diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 3253302c71..1d9d885527 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Drawables } /// - /// Apply (generally fade-in) transforms. + /// Apply (generally fade-in) transforms leading into the start time. /// The local drawable hierarchy is recursively delayed to for convenience. /// /// @@ -201,14 +201,14 @@ namespace osu.Game.Rulesets.Objects.Drawables public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { - // When we are using automatic state menement, parent calls to this should be blocked for safety. + // When we are using automatic state management, parent calls to this should be blocked for safety. if (!UseTransformStateManagement) base.ClearTransformsAfter(time, propagateChildren, targetMember); } public override void ApplyTransformsAt(double time, bool propagateChildren = false) { - // When we are using automatic state menement, parent calls to this should be blocked for safety. + // When we are using automatic state management, parent calls to this should be blocked for safety. if (!UseTransformStateManagement) base.ApplyTransformsAt(time, propagateChildren); }