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Merge branch 'master' into timing-equivalence
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commit
4e22e569f5
51
osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs
Normal file
51
osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaLegacyReplayTest
|
||||
{
|
||||
[TestCase(ManiaAction.Key1)]
|
||||
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||
[TestCase(ManiaAction.Special1)]
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
|
||||
|
||||
var frame = new ManiaReplayFrame(0, actions);
|
||||
var legacyFrame = frame.ToLegacy(beatmap);
|
||||
|
||||
var decodedFrame = new ManiaReplayFrame();
|
||||
decodedFrame.FromLegacy(legacyFrame, beatmap);
|
||||
|
||||
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
|
||||
}
|
||||
|
||||
[TestCase(ManiaAction.Key1)]
|
||||
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
|
||||
[TestCase(ManiaAction.Special1)]
|
||||
[TestCase(ManiaAction.Special2)]
|
||||
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
|
||||
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
|
||||
[TestCase(ManiaAction.Key8)]
|
||||
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
|
||||
{
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
|
||||
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
|
||||
|
||||
var frame = new ManiaReplayFrame(0, actions);
|
||||
var legacyFrame = frame.ToLegacy(beatmap);
|
||||
|
||||
var decodedFrame = new ManiaReplayFrame();
|
||||
decodedFrame.FromLegacy(legacyFrame, beatmap);
|
||||
|
||||
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,8 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
while (activeColumns > 0)
|
||||
{
|
||||
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
|
||||
bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
|
||||
|
||||
if ((activeColumns & 1) > 0)
|
||||
Actions.Add(isSpecial ? specialAction : normalAction);
|
||||
@ -58,33 +58,87 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
|
||||
int keys = 0;
|
||||
|
||||
var specialColumns = new List<int>();
|
||||
|
||||
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
||||
{
|
||||
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
|
||||
specialColumns.Add(i);
|
||||
}
|
||||
|
||||
foreach (var action in Actions)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case ManiaAction.Special1:
|
||||
keys |= 1 << specialColumns[0];
|
||||
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
|
||||
break;
|
||||
|
||||
case ManiaAction.Special2:
|
||||
keys |= 1 << specialColumns[1];
|
||||
keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
keys |= 1 << (action - ManiaAction.Key1);
|
||||
// the index in lazer, which doesn't include special keys.
|
||||
int nonSpecialKeyIndex = action - ManiaAction.Key1;
|
||||
|
||||
// the index inclusive of special keys.
|
||||
int overallIndex = 0;
|
||||
|
||||
// iterate to find the index including special keys.
|
||||
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
|
||||
{
|
||||
// skip over special columns.
|
||||
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
|
||||
continue;
|
||||
// found a non-special column to use.
|
||||
if (nonSpecialKeyIndex == 0)
|
||||
break;
|
||||
// found a non-special column but not ours.
|
||||
nonSpecialKeyIndex--;
|
||||
}
|
||||
|
||||
keys |= 1 << overallIndex;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the overall index (across all stages) for a specified special key.
|
||||
/// </summary>
|
||||
/// <param name="maniaBeatmap">The beatmap.</param>
|
||||
/// <param name="specialOffset">The special key offset (0 is S1).</param>
|
||||
/// <returns>The overall index for the special column.</returns>
|
||||
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
|
||||
{
|
||||
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
|
||||
{
|
||||
if (isColumnAtIndexSpecial(maniaBeatmap, i))
|
||||
{
|
||||
if (specialOffset == 0)
|
||||
return i;
|
||||
|
||||
specialOffset--;
|
||||
}
|
||||
}
|
||||
|
||||
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check whether the column at an overall index (across all stages) is a special column.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap.</param>
|
||||
/// <param name="index">The overall index to check.</param>
|
||||
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
|
||||
{
|
||||
foreach (var stage in beatmap.Stages)
|
||||
{
|
||||
if (index >= stage.Columns)
|
||||
{
|
||||
index -= stage.Columns;
|
||||
continue;
|
||||
}
|
||||
|
||||
return stage.IsSpecialColumn(index);
|
||||
}
|
||||
|
||||
throw new ArgumentException("Column index is too high.", nameof(index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
/// <summary>
|
||||
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
|
||||
/// Does nothing is content is already proxied.
|
||||
/// Does nothing if content is already proxied.
