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smoogipoo 2019-07-23 21:15:55 +09:00
parent 74b09c72fa
commit 4e7e2d1d52

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@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
} }
/// <summary> /// <summary>
/// Apply (generally fade-in) transforms. /// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience. /// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
@ -201,14 +201,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{ {
// When we are using automatic state menement, parent calls to this should be blocked for safety. // When we are using automatic state management, parent calls to this should be blocked for safety.
if (!UseTransformStateManagement) if (!UseTransformStateManagement)
base.ClearTransformsAfter(time, propagateChildren, targetMember); base.ClearTransformsAfter(time, propagateChildren, targetMember);
} }
public override void ApplyTransformsAt(double time, bool propagateChildren = false) public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{ {
// When we are using automatic state menement, parent calls to this should be blocked for safety. // When we are using automatic state management, parent calls to this should be blocked for safety.
if (!UseTransformStateManagement) if (!UseTransformStateManagement)
base.ApplyTransformsAt(time, propagateChildren); base.ApplyTransformsAt(time, propagateChildren);
} }