readonly long? sinceId;
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protected APIMessagesRequest(long? sinceId)
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{
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this.sinceId = sinceId;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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if (sinceId.HasValue) req.AddParameter(@"since", sinceId.Value.ToString());
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return req;
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}
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}
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}
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@ -0,0 +1,34 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.Chat;
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using osu.Game.Users;
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namespace osu.Game.Online.API.Requests
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{
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public class CreateNewPrivateMessageRequest : APIRequest<CreateNewPrivateMessageResponse>
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{
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private readonly User user;
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private readonly Message message;
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public CreateNewPrivateMessageRequest(User user, Message message)
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{
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this.user = user;
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this.message = message;
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}
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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req.Method = HttpMethod.Post;
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req.AddParameter(@"target_id", user.Id.ToString());
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req.AddParameter(@"message", message.Content);
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req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
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return req;
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}
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protected override string Target => @"chat/new";
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}
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}
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@ -0,0 +1,16 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Newtonsoft.Json;
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using osu.Game.Online.Chat;
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namespace osu.Game.Online.API.Requests
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{
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public class CreateNewPrivateMessageResponse
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{
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[JsonProperty("new_channel_id")]
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public int ChannelID;
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public Message Message;
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}
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}
|
@ -3,15 +3,64 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Configuration;
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using osu.Framework.Lists;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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{
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public class Channel
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{
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public readonly int MaxHistory = 300;
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/// <summary>
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/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
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/// </summary>
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public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
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[JsonProperty(@"users")]
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private long[] userIds
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{
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set
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{
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foreach (var id in value)
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Users.Add(new User { Id = id });
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}
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}
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/// <summary>
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/// Contains all the messages send in the channel.
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/// </summary>
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public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
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/// <summary>
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/// Contains all the messages that are still pending for submission to the server.
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/// </summary>
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private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
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/// <summary>
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/// An event that fires when new messages arrived.
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/// </summary>
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public event Action<IEnumerable<Message>> NewMessagesArrived;
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/// <summary>
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/// An event that fires when a pending message gets resolved.
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/// </summary>
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public event Action<LocalEchoMessage, Message> PendingMessageResolved;
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/// <summary>
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/// An event that fires when a pending message gets removed.
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/// </summary>
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public event Action<Message> MessageRemoved;
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public bool ReadOnly => false; //todo not yet used.
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public override string ToString() => Name;
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[JsonProperty(@"name")]
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public string Name;
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@ -22,19 +71,16 @@ namespace osu.Game.Online.Chat
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public ChannelType Type;
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[JsonProperty(@"channel_id")]
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public int Id;
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public long Id;
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[JsonProperty(@"last_message_id")]
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public long? LastMessageId;
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public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
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private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
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/// <summary>
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/// Signalles if the current user joined this channel or not. Defaults to false.
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/// </summary>
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public Bindable<bool> Joined = new Bindable<bool>();
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||||
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public bool ReadOnly => false;
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||||
|
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public const int MAX_HISTORY = 300;
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|
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[JsonConstructor]
|
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@ -42,10 +88,10 @@ namespace osu.Game.Online.Chat
|
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{
|
||||
}
|
||||
|
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public event Action<IEnumerable<Message>> NewMessagesArrived;
|
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public event Action<LocalEchoMessage, Message> PendingMessageResolved;
|
||||
public event Action<Message> MessageRemoved;
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||||
|
||||
/// <summary>
|
||||
/// Adds the argument message as a local echo. When this local echo is resolved <see cref="PendingMessageResolved"/> will get called.
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
public void AddLocalEcho(LocalEchoMessage message)
|
||||
{
|
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pendingMessages.Add(message);
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@ -54,8 +100,12 @@ namespace osu.Game.Online.Chat
|
||||
NewMessagesArrived?.Invoke(new[] { message });
|
||||
}
|
||||
|
||||
public bool MessagesLoaded { get; private set; }
|
||||
public bool MessagesLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Adds new messages to the channel and purges old messages. Triggers the <see cref="NewMessagesArrived"/> event.
|
||||
/// </summary>
|
||||
/// <param name="messages"></param>
|
||||
public void AddNewMessages(params Message[] messages)
|
||||
{
|
||||
messages = messages.Except(Messages).ToArray();
|
||||
@ -63,7 +113,6 @@ namespace osu.Game.Online.Chat
|
||||
if (messages.Length == 0) return;
|
||||
|
||||
Messages.AddRange(messages);
|
||||
MessagesLoaded = true;
|
||||
|
||||
var maxMessageId = messages.Max(m => m.Id);
|
||||
if (maxMessageId > LastMessageId)
|
||||
@ -74,14 +123,6 @@ namespace osu.Game.Online.Chat
|
||||
NewMessagesArrived?.Invoke(messages);
|
||||
}
|
||||
|
||||
private void purgeOldMessages()
|
||||
{
|
||||
// never purge local echos
|
||||
int messageCount = Messages.Count - pendingMessages.Count;
|
||||
if (messageCount > MAX_HISTORY)
|
||||
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replace or remove a message from the channel.
|
||||
/// </summary>
|
||||
@ -101,17 +142,18 @@ namespace osu.Game.Online.Chat
|
||||
}
|
||||
|
||||
if (Messages.Contains(final))
|
||||
{
|
||||
// message already inserted, so let's throw away this update.