|
||||
/// </summary>
|
||||
protected void ProxyContent()
|
||||
{
|
||||
|
@ -15,15 +15,18 @@ namespace osu.Game.Tests.Editor
|
||||
{
|
||||
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.False);
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.True);
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
handler.RestoreState(-1);
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.False);
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -31,20 +34,20 @@ namespace osu.Game.Tests.Editor
|
||||
{
|
||||
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.False);
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
|
||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.True);
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
|
||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||
{
|
||||
Assert.That(handler.HasUndoState, Is.True);
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
handler.RestoreState(-1);
|
||||
}
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.False);
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -52,20 +55,20 @@ namespace osu.Game.Tests.Editor
|
||||
{
|
||||
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.False);
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
|
||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.True);
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
|
||||
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
|
||||
{
|
||||
Assert.That(handler.HasUndoState, Is.True);
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
handler.RestoreState(-1);
|
||||
}
|
||||
|
||||
Assert.That(handler.HasUndoState, Is.False);
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
346
osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs
Normal file
346
osu.Game.Tests/Gameplay/TestSceneHitObjectSamples.cs
Normal file
@ -0,0 +1,346 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Gameplay
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectSamples : PlayerTestScene
|
||||
{
|
||||
private readonly SkinInfo userSkinInfo = new SkinInfo();
|
||||
|
||||
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo(),
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Author = User.SYSTEM_USER
|
||||
}
|
||||
};
|
||||
|
||||
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
|
||||
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
public TestSceneHitObjectSamples()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
private SkinSourceDependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestDefaultSampleFromUserSkin()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal";
|
||||
|
||||
setupSkins(expected_sample, expected_sample);
|
||||
|
||||
createTestWithBeatmap("hitobject-skin-sample.osu");
|
||||
|
||||
assertUserLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the beatmap skin.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestDefaultSampleFromBeatmap()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal";
|
||||
|
||||
setupSkins(expected_sample, expected_sample);
|
||||
|
||||
createTestWithBeatmap("hitobject-beatmap-sample.osu");
|
||||
|
||||
assertBeatmapLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the user skin when the beatmap does not contain the sample.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestDefaultSampleFromUserSkinFallback()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal";
|
||||
|
||||
setupSkins(null, expected_sample);
|
||||
|
||||
createTestWithBeatmap("hitobject-beatmap-sample.osu");
|
||||
|
||||
assertUserLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
|
||||
/// normal-hitnormal2
|
||||
/// normal-hitnormal
|
||||
/// </summary>
|
||||
[TestCase("normal-hitnormal2")]
|
||||
[TestCase("normal-hitnormal")]
|
||||
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
|
||||
{
|
||||
setupSkins(expectedSample, expectedSample);
|
||||
|
||||
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
|
||||
|
||||
assertBeatmapLookup(expectedSample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
|
||||
/// normal-hitnormal2
|
||||
/// normal-hitnormal
|
||||
/// </summary>
|
||||
[TestCase("normal-hitnormal2")]
|
||||
[TestCase("normal-hitnormal")]
|
||||
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
|
||||
{
|
||||
setupSkins(string.Empty, expectedSample);
|
||||
|
||||
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
|
||||
|
||||
assertUserLookup(expectedSample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestFileSampleFromBeatmap()
|
||||
{
|
||||
const string expected_sample = "hit_1.wav";
|
||||
|
||||
setupSkins(expected_sample, expected_sample);
|
||||
|
||||
createTestWithBeatmap("file-beatmap-sample.osu");
|
||||
|
||||
assertBeatmapLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a default hitobject and control point causes <see cref="TestDefaultSampleFromUserSkin"/>.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestControlPointSampleFromSkin()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal";
|
||||
|
||||
setupSkins(expected_sample, expected_sample);
|
||||
|
||||
createTestWithBeatmap("controlpoint-skin-sample.osu");
|
||||
|
||||
assertUserLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a control point that provides a custom sample set of 1 causes <see cref="TestDefaultSampleFromBeatmap"/>.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestControlPointSampleFromBeatmap()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal";
|
||||
|
||||
setupSkins(expected_sample, expected_sample);
|
||||
|
||||
createTestWithBeatmap("controlpoint-beatmap-sample.osu");
|
||||
|
||||
assertBeatmapLookup(expected_sample);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a control point that provides a custom sample of 2 causes <see cref="TestDefaultCustomSampleFromBeatmap"/>.
|
||||
/// </summary>
|
||||
[TestCase("normal-hitnormal2")]
|
||||
[TestCase("normal-hitnormal")]
|
||||
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
|
||||
{
|
||||
setupSkins(sampleName, sampleName);
|
||||
|
||||
createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
|
||||
|
||||
assertBeatmapLookup(sampleName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that a hitobject's custom sample overrides the control point's.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitObjectCustomSampleOverride()
|
||||
{
|
||||
const string expected_sample = "normal-hitnormal3";
|
||||
|
||||
setupSkins(expected_sample, expected_sample);
|
||||
|
||||
createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
|
||||
|
||||
assertBeatmapLookup(expected_sample);
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
|
||||
|
||||
private IBeatmap currentTestBeatmap;
|
||||
|
||||
private void createTestWithBeatmap(string filename)
|
||||
{
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("clear performed lookups", () =>
|
||||
{
|
||||
userSkinResourceStore.PerformedLookups.Clear();
|
||||
beatmapSkinResourceStore.PerformedLookups.Clear();
|
||||
});
|
||||
|
||||
AddStep($"load {filename}", () =>
|
||||
{
|
||||
using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
|
||||
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void setupSkins(string beatmapFile, string userFile)
|
||||
{
|
||||
AddStep("setup skins", () =>
|
||||
{
|
||||
userSkinInfo.Files = new List<SkinFileInfo>
|
||||
{
|
||||
new SkinFileInfo
|
||||
{
|
||||
Filename = userFile,
|
||||
FileInfo = new IO.FileInfo { Hash = userFile }
|
||||
}
|
||||
};
|
||||
|
||||
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
|
||||
{
|
||||
new BeatmapSetFileInfo
|
||||
{
|
||||
Filename = beatmapFile,
|
||||
FileInfo = new IO.FileInfo { Hash = beatmapFile }
|
||||
}
|
||||
};
|
||||
|
||||
// Need to refresh the cached skin source to refresh the skin resource store.
