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@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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/// <summary>
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/// <summary>
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/// Apply (generally fade-in) transforms.
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/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
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/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
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/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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@ -201,14 +201,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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{
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{
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// When we are using automatic state menement, parent calls to this should be blocked for safety.
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// When we are using automatic state management, parent calls to this should be blocked for safety.
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if (!UseTransformStateManagement)
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if (!UseTransformStateManagement)
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base.ClearTransformsAfter(time, propagateChildren, targetMember);
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base.ClearTransformsAfter(time, propagateChildren, targetMember);
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}
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}
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public override void ApplyTransformsAt(double time, bool propagateChildren = false)
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public override void ApplyTransformsAt(double time, bool propagateChildren = false)
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{
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{
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// When we are using automatic state menement, parent calls to this should be blocked for safety.
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// When we are using automatic state management, parent calls to this should be blocked for safety.
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if (!UseTransformStateManagement)
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if (!UseTransformStateManagement)
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base.ApplyTransformsAt(time, propagateChildren);
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base.ApplyTransformsAt(time, propagateChildren);
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}
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}
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