|
||||
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
|
||||
MessageRemoved?.Invoke(echo);
|
||||
return;
|
||||
}
|
||||
throw new InvalidOperationException("Attempted to add the same message again");
|
||||
|
||||
Messages.Add(final);
|
||||
PendingMessageResolved?.Invoke(echo, final);
|
||||
}
|
||||
|
||||
public override string ToString() => Name;
|
||||
private void purgeOldMessages()
|
||||
{
|
||||
// never purge local echos
|
||||
int messageCount = Messages.Count - pendingMessages.Count;
|
||||
if (messageCount > MaxHistory)
|
||||
Messages.RemoveRange(0, messageCount - MaxHistory);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
409
osu.Game/Online/Chat/ChannelManager.cs
Normal file
409
osu.Game/Online/Chat/ChannelManager.cs
Normal file
@ -0,0 +1,409 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages everything channel related
|
||||
/// </summary>
|
||||
public class ChannelManager : Component, IOnlineComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// The channels the player joins on startup
|
||||
/// </summary>
|
||||
private readonly string[] defaultChannels =
|
||||
{
|
||||
@"#lazer",
|
||||
@"#osu",
|
||||
@"#lobby"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// The currently opened channel
|
||||
/// </summary>
|
||||
public Bindable<Channel> CurrentChannel { get; } = new Bindable<Channel>();
|
||||
|
||||
/// <summary>
|
||||
/// The Channels the player has joined
|
||||
/// </summary>
|
||||
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||
|
||||
/// <summary>
|
||||
/// The channels available for the player to join
|
||||
/// </summary>
|
||||
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||
|
||||
private IAPIProvider api;
|
||||
private ScheduledDelegate fetchMessagesScheduleder;
|
||||
|
||||
public ChannelManager()
|
||||
{
|
||||
CurrentChannel.ValueChanged += currentChannelChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens a channel or switches to the channel if already opened.
|
||||
/// </summary>
|
||||
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
|
||||
/// <param name="name"></param>
|
||||
public void OpenChannel(string name)
|
||||
{
|
||||
if (name == null)
|
||||
throw new ArgumentNullException(nameof(name));
|
||||
|
||||
CurrentChannel.Value = AvailableChannels.FirstOrDefault(c => c.Name == name) ?? throw new ChannelNotFoundException(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Opens a new private channel.
|
||||
/// </summary>
|
||||
/// <param name="user">The user the private channel is opened with.</param>
|
||||
public void OpenPrivateChannel(User user)
|
||||
{
|
||||
if (user == null)
|
||||
throw new ArgumentNullException(nameof(user));
|
||||
|
||||
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
|
||||
?? new Channel { Name = user.Username, Users = { user } };
|
||||
}
|
||||
|
||||
private void currentChannelChanged(Channel channel) => JoinChannel(channel);
|
||||
|
||||
/// <summary>
|
||||
/// Ensure we run post actions in sequence, once at a time.
|
||||
/// </summary>
|
||||
private readonly Queue<Action> postQueue = new Queue<Action>();
|
||||
|
||||
/// <summary>
|
||||
/// Posts a message to the currently opened channel.
|
||||
/// </summary>
|
||||
/// <param name="text">The message text that is going to be posted</param>
|
||||
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
|
||||
public void PostMessage(string text, bool isAction = false)
|
||||
{
|
||||
if (CurrentChannel.Value == null)
|
||||
return;
|
||||
|
||||
var currentChannel = CurrentChannel.Value;
|
||||
|
||||
void dequeueAndRun()
|
||||
{
|
||||
if (postQueue.Count > 0)
|
||||
postQueue.Dequeue().Invoke();
|
||||
}
|
||||
|
||||
postQueue.Enqueue(() =>
|
||||
{
|
||||
if (!api.IsLoggedIn)
|
||||
{
|
||||
currentChannel.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
|
||||
return;
|
||||
}
|
||||
|
||||
var message = new LocalEchoMessage
|
||||
{
|
||||
Sender = api.LocalUser.Value,
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
ChannelId = CurrentChannel.Value.Id,
|
||||
IsAction = isAction,
|
||||
Content = text
|
||||
};
|
||||
|
||||
currentChannel.AddLocalEcho(message);
|
||||
|
||||
// if this is a PM and the first message, we need to do a special request to create the PM channel
|
||||
if (currentChannel.Type == ChannelType.PM && !currentChannel.Joined)
|
||||
{
|
||||
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(currentChannel.Users.First(), message);
|
||||
|
||||
createNewPrivateMessageRequest.Success += createRes =>
|
||||
{
|
||||
currentChannel.Id = createRes.ChannelID;
|
||||
currentChannel.ReplaceMessage(message, createRes.Message);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
createNewPrivateMessageRequest.Failure += exception =>
|
||||
{
|
||||
Logger.Error(exception, "Posting message failed.");
|
||||
currentChannel.ReplaceMessage(message, null);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
api.Queue(createNewPrivateMessageRequest);
|
||||
return;
|
||||
}
|
||||
|
||||
var req = new PostMessageRequest(message);
|
||||
|
||||
req.Success += m =>
|
||||
{
|
||||
currentChannel.ReplaceMessage(message, m);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
req.Failure += exception =>
|
||||
{
|
||||
Logger.Error(exception, "Posting message failed.");
|
||||
currentChannel.ReplaceMessage(message, null);
|
||||
dequeueAndRun();
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
});
|
||||
|
||||
// always run if the queue is empty
|
||||
if (postQueue.Count == 1)
|
||||
dequeueAndRun();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
|
||||
/// </summary>
|
||||
/// <param name="text">the text containing the command identifier and command parameters.</param>
|
||||
public void PostCommand(string text)
|
||||
{
|
||||
if (CurrentChannel.Value == null)
|
||||
return;
|
||||
|
||||
var parameters = text.Split(new[] { ' ' }, 2);
|
||||
string command = parameters[0];
|
||||
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "me":
|
||||
if (string.IsNullOrWhiteSpace(content))
|
||||
{
|
||||
CurrentChannel.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
|
||||
break;
|
||||
}
|
||||
|
||||
PostMessage(content, true);
|
||||
break;
|
||||
|
||||
case "help":
|
||||