|
||||
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
|
||||
});
|
||||
}
|
||||
|
||||
private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
|
||||
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
|
||||
|
||||
private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
|
||||
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
|
||||
|
||||
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
|
||||
{
|
||||
public ISkinSource SkinSource;
|
||||
|
||||
private readonly IReadOnlyDependencyContainer fallback;
|
||||
|
||||
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
|
||||
{
|
||||
this.fallback = fallback;
|
||||
}
|
||||
|
||||
public object Get(Type type)
|
||||
{
|
||||
if (type == typeof(ISkinSource))
|
||||
return SkinSource;
|
||||
|
||||
return fallback.Get(type);
|
||||
}
|
||||
|
||||
public object Get(Type type, CacheInfo info)
|
||||
{
|
||||
if (type == typeof(ISkinSource))
|
||||
return SkinSource;
|
||||
|
||||
return fallback.Get(type, info);
|
||||
}
|
||||
|
||||
public void Inject<T>(T instance) where T : class
|
||||
{
|
||||
// Never used directly
|
||||
}
|
||||
}
|
||||
|
||||
private class TestResourceStore : IResourceStore<byte[]>
|
||||
{
|
||||
public readonly List<string> PerformedLookups = new List<string>();
|
||||
|
||||
public byte[] Get(string name)
|
||||
{
|
||||
markLookup(name);
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
public Task<byte[]> GetAsync(string name)
|
||||
{
|
||||
markLookup(name);
|
||||
return Task.FromResult(Array.Empty<byte>());
|
||||
}
|
||||
|
||||
public Stream GetStream(string name)
|
||||
{
|
||||
markLookup(name);
|
||||
return new MemoryStream();
|
||||
}
|
||||
|
||||
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly BeatmapInfo skinBeatmapInfo;
|
||||
private readonly IResourceStore<byte[]> resourceStore;
|
||||
|
||||
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
|
||||
double length = 60000)
|
||||
: base(beatmap, storyboard, referenceClock, audio, length)
|
||||
{
|
||||
this.skinBeatmapInfo = skinBeatmapInfo;
|
||||
this.resourceStore = resourceStore;
|
||||
}
|
||||
|
||||
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
|
||||
}
|
||||
}
|
||||
}
|
117
osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs
Normal file
117
osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestDummyAPIRequestHandling : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestGenericRequestHandling()
|
||||
{
|
||||
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case CommentVoteRequest cRequest:
|
||||
cRequest.TriggerSuccess(new CommentBundle());
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
CommentVoteRequest request = null;
|
||||
CommentBundle response = null;
|
||||
|
||||
AddStep("fire request", () =>
|
||||
{
|
||||
response = null;
|
||||
request = new CommentVoteRequest(1, CommentVoteAction.Vote);
|
||||
request.Success += res => response = res;
|
||||
API.Queue(request);
|
||||
});
|
||||
|
||||
AddAssert("response event fired", () => response != null);
|
||||
|
||||
AddAssert("request has response", () => request.Result == response);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQueueRequestHandling()
|
||||
{
|
||||
registerHandler();
|
||||
|
||||
LeaveChannelRequest request;
|
||||
bool gotResponse = false;
|
||||
|
||||
AddStep("fire request", () =>
|
||||
{
|
||||
gotResponse = false;
|
||||
request = new LeaveChannelRequest(new Channel(), new User());
|
||||
request.Success += () => gotResponse = true;
|
||||
API.Queue(request);
|
||||
});
|
||||
|
||||
AddAssert("response event fired", () => gotResponse);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerformRequestHandling()
|
||||
{
|
||||
registerHandler();
|
||||
|
||||
LeaveChannelRequest request;
|
||||
bool gotResponse = false;
|
||||
|
||||
AddStep("fire request", () =>
|
||||
{
|
||||
gotResponse = false;
|
||||
request = new LeaveChannelRequest(new Channel(), new User());
|
||||
request.Success += () => gotResponse = true;
|
||||
API.Perform(request);
|
||||
});
|
||||
|
||||
AddAssert("response event fired", () => gotResponse);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerformAsyncRequestHandling()
|
||||
{
|
||||
registerHandler();
|
||||
|
||||
LeaveChannelRequest request;
|
||||
bool gotResponse = false;
|
||||
|
||||
AddStep("fire request", () =>
|
||||
{
|
||||
gotResponse = false;
|
||||
request = new LeaveChannelRequest(new Channel(), new User());
|
||||
request.Success += () => gotResponse = true;
|
||||
API.PerformAsync(request);
|
||||
});
|
||||
|
||||
AddAssert("response event fired", () => gotResponse);
|
||||
}
|
||||
|
||||
private void registerHandler()
|
||||
{
|
||||
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
switch (req)
|
||||
{
|
||||
case LeaveChannelRequest cRequest:
|
||||
cRequest.TriggerSuccess();
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
0,300,4,0,2,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,0,0:0:0:0:
|
@ -0,0 +1,7 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
0,300,4,0,1,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,0,0:0:0:0:
|
@ -0,0 +1,7 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
0,300,4,0,0,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,0,0:0:0:0:
|
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
