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Add beatmap parameter to beatmapconverter creation
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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};
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}
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protected override ITestableBeatmapConverter CreateConverter() => new OsuBeatmapConverter();
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protected override ITestableBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter();
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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IsStrong = ((TaikoHitObject)hitObject).IsStrong
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};
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protected override ITestableBeatmapConverter CreateConverter() => new TaikoBeatmapConverter(isForCurrentRuleset);
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protected override ITestableBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Beatmaps
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var result = new ConvertResult();
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var converter = CreateConverter();
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var converter = CreateConverter(beatmap);
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converter.ObjectConverted += (orig, converted) =>
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{
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converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty));
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@ -122,7 +122,7 @@ namespace osu.Game.Tests.Beatmaps
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}
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protected abstract TConvertValue CreateConvertValue(HitObject hitObject);
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protected abstract ITestableBeatmapConverter CreateConverter();
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protected abstract ITestableBeatmapConverter CreateConverter(Beatmap beatmap);
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private class ConvertMapping
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{
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