CurrentChannel.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
|
||||
break;
|
||||
|
||||
default:
|
||||
CurrentChannel.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleChannelMessages(IEnumerable<Message> messages)
|
||||
{
|
||||
var channels = JoinedChannels.ToList();
|
||||
|
||||
foreach (var group in messages.GroupBy(m => m.ChannelId))
|
||||
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||
}
|
||||
|
||||
private void initializeChannels()
|
||||
{
|
||||
var req = new ListChannelsRequest();
|
||||
|
||||
var joinDefaults = JoinedChannels.Count == 0;
|
||||
|
||||
req.Success += channels =>
|
||||
{
|
||||
foreach (var channel in channels)
|
||||
{
|
||||
// add as available if not already
|
||||
if (AvailableChannels.All(c => c.Id != channel.Id))
|
||||
AvailableChannels.Add(channel);
|
||||
|
||||
// join any channels classified as "defaults"
|
||||
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
|
||||
JoinChannel(channel);
|
||||
}
|
||||
};
|
||||
req.Failure += error =>
|
||||
{
|
||||
Logger.Error(error, "Fetching channel list failed");
|
||||
initializeChannels();
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetches inital messages of a channel
|
||||
///
|
||||
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
|
||||
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel </param>
|
||||
private void fetchInitalMessages(Channel channel)
|
||||
{
|
||||
if (channel.Id <= 0) return;
|
||||
|
||||
var fetchInitialMsgReq = new GetMessagesRequest(channel);
|
||||
fetchInitialMsgReq.Success += messages =>
|
||||
{
|
||||
handleChannelMessages(messages);
|
||||
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
||||
};
|
||||
|
||||
api.Queue(fetchInitialMsgReq);
|
||||
}
|
||||
|
||||
public void JoinChannel(Channel channel)
|
||||
{
|
||||
if (channel == null) return;
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
var existing = JoinedChannels.FirstOrDefault(c => c.Id == channel.Id);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
// if we already have this channel loaded, we don't want to make a second one.
|
||||
channel = existing;
|
||||
}
|
||||
else
|
||||
{
|
||||
var foundSelf = channel.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
|
||||
if (foundSelf != null)
|
||||
channel.Users.Remove(foundSelf);
|
||||
|
||||
JoinedChannels.Add(channel);
|
||||
|
||||
if (channel.Type == ChannelType.Public && !channel.Joined)
|
||||
{
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser);
|
||||
req.Success += () =>
|
||||
{
|
||||
channel.Joined.Value = true;
|
||||
JoinChannel(channel);
|
||||
};
|
||||
req.Failure += ex => LeaveChannel(channel);
|
||||
api.Queue(req);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (CurrentChannel.Value == null)
|
||||
CurrentChannel.Value = channel;
|
||||
|
||||
if (!channel.MessagesLoaded)
|
||||
{
|
||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||
fetchInitalMessages(channel);
|
||||
}
|
||||
}
|
||||
|
||||
public void LeaveChannel(Channel channel)
|
||||
{
|
||||
if (channel == null) return;
|
||||
|
||||
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
|
||||
|
||||
JoinedChannels.Remove(channel);
|
||||
|
||||
if (channel.Joined.Value)
|
||||
{
|
||||
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
|
||||
channel.Joined.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Online:
|
||||
fetchUpdates();
|
||||
break;
|
||||
default:
|
||||
fetchMessagesScheduleder?.Cancel();
|
||||
fetchMessagesScheduleder = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private long lastMessageId;
|
||||
private const int update_poll_interval = 1000;
|
||||
|
||||
private bool channelsInitialised;
|
||||
|
||||
private void fetchUpdates()
|
||||
{
|
||||
fetchMessagesScheduleder?.Cancel();
|
||||
fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
var fetchReq = new GetUpdatesRequest(lastMessageId);
|
||||
|
||||
fetchReq.Success += updates =>
|
||||
{
|
||||
if (updates?.Presence != null)
|
||||
{
|
||||
foreach (var channel in updates.Presence)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
{
|
||||
// we received this from the server so should mark the channel already joined.
|
||||
channel.Joined.Value = true;
|
||||
|
||||
JoinChannel(channel);
|
||||
}
|
||||
}
|
||||
|
||||
if (!channelsInitialised)
|
||||
{
|
||||
channelsInitialised = true;
|
||||
// we want this to run after the first presence so we can see if the user is in any channels already.
|
||||
initializeChannels();
|
||||
}
|
||||
|
||||
//todo: handle left channels
|
||||
|
||||
handleChannelMessages(updates.Messages);
|
||||
|
||||
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
||||
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||
|
||||
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
}
|
||||
|
||||
fetchUpdates();
|
||||
};
|
||||
|
||||
fetchReq.Failure += delegate { fetchUpdates(); };
|
||||
|
||||
api.Queue(fetchReq);
|
||||
}, update_poll_interval);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An exception thrown when a channel could not been found.
|
||||
/// </summary>
|
||||
public class ChannelNotFoundException : Exception
|
||||
{
|
||||
public ChannelNotFoundException(string channelName)
|
||||
: base($"A channel with the name {channelName} could not be found.")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -16,10 +15,10 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
//todo: this should be inside sender.
|
||||
[JsonProperty(@"sender_id")]
|
||||
public int UserId;
|
||||
public long UserId;
|
||||
|
||||
[JsonProperty(@"channel_id")]
|
||||
public int ChannelId;
|
||||
public long ChannelId;
|
||||
|
||||
[JsonProperty(@"is_action")]
|
||||
public bool IsAction;
|
||||
@ -69,12 +68,4 @@ namespace osu.Game.Online.Chat
|
||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||
public override int GetHashCode() => Id.GetHashCode();
|
||||
}
|
||||
|
||||
public enum TargetType
|
||||
{
|
||||
[Description(@"channel")]
|
||||
Channel,
|
||||
[Description(@"user")]
|
||||
User
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
@ -180,12 +181,6 @@ namespace osu.Game
|
||||
|
||||
private ScheduledDelegate scoreLoad;
|
||||
|
||||
/// <summary>
|
||||
/// Open chat to a channel matching the provided name, if present.