|
||||
[HitObjects]
|
||||
255,193,2170,1,0,0:0:0:0:hit_1.wav
|
@ -0,0 +1,7 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
0,300,4,0,2,100,1,0
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,0,0:0:3:0:
|
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,0,0:0:2:0:
|
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,0,0:0:1:0:
|
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,0,0:0:0:0:
|
73
osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs
Normal file
73
osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs
Normal file
@ -0,0 +1,73 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneFailingLayer : OsuTestScene
|
||||
{
|
||||
private FailingLayer layer;
|
||||
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create layer", () =>
|
||||
{
|
||||
Child = layer = new FailingLayer();
|
||||
layer.BindHealthProcessor(new DrainingHealthProcessor(1));
|
||||
});
|
||||
|
||||
AddStep("enable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
|
||||
AddUntilStep("layer is visible", () => layer.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLayerFading()
|
||||
{
|
||||
AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
|
||||
{
|
||||
if (layer != null)
|
||||
layer.Current.Value = val;
|
||||
});
|
||||
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f);
|
||||
AddStep("set health to 1", () => layer.Current.Value = 1f);
|
||||
AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLayerDisabledViaConfig()
|
||||
{
|
||||
AddStep("disable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddUntilStep("layer is not visible", () => !layer.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLayerVisibilityWithAccumulatingProcessor()
|
||||
{
|
||||
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new AccumulatingHealthProcessor(1)));
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddUntilStep("layer is not visible", () => !layer.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLayerVisibilityWithDrainingProcessor()
|
||||
{
|
||||
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new DrainingHealthProcessor(1)));
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddWaitStep("wait for potential fade", 10);
|
||||
AddAssert("layer is still visible", () => layer.IsPresent);
|
||||
}
|
||||
}
|
||||
}
|
@ -54,6 +54,35 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
this.rulesets = rulesets;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRecommendedSelection()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
|
||||
|
||||
// check recommended was selected
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
waitForSelection(1, 3);
|
||||
|
||||
// change away from recommended
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
waitForSelection(1, 2);
|
||||
|
||||
// next set, check recommended
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
waitForSelection(2, 3);
|
||||
|
||||
// next set, check recommended
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
waitForSelection(3, 3);
|
||||
|
||||
// go back to first set and ensure user selection was retained
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
waitForSelection(1, 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
|
91
osu.Game.Tests/Visual/UserInterface/TestSceneOsuMenu.cs
Normal file
91
osu.Game.Tests/Visual/UserInterface/TestSceneOsuMenu.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOsuMenu : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OsuMenu),
|
||||
typeof(DrawableOsuMenuItem)
|
||||
};
|
||||
|
||||
private OsuMenu menu;
|
||||
private bool actionPerformed;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
actionPerformed = false;
|
||||
|
||||
Child = menu = new OsuMenu(Direction.Vertical, true)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Items = new[]
|
||||
{
|
||||
new OsuMenuItem("standard", MenuItemType.Standard, performAction),
|
||||
new OsuMenuItem("highlighted", MenuItemType.Highlighted, performAction),
|
||||
new OsuMenuItem("destructive", MenuItemType.Destructive, performAction),
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestClickEnabledMenuItem()
|
||||
{
|
||||
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("action performed", () => actionPerformed);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisableMenuItemsAndClick()
|
||||
{
|
||||
AddStep("disable menu items", () =>
|
||||
{
|
||||
foreach (var item in menu.Items)
|
||||
((OsuMenuItem)item).Action.Disabled = true;
|
||||
});
|
||||
|
||||
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("action not performed", () => !actionPerformed);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEnableMenuItemsAndClick()
|
||||
{
|
||||
AddStep("disable menu items", () =>
|
||||
{
|
||||
foreach (var item in menu.Items)
|
||||
((OsuMenuItem)item).Action.Disabled = true;
|
||||
});
|
||||
|
||||
AddStep("enable menu items", () =>
|
||||
{
|
||||
foreach (var item in menu.Items)
|
||||
((OsuMenuItem)item).Action.Disabled = false;
|
||||
});
|
||||
|
||||
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("action performed", () => actionPerformed);
|
||||
}
|
||||
|
||||
private void performAction() => actionPerformed = true;
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Formats
|
||||
