diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 3253302c71..1d9d885527 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
///
- /// Apply (generally fade-in) transforms.
+ /// Apply (generally fade-in) transforms leading into the start time.
/// The local drawable hierarchy is recursively delayed to for convenience.
///
///
@@ -201,14 +201,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{
- // When we are using automatic state menement, parent calls to this should be blocked for safety.
+ // When we are using automatic state management, parent calls to this should be blocked for safety.
if (!UseTransformStateManagement)
base.ClearTransformsAfter(time, propagateChildren, targetMember);
}
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
- // When we are using automatic state menement, parent calls to this should be blocked for safety.
+ // When we are using automatic state management, parent calls to this should be blocked for safety.
if (!UseTransformStateManagement)
base.ApplyTransformsAt(time, propagateChildren);
}