|
||||
/// </summary>
|
||||
/// <param name="channelName">The name of the channel.</param>
|
||||
public void OpenChannel(string channelName) => chat.OpenChannel(chat.AvailableChannels.Find(c => c.Name == channelName));
|
||||
|
||||
/// <summary>
|
||||
/// Show a beatmap set as an overlay.
|
||||
/// </summary>
|
||||
@ -343,6 +338,11 @@ namespace osu.Game
|
||||
//overlay elements
|
||||
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
||||
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
|
||||
loadComponentSingleFile(new ChannelManager(), channelManager =>
|
||||
{
|
||||
dependencies.Cache(channelManager);
|
||||
AddInternal(channelManager);
|
||||
});
|
||||
loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
||||
loadComponentSingleFile(settings = new MainSettings
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -81,6 +82,8 @@ namespace osu.Game.Overlays.Chat
|
||||
Padding = new MarginPadding { Left = padding, Right = padding };
|
||||
}
|
||||
|
||||
private ChannelManager chatManager;
|
||||
|
||||
private Message message;
|
||||
private OsuSpriteText username;
|
||||
private LinkFlowContainer contentFlow;
|
||||
@ -104,9 +107,9 @@ namespace osu.Game.Overlays.Chat
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, ChatOverlay chat)
|
||||
private void load(OsuColour colours, ChannelManager chatManager)
|
||||
{
|
||||
this.chat = chat;
|
||||
this.chatManager = chatManager;
|
||||
customUsernameColour = colours.ChatBlue;
|
||||
}
|
||||
|
||||
@ -215,8 +218,6 @@ namespace osu.Game.Overlays.Chat
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private ChatOverlay chat;
|
||||
|
||||
private void updateMessageContent()
|
||||
{
|
||||
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
|
||||
@ -226,7 +227,7 @@ namespace osu.Game.Overlays.Chat
|
||||
username.Text = $@"{message.Sender.Username}" + (senderHasBackground || message.IsAction ? "" : ":");
|
||||
|
||||
// remove non-existent channels from the link list
|
||||
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chat?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
|
||||
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
|
||||
|
||||
contentFlow.Clear();
|
||||
contentFlow.AddLinks(message.DisplayContent, message.Links);
|
||||
@ -236,20 +237,24 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
private readonly User sender;
|
||||
|
||||
private Action startChatAction;
|
||||
|
||||
public MessageSender(User sender)
|
||||
{
|
||||
this.sender = sender;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(UserProfileOverlay profile)
|
||||
private void load(UserProfileOverlay profile, ChannelManager chatManager)
|
||||
{
|
||||
Action = () => profile?.ShowUser(sender);
|
||||
startChatAction = () => chatManager?.OpenPrivateChannel(sender);
|
||||
}
|
||||
|
||||
public MenuItem[] ContextMenuItems => new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem("View Profile", MenuItemType.Highlighted, Action),
|
||||
new OsuMenuItem("Start Chat", MenuItemType.Standard, startChatAction),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -55,15 +54,11 @@ namespace osu.Game.Overlays.Chat
|
||||
Channel.PendingMessageResolved += pendingMessageResolved;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
newMessagesArrived(Channel.Messages);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
newMessagesArrived(Channel.Messages);
|
||||
scrollToEnd();
|
||||
}
|
||||
|
||||
@ -79,7 +74,7 @@ namespace osu.Game.Overlays.Chat
|
||||
private void newMessagesArrived(IEnumerable<Message> newMessages)
|
||||
{
|
||||
// Add up to last Channel.MAX_HISTORY messages
|
||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MaxHistory));
|
||||
|
||||
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
|
||||
|
||||
@ -89,7 +84,7 @@ namespace osu.Game.Overlays.Chat
|
||||
scrollToEnd();
|
||||
|
||||
var staleMessages = flow.Children.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
|
||||
int count = staleMessages.Length - Channel.MAX_HISTORY;
|
||||
int count = staleMessages.Length - Channel.MaxHistory;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
|
@ -15,7 +15,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
namespace osu.Game.Overlays.Chat.Selection
|
||||
{
|
||||
public class ChannelListItem : OsuClickableContainer, IFilterable
|
||||
{
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
namespace osu.Game.Overlays.Chat.Selection
|
||||
{
|
||||
public class ChannelSection : Container, IHasFilterableChildren
|
||||
{
|
@ -18,7 +18,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
namespace osu.Game.Overlays.Chat.Selection
|
||||
{
|
||||
public class ChannelSelectionOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
@ -35,23 +35,6 @@ namespace osu.Game.Overlays.Chat
|
||||
public Action<Channel> OnRequestJoin;
|
||||
public Action<Channel> OnRequestLeave;
|
||||
|
||||
public IEnumerable<ChannelSection> Sections
|
||||
{
|
||||
set
|
||||
{
|
||||
sectionsFlow.ChildrenEnumerable = value;
|
||||
|
||||
foreach (ChannelSection s in sectionsFlow.Children)
|
||||
{
|
||||
foreach (ChannelListItem c in s.ChannelFlow.Children)
|
||||
{
|
||||
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
|
||||
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ChannelSelectionOverlay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -140,6 +123,30 @@ namespace osu.Game.Overlays.Chat
|
||||
search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
|
||||
}
|
||||
|
||||
public void UpdateAvailableChannels(IEnumerable<Channel> channels)
|
||||
{
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
sectionsFlow.ChildrenEnumerable = new[]
|
||||
{
|
||||
new ChannelSection
|
||||
{
|
||||
Header = "All Channels",
|
||||
Channels = channels,
|
||||
},
|
||||
};
|
||||
|
||||
foreach (ChannelSection s in sectionsFlow.Children)
|
||||
{
|
||||
foreach (ChannelListItem c in s.ChannelFlow.Children)
|
||||
{
|
||||
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
|
||||