@ -168,8 +169,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
var baseInfo = base.ApplyTo(hitSampleInfo);
|
||||
|
||||
if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1)
|
||||
baseInfo.Suffix = CustomSampleBank.ToString();
|
||||
if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy
|
||||
&& legacy.CustomSampleBank == 0)
|
||||
{
|
||||
legacy.CustomSampleBank = CustomSampleBank;
|
||||
}
|
||||
|
||||
return baseInfo;
|
||||
}
|
||||
|
@ -88,6 +88,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuSetting.ShowInterface, true);
|
||||
Set(OsuSetting.ShowProgressGraph, true);
|
||||
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
|
||||
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
|
||||
Set(OsuSetting.KeyOverlay, false);
|
||||
Set(OsuSetting.PositionalHitSounds, true);
|
||||
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
|
||||
@ -184,6 +185,7 @@ namespace osu.Game.Configuration
|
||||
ShowInterface,
|
||||
ShowProgressGraph,
|
||||
ShowHealthDisplayWhenCantFail,
|
||||
FadePlayfieldWhenHealthLow,
|
||||
MouseDisableButtons,
|
||||
MouseDisableWheel,
|
||||
AudioOffset,
|
||||
|
@ -42,6 +42,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
BackgroundColourHover = Color4Extensions.FromHex(@"172023");
|
||||
|
||||
updateTextColour();
|
||||
|
||||
Item.Action.BindDisabledChanged(_ => updateState(), true);
|
||||
}
|
||||
|
||||
private void updateTextColour()
|
||||
@ -65,17 +67,31 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover.Play();
|
||||
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
|
||||
updateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
Alpha = Item.Action.Disabled ? 0.2f : 1;
|
||||
|
||||
if (IsHovered && !Item.Action.Disabled)
|
||||
{
|
||||
sampleHover.Play();
|
||||
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
@ -16,20 +16,27 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
|
||||
|
||||
public T Result => ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject;
|
||||
public T Result { get; private set; }
|
||||
|
||||
protected APIRequest()
|
||||
{
|
||||
base.Success += onSuccess;
|
||||
base.Success += () => TriggerSuccess(((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject);
|
||||
}
|
||||
|
||||
private void onSuccess() => Success?.Invoke(Result);
|
||||
|
||||
/// <summary>
|
||||
/// Invoked on successful completion of an API request.
|
||||
/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
|
||||
/// </summary>
|
||||
public new event APISuccessHandler<T> Success;
|
||||
|
||||
internal void TriggerSuccess(T result)
|
||||
{
|
||||
if (Result != null)
|
||||
throw new InvalidOperationException("Attempted to trigger success more than once");
|
||||
|
||||
Result = result;
|
||||
Success?.Invoke(result);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -96,10 +103,15 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
if (cancelled) return;
|
||||
|
||||
Success?.Invoke();
|
||||
TriggerSuccess();
|
||||
});
|
||||
}
|
||||
|
||||
internal void TriggerSuccess()
|
||||
{
|
||||
Success?.Invoke();
|
||||
}
|
||||
|
||||
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
|
||||
|
||||
public void Fail(Exception e)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@ -30,6 +31,11 @@ namespace osu.Game.Online.API
|
||||
|
||||
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
|
||||
|
||||
/// <summary>
|
||||
/// Provide handling logic for an arbitrary API request.
|
||||
/// </summary>
|
||||
public Action<APIRequest> HandleRequest;
|
||||
|
||||
public APIState State
|
||||
{
|
||||
get => state;
|
||||
@ -55,11 +61,16 @@ namespace osu.Game.Online.API
|
||||
|
||||
public virtual void Queue(APIRequest request)
|
||||
{
|
||||
HandleRequest?.Invoke(request);
|
||||
}
|
||||
|
||||
public void Perform(APIRequest request) { }
|
||||
public void Perform(APIRequest request) => HandleRequest?.Invoke(request);
|
||||
|
||||
public Task PerformAsync(APIRequest request) => Task.CompletedTask;
|
||||
public Task PerformAsync(APIRequest request)
|
||||
{
|
||||
HandleRequest?.Invoke(request);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void Register(IOnlineComponent component)
|
||||
{
|
||||
|
@ -53,6 +53,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
Keywords = new[] { "hp", "bar" }
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Fade playfield to red when health is low",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Always show key overlay",
|
||||
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
|
||||
|
@ -409,22 +409,34 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
|
||||
}
|
||||
|
||||
private class LegacyHitSampleInfo : HitSampleInfo
|
||||
internal class LegacyHitSampleInfo : HitSampleInfo
|
||||
{
|
||||
private int customSampleBank;
|
||||
|
||||
public int CustomSampleBank
|
||||
{
|
||||
get => customSampleBank;
|
||||
set
|
||||
{
|
||||
if (value > 1)
|
||||
customSampleBank = value;
|
||||
|
||||
if (value >= 2)
|
||||
Suffix = value.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class FileHitSampleInfo : HitSampleInfo
|
||||
private class FileHitSampleInfo : LegacyHitSampleInfo
|
||||
{
|
||||
public string Filename;
|
||||
|
||||
public FileHitSampleInfo()
|
||||
{
|
||||
// Make sure that the LegacyBeatmapSkin does not fall back to the user skin.
