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Enable NRT in OsuFocusedOverlayContainer
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -20,10 +18,10 @@ namespace osu.Game.Graphics.Containers
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[Cached(typeof(IPreviewTrackOwner))]
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public abstract partial class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
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{
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private Sample samplePopIn;
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private Sample samplePopOut;
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protected virtual string PopInSampleName => "UI/overlay-pop-in";
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protected virtual string PopOutSampleName => "UI/overlay-pop-out";
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protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected virtual string PopInSampleName => @"UI/overlay-pop-in";
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protected virtual string PopOutSampleName => @"UI/overlay-pop-out";
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protected virtual double PopInOutSampleBalance => 0;
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protected override bool BlockNonPositionalInput => true;
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@ -34,19 +32,20 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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protected virtual bool DimMainContent => true;
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[Resolved(CanBeNull = true)]
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private IOverlayManager overlayManager { get; set; }
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[Resolved]
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private IOverlayManager? overlayManager { get; set; }
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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private PreviewTrackManager previewTrackManager { get; set; } = null!;
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protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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private Sample? samplePopIn;
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private Sample? samplePopOut;
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio)
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[BackgroundDependencyLoader]
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private void load(AudioManager? audio)
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{
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samplePopIn = audio.Samples.Get(PopInSampleName);
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samplePopOut = audio.Samples.Get(PopOutSampleName);
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samplePopIn = audio?.Samples.Get(PopInSampleName);
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samplePopOut = audio?.Samples.Get(PopOutSampleName);
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}
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protected override void LoadComplete()
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