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
32
osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs
Normal file
32
osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Chat;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class ChannelSelectorTabItem : ChannelTabItem
|
||||
{
|
||||
public override bool IsRemovable => false;
|
||||
|
||||
public ChannelSelectorTabItem(Channel value) : base(value)
|
||||
{
|
||||
Depth = float.MaxValue;
|
||||
Width = 45;
|
||||
|
||||
Icon.Alpha = 0;
|
||||
|
||||
Text.TextSize = 45;
|
||||
TextBold.TextSize = 45;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private new void load(OsuColour colour)
|
||||
{
|
||||
BackgroundInactive = colour.Gray2;
|
||||
BackgroundActive = colour.Gray3;
|
||||
}
|
||||
}
|
||||
}
|
123
osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs
Normal file
123
osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Chat;
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class ChannelTabControl : OsuTabControl<Channel>
|
||||
{
|
||||
public static readonly float SHEAR_WIDTH = 10;
|
||||
|
||||
public Action<Channel> OnRequestLeave;
|
||||
|
||||
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
|
||||
|
||||
private readonly ChannelSelectorTabItem selectorTab;
|
||||
|
||||
public ChannelTabControl()
|
||||
{
|
||||
TabContainer.Margin = new MarginPadding { Left = 50 };
|
||||
TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
|
||||
TabContainer.Masking = false;
|
||||
|
||||
AddInternal(new SpriteIcon
|
||||
{
|
||||
Icon = FontAwesome.fa_comments,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(20),
|
||||
Margin = new MarginPadding(10),
|
||||
});
|
||||
|
||||
AddTabItem(selectorTab = new ChannelSelectorTabItem(new Channel { Name = "+" }));
|
||||
|
||||
ChannelSelectorActive.BindTo(selectorTab.Active);
|
||||
}
|
||||
|
||||
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
|
||||
{
|
||||
if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
|
||||
// performTabSort might've made selectorTab's position wonky, fix it
|
||||
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
|
||||
|
||||
base.AddTabItem(item, addToDropdown);
|
||||
}
|
||||
|
||||
protected override TabItem<Channel> CreateTabItem(Channel value)
|
||||
{
|
||||
switch (value.Type)
|
||||
{
|
||||
case ChannelType.Public:
|
||||
return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
|
||||
case ChannelType.PM:
|
||||
return new PrivateChannelTabItem(value) { OnRequestClose = tabCloseRequested };
|
||||
default:
|
||||
throw new InvalidOperationException("Only TargetType User and Channel are supported.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a channel to the ChannelTabControl.
|
||||
/// The first channel added will automaticly selected.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel that is going to be added.</param>
|
||||
public void AddChannel(Channel channel)
|
||||
{
|
||||
if (!Items.Contains(channel))
|
||||
AddItem(channel);
|
||||
|
||||
if (Current.Value == null)
|
||||
Current.Value = channel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a channel from the ChannelTabControl.
|
||||
/// If the selected channel is the one that is beeing removed, the next available channel will be selected.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel that is going to be removed.</param>
|
||||
public void RemoveChannel(Channel channel)
|
||||
{
|
||||
RemoveItem(channel);
|
||||
|
||||
if (Current.Value == channel)
|
||||
Current.Value = Items.FirstOrDefault();
|
||||
}
|
||||
|
||||
protected override void SelectTab(TabItem<Channel> tab)
|
||||
{
|
||||
if (tab is ChannelSelectorTabItem)
|
||||
{
|
||||
tab.Active.Toggle();
|
||||
return;
|
||||
}
|
||||
|
||||
selectorTab.Active.Value = false;
|
||||
|
||||
base.SelectTab(tab);
|
||||
}
|
||||
|
||||
private void tabCloseRequested(TabItem<Channel> tab)
|
||||
{
|
||||
int totalTabs = TabContainer.Count - 1; // account for selectorTab
|
||||
int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
|
||||
|
||||
if (tab == SelectedTab && totalTabs > 1)
|
||||
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
|
||||
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
|
||||
else if (totalTabs == 1 && !selectorTab.Active)
|
||||
// Open channel selection overlay if all channel tabs will be closed after removing this tab
|
||||
SelectTab(selectorTab);
|
||||
|
||||
OnRequestLeave?.Invoke(tab.Value);
|
||||
}
|
||||
}
|
||||
}
|
212
osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs
Normal file
212
osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs
Normal file
@ -0,0 +1,212 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class ChannelTabItem : TabItem<Channel>
|
||||
{
|
||||
protected Color4 BackgroundInactive;
|
||||
private Color4 backgroundHover;
|
||||
protected Color4 BackgroundActive;
|
||||
|
||||
public override bool IsRemovable => !Pinned;
|
||||
|
||||
protected readonly SpriteText Text;
|
||||
protected readonly SpriteText TextBold;
|
||||
protected readonly ClickableContainer CloseButton;
|
||||
private readonly Box box;
|
||||
private readonly Box highlightBox;
|
||||
protected readonly SpriteIcon Icon;
|
||||
|
||||
public Action<ChannelTabItem> OnRequestClose;
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public ChannelTabItem(Channel value)
|
||||
: base(value)
|
||||
{
|
||||
Width = 150;
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
|
||||
Shear = new Vector2(ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0);
|
||||
|
||||
Masking = true;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
box = new Box
|
||||
{
|
||||
EdgeSmoothness = new Vector2(1, 0),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
highlightBox = new Box
|
||||
{
|
||||
Width = 5,
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
EdgeSmoothness = new Vector2(1, 0),
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Shear = new Vector2(-ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Icon = new SpriteIcon