|
||||
// Note that this does not change the lookup names, as they are overridden locally.
|
||||
CustomSampleBank = 1;
|
||||
}
|
||||
|
||||
public override IEnumerable<string> LookupNames => new[]
|
||||
{
|
||||
Filename,
|
||||
|
@ -107,6 +107,8 @@ namespace osu.Game.Screens.Edit
|
||||
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
|
||||
|
||||
EditorMenuBar menuBar;
|
||||
OsuMenuItem undoMenuItem;
|
||||
OsuMenuItem redoMenuItem;
|
||||
|
||||
var fileMenuItems = new List<MenuItem>
|
||||
{
|
||||
@ -155,8 +157,8 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
Items = new[]
|
||||
{
|
||||
new EditorMenuItem("Undo", MenuItemType.Standard, undo),
|
||||
new EditorMenuItem("Redo", MenuItemType.Standard, redo)
|
||||
undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, undo),
|
||||
redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, redo)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -214,6 +216,9 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
});
|
||||
|
||||
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||
|
||||
menuBar.Mode.ValueChanged += onModeChanged;
|
||||
|
||||
bottomBackground.Colour = colours.Gray2;
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
@ -15,8 +16,10 @@ namespace osu.Game.Screens.Edit
|
||||
/// </summary>
|
||||
public class EditorChangeHandler : IEditorChangeHandler
|
||||
{
|
||||
private readonly LegacyEditorBeatmapPatcher patcher;
|
||||
public readonly Bindable<bool> CanUndo = new Bindable<bool>();
|
||||
public readonly Bindable<bool> CanRedo = new Bindable<bool>();
|
||||
|
||||
private readonly LegacyEditorBeatmapPatcher patcher;
|
||||
private readonly List<byte[]> savedStates = new List<byte[]>();
|
||||
|
||||
private int currentState = -1;
|
||||
@ -45,8 +48,6 @@ namespace osu.Game.Screens.Edit
|
||||
SaveState();
|
||||
}
|
||||
|
||||
public bool HasUndoState => currentState > 0;
|
||||
|
||||
private void hitObjectAdded(HitObject obj) => SaveState();
|
||||
|
||||
private void hitObjectRemoved(HitObject obj) => SaveState();
|
||||
@ -90,6 +91,8 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
currentState = savedStates.Count - 1;
|
||||
|
||||
updateBindables();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -114,6 +117,14 @@ namespace osu.Game.Screens.Edit
|
||||
currentState = newState;
|
||||
|
||||
isRestoring = false;
|
||||
|
||||
updateBindables();
|
||||
}
|
||||
|
||||
private void updateBindables()
|
||||
{
|
||||
CanUndo.Value = savedStates.Count > 0 && currentState > 0;
|
||||
CanRedo.Value = currentState < savedStates.Count - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
117
osu.Game/Screens/Play/HUD/FailingLayer.cs
Normal file
117
osu.Game/Screens/Play/HUD/FailingLayer.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay layer on top of the playfield which fades to red when the current player health falls below a certain threshold defined by <see cref="LowHealthThreshold"/>.
|
||||
/// </summary>
|
||||
public class FailingLayer : HealthDisplay
|
||||
{
|
||||
private const float max_alpha = 0.4f;
|
||||
private const int fade_time = 400;
|
||||
private const float gradient_size = 0.3f;
|
||||
|
||||
/// <summary>
|
||||
/// The threshold under which the current player life should be considered low and the layer should start fading in.
|
||||
/// </summary>
|
||||
public double LowHealthThreshold = 0.20f;
|
||||
|
||||
private readonly Bindable<bool> enabled = new Bindable<bool>();
|
||||
private readonly Container boxes;
|
||||
|
||||
private Bindable<bool> configEnabled;
|
||||
private HealthProcessor healthProcessor;
|
||||
|
||||
public FailingLayer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
boxes = new Container
|
||||
{
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
|
||||
Height = gradient_size,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = gradient_size,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour color, OsuConfigManager config)
|
||||
{
|
||||
boxes.Colour = color.Red;
|
||||
|
||||
configEnabled = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow);
|
||||
enabled.BindValueChanged(e => this.FadeTo(e.NewValue ? 1 : 0, fade_time, Easing.OutQuint), true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
updateBindings();
|
||||
}
|
||||
|
||||
public override void BindHealthProcessor(HealthProcessor processor)
|
||||
{
|
||||
base.BindHealthProcessor(processor);
|
||||
|
||||
healthProcessor = processor;
|
||||
updateBindings();
|
||||
}
|
||||
|
||||
private void updateBindings()
|
||||
{
|
||||
if (LoadState < LoadState.Ready)
|
||||
return;
|
||||
|
||||
enabled.UnbindBindings();
|
||||
|
||||
// Don't display ever if the ruleset is not using a draining health display.