|
||||
{
|
||||
Icon = DisplayIcon,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Colour = Color4.Black,
|
||||
X = -10,
|
||||
Alpha = 0.2f,
|
||||
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
|
||||
},
|
||||
Text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = value.ToString(),
|
||||
TextSize = 18,
|
||||
},
|
||||
TextBold = new OsuSpriteText
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding(5),
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Text = value.ToString(),
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = 18,
|
||||
},
|
||||
CloseButton = new TabCloseButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Margin = new MarginPadding { Right = 20 },
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Action = delegate
|
||||
{
|
||||
if (IsRemovable) OnRequestClose?.Invoke(this);
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected virtual FontAwesome DisplayIcon => FontAwesome.fa_hashtag;
|
||||
|
||||
protected virtual bool ShowCloseOnHover => true;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (IsRemovable && ShowCloseOnHover)
|
||||
CloseButton.FadeIn(200, Easing.OutQuint);
|
||||
|
||||
if (!Active)
|
||||
box.FadeColour(backgroundHover, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
CloseButton.FadeOut(200, Easing.OutQuint);
|
||||
updateState();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
BackgroundActive = colours.ChatBlue;
|
||||
BackgroundInactive = colours.Gray4;
|
||||
backgroundHover = colours.Gray7;
|
||||
|
||||
highlightBox.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
updateState();
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
if (Active)
|
||||
FadeActive();
|
||||
else
|
||||
FadeInactive();
|
||||
}
|
||||
|
||||
protected const float TRANSITION_LENGTH = 400;
|
||||
|
||||
private readonly EdgeEffectParameters activateEdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 15,
|
||||
Colour = Color4.Black.Opacity(0.4f),
|
||||
};
|
||||
|
||||
private readonly EdgeEffectParameters deactivateEdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 10,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
};
|
||||
|
||||
protected virtual void FadeActive()
|
||||
{
|
||||
this.ResizeHeightTo(1.1f, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
TweenEdgeEffectTo(activateEdgeEffect, TRANSITION_LENGTH);
|
||||
|
||||
box.FadeColour(BackgroundActive, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
highlightBox.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
Text.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
TextBold.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected virtual void FadeInactive()
|
||||
{
|
||||
this.ResizeHeightTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
TweenEdgeEffectTo(deactivateEdgeEffect, TRANSITION_LENGTH);
|
||||
|
||||
box.FadeColour(BackgroundInactive, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
highlightBox.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
Text.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
TextBold.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnActivated() => updateState();
|
||||
protected override void OnDeactivated() => updateState();
|
||||
}
|
||||
}
|
97
osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs
Normal file
97
osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs
Normal file
@ -0,0 +1,97 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Users;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class PrivateChannelTabItem : ChannelTabItem
|
||||
{
|
||||
private readonly OsuSpriteText username;
|
||||
private readonly Avatar avatarContainer;
|
||||
|
||||
protected override FontAwesome DisplayIcon => FontAwesome.fa_at;
|
||||
|
||||
public PrivateChannelTabItem(Channel value)
|
||||
: base(value)
|
||||
{
|
||||
if (value.Type != ChannelType.PM)
|
||||
throw new ArgumentException("Argument value needs to have the targettype user!");
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Horizontal = 3
|
||||
},
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new CircularContainer
|
||||
{
|
||||
Scale = new Vector2(0.95f),
|
||||
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Masking = true,
|
||||
Child = new DelayedLoadWrapper(new Avatar(value.Users.First())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
Text.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||
}
|
||||
|
||||
protected override bool ShowCloseOnHover => false;
|
||||
|
||||
protected override void FadeActive()
|
||||
{
|
||||
base.FadeActive();
|
||||
|
||||
this.ResizeWidthTo(200, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
CloseButton.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
||||
protected override void FadeInactive()
|
||||
{
|
||||
base.FadeInactive();
|
||||
|
||||
this.ResizeWidthTo(ChatOverlay.TAB_AREA_HEIGHT + 10, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
CloseButton.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
var user = Value.Users.First();
|
||||
|
||||
BackgroundActive = user.Colour != null ? OsuColour.FromHex(user.Colour) : colours.BlueDark;
|
||||
BackgroundInactive = BackgroundActive.Darken(0.5f);
|
||||
}
|
||||
}
|
||||
}
|
55
osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs
Normal file
55
osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Chat.Tabs
|
||||
{
|
||||
public class TabCloseButton : OsuClickableContainer
|
||||
{
|
||||
private readonly SpriteIcon icon;
|
||||
|
||||
public TabCloseButton()
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
|
||||
Child = icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(0.75f),
|
||||
Icon = FontAwesome.fa_close,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Collections.Specialized;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -13,42 +12,38 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Overlays.Chat.Selection;
|
||||
using osu.Game.Overlays.Chat.Tabs;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class ChatOverlay : OsuFocusedOverlayContainer, IOnlineComponent
|
||||
public class ChatOverlay : OsuFocusedOverlayContainer
|
||||
{
|
||||
private const float textbox_height = 60;
|
||||
private const float channel_selection_min_height = 0.3f;
|
||||
|
||||
private ScheduledDelegate messageRequest;
|
||||
private ChannelManager channelManager;
|
||||
|
||||
private readonly Container<DrawableChannel> currentChannelContainer;
|
||||
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
private readonly FocusedTextBox textbox;
|
||||
|
||||
private APIAccess api;
|
||||
|
||||
private const int transition_length = 500;
|
||||
|
||||
public const float DEFAULT_HEIGHT = 0.4f;
|
||||
|
||||
public const float TAB_AREA_HEIGHT = 50;
|
||||
|
||||
private GetUpdatesRequest fetchReq;
|
||||
|
||||
private readonly ChatTabControl channelTabs;
|
||||
private readonly ChannelTabControl channelTabControl;
|
||||
|
||||
private readonly Container chatContainer;
|
||||
private readonly TabsArea tabsArea;
|
||||
@ -57,7 +52,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public Bindable<double> ChatHeight { get; set; }
|
||||
|
||||
public List<Channel> AvailableChannels { get; private set; } = new List<Channel>();
|
||||
private readonly Container channelSelectionContainer;
|
||||
private readonly ChannelSelectionOverlay channelSelection;
|
||||
|
||||
@ -154,10 +148,12 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
channelTabs = new ChatTabControl
|
||||
channelTabControl = new ChannelTabControl
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
OnRequestLeave = removeChannel,
|
||||
OnRequestLeave = channel => channelManager.LeaveChannel(channel)
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -165,11 +161,11 @@ namespace osu.Game.Overlays
|
||||
},
|
||||
};
|
||||
|
||||
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
|
||||
channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
|
||||
channelTabControl.Current.ValueChanged += chat => channelManager.CurrentChannel.Value = chat;
|
||||
channelTabControl.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
|
||||
channelSelection.StateChanged += state =>
|
||||
{
|
||||
channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible;
|
||||
channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible;
|
||||
|
||||
if (state == Visibility.Visible)
|
||||
{
|
||||
@ -180,13 +176,75 @@ namespace osu.Game.Overlays
|
||||
else
|
||||
textbox.HoldFocus = true;
|
||||
};
|
||||
|
||||
channelSelection.OnRequestJoin = channel => channelManager.JoinChannel(channel);
|
||||
channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
|
||||
}
|
||||
|
||||
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (Channel newChannel in args.NewItems)
|
||||
{
|
||||
channelTabControl.AddChannel(newChannel);
|
||||
}
|
||||
|
||||
break;
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (Channel removedChannel in args.OldItems)
|
||||
{
|
||||
channelTabControl.RemoveChannel(removedChannel);
|
||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == removedChannel));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void currentChannelChanged(Channel channel)
|
||||
{
|
||||
if (channel == null)
|
||||
{
|
||||
textbox.Current.Disabled = true;
|
||||
currentChannelContainer.Clear(false);
|
||||
channelTabControl.Current.Value = null;
|
||||
return;
|
||||
}
|
||||
|
||||
textbox.Current.Disabled = channel.ReadOnly;
|
||||
|
||||
if (channelTabControl.Current.Value != channel)
|
||||
Scheduler.Add(() => channelTabControl.Current.Value = channel);
|
||||
|
||||
var loaded = loadedChannels.Find(d => d.Channel == channel);
|
||||
if (loaded == null)
|
||||
{
|
||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||
loading.Show();
|
||||
|
||||
loaded = new DrawableChannel(channel);
|
||||
loadedChannels.Add(loaded);
|
||||
LoadComponentAsync(loaded, l =>
|
||||
{
|
||||
loading.Hide();
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
currentChannelContainer.Clear(false);
|
||||
Scheduler.Add(() => currentChannelContainer.Add(loaded));
|
||||
}
|
||||
}
|
||||
|
||||
private double startDragChatHeight;
|
||||
private bool isDragging;
|
||||
|
||||
public void OpenChannel(Channel channel) => addChannel(channel);
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDragging = tabsArea.IsHovered;
|
||||
@ -220,19 +278,6 @@ namespace osu.Game.Overlays
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Online:
|
||||
initializeChannels();
|
||||
break;
|
||||
default:
|
||||
messageRequest?.Cancel();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
@ -261,11 +306,8 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(APIAccess api, OsuConfigManager config, OsuColour colours)
|
||||
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
|
||||
{
|
||||
this.api = api;
|
||||
api.Register(this);
|
||||
|
||||
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
||||
ChatHeight.ValueChanged += h =>
|
||||
{
|
||||
@ -276,255 +318,49 @@ namespace osu.Game.Overlays
|
||||
ChatHeight.TriggerChange();
|
||||
|
||||
chatBackground.Colour = colours.ChatBlue;
|
||||
}
|
||||
|
||||
private long lastMessageId;
|
||||
|
||||
private readonly List<Channel> careChannels = new List<Channel>();
|
||||
|
||||
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
|
||||
|
||||
private void initializeChannels()
|
||||
{
|
||||
loading.Show();
|
||||
|
||||
messageRequest?.Cancel();
|
||||
this.channelManager = channelManager;
|
||||
channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
|
||||
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
|
||||
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
|
||||
|
||||
ListChannelsRequest req = new ListChannelsRequest();
|
||||
req.Success += delegate(List<Channel> channels)
|
||||
{
|
||||
AvailableChannels = channels;
|
||||
|
||||
Scheduler.Add(delegate
|
||||
{
|
||||
//todo: decide how to handle default channels for a user now that they are saved server-side.