|
||||
if (healthProcessor is DrainingHealthProcessor)
|
||||
enabled.BindTo(configEnabled);
|
||||
else
|
||||
enabled.Value = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
double target = Math.Clamp(max_alpha * (1 - Current.Value / LowHealthThreshold), 0, max_alpha);
|
||||
|
||||
boxes.Alpha = (float)Interpolation.Lerp(boxes.Alpha, target, Clock.ElapsedFrameTime * 0.01f);
|
||||
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
@ -3,15 +3,29 @@
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// A container for components displaying the current player health.
|
||||
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
|
||||
/// </summary>
|
||||
public abstract class HealthDisplay : Container
|
||||
{
|
||||
public readonly BindableDouble Current = new BindableDouble
|
||||
public readonly BindableDouble Current = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
|
||||
/// </summary>
|
||||
public virtual void BindHealthProcessor(HealthProcessor processor)
|
||||
{
|
||||
Current.BindTo(processor.Health);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,7 @@ namespace osu.Game.Screens.Play
|
||||
public readonly HitErrorDisplay HitErrorDisplay;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
||||
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||
public readonly FailingLayer FailingLayer;
|
||||
|
||||
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
|
||||
|
||||
@ -75,6 +76,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FailingLayer = CreateFailingLayer(),
|
||||
visibilityContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -260,6 +262,8 @@ namespace osu.Game.Screens.Play
|
||||
Margin = new MarginPadding { Top = 20 }
|
||||
};
|
||||
|
||||
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer();
|
||||
|
||||
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
@ -304,7 +308,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual void BindHealthProcessor(HealthProcessor processor)
|
||||
{
|
||||
HealthDisplay?.Current.BindTo(processor.Health);
|
||||
HealthDisplay?.BindHealthProcessor(processor);
|
||||
FailingLayer?.BindHealthProcessor(processor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,6 +48,11 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
|
||||
|
||||
/// <summary>
|
||||
/// A function to optionally decide on a recommended difficulty from a beatmap set.
|
||||
/// </summary>
|
||||
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
|
||||
|
||||
private CarouselBeatmapSet selectedBeatmapSet;
|
||||
|
||||
/// <summary>
|
||||
@ -116,6 +121,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
|
||||
|
||||
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
|
||||
|
||||
private CarouselRoot root;
|
||||
|
||||
public BeatmapCarousel()
|
||||
@ -579,7 +585,10 @@ namespace osu.Game.Screens.Select
|
||||
b.Metadata = beatmapSet.Metadata;
|
||||
}
|
||||
|
||||
var set = new CarouselBeatmapSet(beatmapSet);
|
||||
var set = new CarouselBeatmapSet(beatmapSet)
|
||||
{
|
||||
GetRecommendedBeatmap = beatmaps => GetRecommendedBeatmap?.Invoke(beatmaps)
|
||||
};
|
||||
|
||||
foreach (var c in set.Beatmaps)
|
||||
{
|
||||
|
@ -16,6 +16,8 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
|
||||
|
||||
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
|
||||
@ -28,6 +30,17 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
|
||||
|
||||
protected override CarouselItem GetNextToSelect()
|
||||
{
|
||||
if (LastSelected == null)
|
||||
{
|
||||
if (GetRecommendedBeatmap?.Invoke(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.Beatmap)) is BeatmapInfo recommended)
|
||||
return Children.OfType<CarouselBeatmap>().First(b => b.Beatmap == recommended);
|
||||
}
|
||||
|
||||
return base.GetNextToSelect();
|
||||
}
|
||||
|
||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||
{
|
||||
if (!(other is CarouselBeatmapSet otherSet))
|
||||
|
@ -90,11 +90,15 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
PerformSelection();
|
||||
}
|
||||
|
||||
protected virtual CarouselItem GetNextToSelect()
|
||||
{
|
||||
return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
|
||||
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
|
||||
}
|
||||
|
||||
protected virtual void PerformSelection()
|
||||
{
|
||||
CarouselItem nextToSelect =
|
||||
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
|
||||
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
|
||||
CarouselItem nextToSelect = GetNextToSelect();
|
||||
|
||||
if (nextToSelect != null)
|
||||
nextToSelect.State.Value = CarouselItemState.Selected;
|
||||
|
@ -49,11 +49,12 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(SongSelect songSelect, BeatmapManager manager)
|
||||
private void load(BeatmapManager manager, SongSelect songSelect)
|
||||
{
|
||||
if (songSelect != null)
|
||||
{
|
||||
startRequested = b => songSelect.FinaliseSelection(b);
|
||||
if (songSelect.AllowEditing)
|
||||
editRequested = songSelect.Edit;
|
||||
}
|
||||
|
||||
@ -187,15 +188,19 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
{
|
||||
get
|
||||
{
|
||||
List<MenuItem> items = new List<MenuItem>
|
||||
{
|
||||
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
|
||||
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
|
||||
};
|
||||
List<MenuItem> items = new List<MenuItem>();
|
||||
|
||||
if (beatmap.OnlineBeatmapID.HasValue)
|
||||
items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
|
||||
if (startRequested != null)
|
||||
items.Add(new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested(beatmap)));
|
||||
|
||||
if (editRequested != null)
|
||||
items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested(beatmap)));
|
||||
|
||||
if (hideRequested != null)
|
||||
items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested(beatmap)));
|
||||
|
||||
if (beatmap.OnlineBeatmapID.HasValue && beatmapOverlay != null)
|
||||
items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
|
@ -46,6 +46,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
|
||||
{
|
||||
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
|
||||
|
||||
if (beatmapOverlay != null)
|
||||
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
|
||||
|
||||
@ -131,13 +132,14 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
if (Item.State.Value == CarouselItemState.NotSelected)
|
||||
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
|
||||
|
||||
if (beatmapSet.OnlineBeatmapSetID != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails?.Invoke(beatmapSet.OnlineBeatmapSetID.Value)));
|
||||
if (beatmapSet.OnlineBeatmapSetID != null && viewDetails != null)
|
||||
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineBeatmapSetID.Value)));
|
||||
|
||||
if (beatmapSet.Beatmaps.Any(b => b.Hidden))
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet)));
|
||||
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet)));
|
||||
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new BeatmapDeleteDialog(beatmapSet))));
|
||||
if (dialogOverlay != null)
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
|
92
osu.Game/Screens/Select/DifficultyRecommender.cs
Normal file
92
osu.Game/Screens/Select/DifficultyRecommender.cs
Normal file
@ -0,0 +1,92 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class DifficultyRecommender : Component, IOnlineComponent
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
api.Register(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the recommended difficulty from a selection of available difficulties for the current local user.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This requires the user to be online for now.
|
||||
/// </remarks>
|
||||
/// <param name="beatmaps">A collection of beatmaps to select a difficulty from.</param>
|
||||
/// <returns>The recommended difficulty, or null if a recommendation could not be provided.</returns>
|
||||
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
|
||||
{
|
||||
if (recommendedStarDifficulty.TryGetValue(ruleset.Value, out var stars))
|
||||
{
|
||||
return beatmaps.OrderBy(b =>
|
||||
{
|
||||
var difference = b.StarDifficulty - stars;
|
||||
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
|
||||
}).FirstOrDefault();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private void calculateRecommendedDifficulties()
|
||||
{
|
||||
rulesets.AvailableRulesets.ForEach(rulesetInfo =>
|
||||
{
|
||||
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
|
||||
|
||||
req.Success += result =>
|
||||
{
|
||||
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
|
||||
recommendedStarDifficulty[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
|
||||
};
|
||||
|
||||
api.Queue(req);
|
||||
});
|
||||
}
|
||||
|
||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Online:
|
||||
calculateRecommendedDifficulties();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
api.Unregister(this);
|
||||
}
|
||||
}
|
||||
}
|
@ -34,7 +34,6 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -71,9 +70,6 @@ namespace osu.Game.Screens.Select
|
||||
/// </summary>
|
||||
public virtual bool AllowEditing => true;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private NotificationOverlay notificationOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
|
||||
|
||||
@ -81,6 +77,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected BeatmapCarousel Carousel { get; private set; }
|
||||
|
||||
private DifficultyRecommender recommender;
|
||||
|
||||
private BeatmapInfoWedge beatmapInfoWedge;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
@ -109,6 +107,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
recommender = new DifficultyRecommender(),
|
||||
new ResetScrollContainer(() => Carousel.ScrollToSelected())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
@ -156,6 +155,7 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
SelectionChanged = updateSelectedBeatmap,
|
||||
BeatmapSetsChanged = carouselBeatmapsLoaded,
|
||||
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -325,10 +325,7 @@ namespace osu.Game.Screens.Select
|
||||
public void Edit(BeatmapInfo beatmap = null)
|
||||
{
|
||||
if (!AllowEditing)
|
||||
{
|
||||
notificationOverlay?.Post(new SimpleNotification { Text = "Editing is not available from the current mode." });
|
||||
return;
|
||||
}
|
||||
throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled");
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
|
||||
this.Push(new Editor());
|
||||
|
@ -2,9 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -33,6 +36,17 @@ namespace osu.Game.Skinning
|
||||
return base.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
|
||||
{
|
||||
// When no custom sample bank is provided, always fall-back to the default samples.
|
||||
return null;
|
||||
}
|
||||
|
||||
return base.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
|
||||
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -18,8 +19,9 @@ namespace osu.Game.Tests.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap.</param>
|
||||
/// <param name="storyboard">An optional storyboard.</param>
|
||||
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
: base(beatmap.BeatmapInfo, null)
|
||||
/// <param name="audioManager">The <see cref="AudioManager"/>.</param>
|
||||
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null)
|
||||
: base(beatmap.BeatmapInfo, audioManager)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.storyboard = storyboard;
|
||||
|
@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual
|
||||
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
|
||||
/// <param name="length">The length of the returned virtual track.</param>
|
||||
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
|
||||
: base(beatmap, storyboard)
|
||||
: base(beatmap, storyboard, audio)
|
||||
{
|
||||
if (referenceClock != null)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user