|
||||
addChannel(channels.Find(c => c.Name == @"#lazer"));
|
||||
addChannel(channels.Find(c => c.Name == @"#osu"));
|
||||
|
||||
channelSelection.OnRequestJoin = addChannel;
|
||||
channelSelection.OnRequestLeave = removeChannel;
|
||||
channelSelection.Sections = new[]
|
||||
{
|
||||
new ChannelSection
|
||||
{
|
||||
Header = "All Channels",
|
||||
Channels = channels,
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
messageRequest = Scheduler.AddDelayed(fetchUpdates, 1000, true);
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
|
||||
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels));
|
||||
}
|
||||
|
||||
private Channel currentChannel;
|
||||
|
||||
protected Channel CurrentChannel
|
||||
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||
{
|
||||
get { return currentChannel; }
|
||||
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
}
|
||||
|
||||
set
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (channelManager != null)
|
||||
{
|
||||
if (currentChannel == value) return;
|
||||
|
||||
if (value == null)
|
||||
{
|
||||
currentChannel = null;
|
||||
textbox.Current.Disabled = true;
|
||||
currentChannelContainer.Clear(false);
|
||||
return;
|
||||
}
|
||||
|
||||
currentChannel = value;
|
||||
|
||||
textbox.Current.Disabled = currentChannel.ReadOnly;
|
||||
channelTabs.Current.Value = value;
|
||||
|
||||
var loaded = loadedChannels.Find(d => d.Channel == value);
|
||||
if (loaded == null)
|
||||
{
|
||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||
loading.Show();
|
||||
|
||||
loaded = new DrawableChannel(currentChannel);
|
||||
loadedChannels.Add(loaded);
|
||||
LoadComponentAsync(loaded, l =>
|
||||
{
|
||||
if (currentChannel.MessagesLoaded)
|
||||
loading.Hide();
|
||||
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
currentChannelContainer.Clear(false);
|
||||
currentChannelContainer.Add(loaded);
|
||||
}
|
||||
channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
|
||||
channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
|
||||
channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void addChannel(Channel channel)
|
||||
{
|
||||
if (channel == null) return;
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
var existing = careChannels.Find(c => c.Id == channel.Id);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
// if we already have this channel loaded, we don't want to make a second one.
|
||||
channel = existing;
|
||||
}
|
||||
else
|
||||
{
|
||||
careChannels.Add(channel);
|
||||
channelTabs.AddItem(channel);
|
||||
|
||||
if (channel.Type == ChannelType.Public && !channel.Joined)
|
||||
{
|
||||
var req = new JoinChannelRequest(channel, api.LocalUser);
|
||||
req.Success += () => addChannel(channel);
|
||||
req.Failure += ex => removeChannel(channel);
|
||||
api.Queue(req);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||
fetchInitialMessages(channel);
|
||||
|
||||
if (CurrentChannel == null)
|
||||
CurrentChannel = channel;
|
||||
|
||||
channel.Joined.Value = true;
|
||||
}
|
||||
|
||||
private void removeChannel(Channel channel)
|
||||
{
|
||||
if (channel == null) return;
|
||||
|
||||
if (channel == CurrentChannel) CurrentChannel = null;
|
||||
|
||||
careChannels.Remove(channel);
|
||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
||||
channelTabs.RemoveItem(channel);
|
||||
|
||||
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
|
||||
channel.Joined.Value = false;
|
||||
}
|
||||
|
||||
private void fetchInitialMessages(Channel channel)
|
||||
{
|
||||
var req = new GetMessagesRequest(channel);
|
||||
req.Success += messages =>
|
||||
{
|
||||
channel.AddNewMessages(messages.ToArray());
|
||||
if (channel == currentChannel)
|
||||
loading.Hide();
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private void fetchUpdates()
|
||||
{
|
||||
if (fetchReq != null) return;
|
||||
|
||||
fetchReq = new GetUpdatesRequest(lastMessageId);
|
||||
|
||||
fetchReq.Success += updates =>
|
||||
{
|
||||
if (updates?.Presence != null)
|
||||
{
|
||||
foreach (var channel in updates.Presence)
|
||||
addChannel(AvailableChannels.Find(c => c.Id == channel.Id));
|
||||
|
||||
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
||||
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||
|
||||
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||
}
|
||||
|
||||
fetchReq = null;
|
||||
};
|
||||
|
||||
fetchReq.Failure += delegate { fetchReq = null; };
|
||||
|
||||
api.Queue(fetchReq);
|
||||
}
|
||||
|
||||
private void postMessage(TextBox textbox, bool newText)
|
||||
{
|
||||
var postText = textbox.Text;
|
||||
var text = textbox.Text.Trim();
|
||||
|
||||
if (string.IsNullOrWhiteSpace(text))
|
||||
return;
|
||||
|
||||
if (text[0] == '/')
|
||||
channelManager.PostCommand(text.Substring(1));
|
||||
else
|
||||
channelManager.PostMessage(text);
|
||||
|
||||
textbox.Text = string.Empty;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(postText))
|
||||
return;
|
||||
|
||||
var target = currentChannel;
|
||||
|
||||
if (target == null) return;
|
||||
|
||||
if (!api.IsLoggedIn)
|
||||
{
|
||||
target.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
|
||||
return;
|
||||
}
|
||||
|
||||
bool isAction = false;
|
||||
|
||||
if (postText[0] == '/')
|
||||
{
|
||||
string[] parameters = postText.Substring(1).Split(new[] { ' ' }, 2);
|
||||
string command = parameters[0];
|
||||
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "me":
|
||||
|
||||
if (string.IsNullOrWhiteSpace(content))
|
||||
{
|
||||
currentChannel.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
|
||||
return;
|
||||
}
|
||||
|
||||
isAction = true;
|
||||
postText = content;
|
||||
break;
|
||||
|
||||
case "help":
|
||||
currentChannel.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
|
||||
return;
|
||||
|
||||
default:
|
||||
currentChannel.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var message = new LocalEchoMessage
|
||||
{
|
||||
Sender = api.LocalUser.Value,
|
||||
Timestamp = DateTimeOffset.Now,
|
||||
ChannelId = target.Id,
|
||||
IsAction = isAction,
|
||||
Content = postText
|
||||
};
|
||||
|
||||
var req = new PostMessageRequest(message);
|
||||
|
||||
target.AddLocalEcho(message);
|
||||
req.Failure += e => target.ReplaceMessage(message, null);
|
||||
req.Success += m => target.ReplaceMessage(message, m);
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private class TabsArea : Container
|
||||
|
Loading…
Reference in New Issue
Block a user