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Merge branch 'master' into timing-equivalence

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Dan Balasescu 2020-04-17 17:12:38 +09:00 committed by GitHub
commit 4e22e569f5
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39 changed files with 1238 additions and 78 deletions

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Replays;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class ManiaLegacyReplayTest
{
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
[TestCase(ManiaAction.Key1)]
[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
[TestCase(ManiaAction.Special1)]
[TestCase(ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
[TestCase(ManiaAction.Key8)]
public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
{
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
beatmap.Stages.Add(new StageDefinition { Columns = 5 });
var frame = new ManiaReplayFrame(0, actions);
var legacyFrame = frame.ToLegacy(beatmap);
var decodedFrame = new ManiaReplayFrame();
decodedFrame.FromLegacy(legacyFrame, beatmap);
Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
}
}
}

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@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps;
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
while (activeColumns > 0) while (activeColumns > 0)
{ {
var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter); bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
if ((activeColumns & 1) > 0) if ((activeColumns & 1) > 0)
Actions.Add(isSpecial ? specialAction : normalAction); Actions.Add(isSpecial ? specialAction : normalAction);
@ -58,33 +58,87 @@ namespace osu.Game.Rulesets.Mania.Replays
int keys = 0; int keys = 0;
var specialColumns = new List<int>();
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
specialColumns.Add(i);
}
foreach (var action in Actions) foreach (var action in Actions)
{ {
switch (action) switch (action)
{ {
case ManiaAction.Special1: case ManiaAction.Special1:
keys |= 1 << specialColumns[0]; keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
break; break;
case ManiaAction.Special2: case ManiaAction.Special2:
keys |= 1 << specialColumns[1]; keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
break; break;
default: default:
keys |= 1 << (action - ManiaAction.Key1); // the index in lazer, which doesn't include special keys.
int nonSpecialKeyIndex = action - ManiaAction.Key1;
// the index inclusive of special keys.
int overallIndex = 0;
// iterate to find the index including special keys.
for (; overallIndex < maniaBeatmap.TotalColumns; overallIndex++)
{
// skip over special columns.
if (isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
continue;
// found a non-special column to use.
if (nonSpecialKeyIndex == 0)
break;
// found a non-special column but not ours.
nonSpecialKeyIndex--;
}
keys |= 1 << overallIndex;
break; break;
} }
} }
return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None); return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
} }
/// <summary>
/// Find the overall index (across all stages) for a specified special key.
/// </summary>
/// <param name="maniaBeatmap">The beatmap.</param>
/// <param name="specialOffset">The special key offset (0 is S1).</param>
/// <returns>The overall index for the special column.</returns>
private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
{
for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
{
if (isColumnAtIndexSpecial(maniaBeatmap, i))
{
if (specialOffset == 0)
return i;
specialOffset--;
}
}
throw new ArgumentException("Special key index is too high.", nameof(specialOffset));
}
/// <summary>
/// Check whether the column at an overall index (across all stages) is a special column.
/// </summary>
/// <param name="beatmap">The beatmap.</param>
/// <param name="index">The overall index to check.</param>
private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
{
foreach (var stage in beatmap.Stages)
{
if (index >= stage.Columns)
{
index -= stage.Columns;
continue;
}
return stage.IsSpecialColumn(index);
}
throw new ArgumentException("Column index is too high.", nameof(index));
}
} }
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary> /// <summary>
/// Moves <see cref="Content"/> to a layer proxied above the playfield. /// Moves <see cref="Content"/> to a layer proxied above the playfield.
/// Does nothing is content is already proxied. /// Does nothing if content is already proxied.
/// </summary> /// </summary>
protected void ProxyContent() protected void ProxyContent()
{ {

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@ -15,15 +15,18 @@ namespace osu.Game.Tests.Editor
{ {
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap())); var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.False);
handler.SaveState(); handler.SaveState();
Assert.That(handler.HasUndoState, Is.True); Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
handler.RestoreState(-1); handler.RestoreState(-1);
Assert.That(handler.HasUndoState, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
} }
[Test] [Test]
@ -31,20 +34,20 @@ namespace osu.Game.Tests.Editor
{ {
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap())); var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
handler.SaveState(); handler.SaveState();
Assert.That(handler.HasUndoState, Is.True); Assert.That(handler.CanUndo.Value, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{ {
Assert.That(handler.HasUndoState, Is.True); Assert.That(handler.CanUndo.Value, Is.True);
handler.RestoreState(-1); handler.RestoreState(-1);
} }
Assert.That(handler.HasUndoState, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
} }
[Test] [Test]
@ -52,20 +55,20 @@ namespace osu.Game.Tests.Editor
{ {
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap())); var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++) for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
handler.SaveState(); handler.SaveState();
Assert.That(handler.HasUndoState, Is.True); Assert.That(handler.CanUndo.Value, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{ {
Assert.That(handler.HasUndoState, Is.True); Assert.That(handler.CanUndo.Value, Is.True);
handler.RestoreState(-1); handler.RestoreState(-1);
} }
Assert.That(handler.HasUndoState, Is.False); Assert.That(handler.CanUndo.Value, Is.False);
} }
} }
} }

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneHitObjectSamples : PlayerTestScene
{
private readonly SkinInfo userSkinInfo = new SkinInfo();
private readonly BeatmapInfo beatmapInfo = new BeatmapInfo
{
BeatmapSet = new BeatmapSetInfo(),
Metadata = new BeatmapMetadata
{
Author = User.SYSTEM_USER
}
};
private readonly TestResourceStore userSkinResourceStore = new TestResourceStore();
private readonly TestResourceStore beatmapSkinResourceStore = new TestResourceStore();
protected override bool HasCustomSteps => true;
public TestSceneHitObjectSamples()
: base(new OsuRuleset())
{
}
private SkinSourceDependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> new DependencyContainer(dependencies = new SkinSourceDependencyContainer(base.CreateChildDependencies(parent)));
/// <summary>
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
/// </summary>
[Test]
public void TestDefaultSampleFromUserSkin()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-skin-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the beatmap skin.
/// </summary>
[Test]
public void TestDefaultSampleFromBeatmap()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample set of 1 retrieves samples from the user skin when the beatmap does not contain the sample.
/// </summary>
[Test]
public void TestDefaultSampleFromUserSkinFallback()
{
const string expected_sample = "normal-hitnormal";
setupSkins(null, expected_sample);
createTestWithBeatmap("hitobject-beatmap-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
/// normal-hitnormal2
/// normal-hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
setupSkins(expectedSample, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertBeatmapLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
/// normal-hitnormal2
/// normal-hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
setupSkins(string.Empty, expectedSample);
createTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
assertUserLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
/// </summary>
[Test]
public void TestFileSampleFromBeatmap()
{
const string expected_sample = "hit_1.wav";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("file-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a default hitobject and control point causes <see cref="TestDefaultSampleFromUserSkin"/>.
/// </summary>
[Test]
public void TestControlPointSampleFromSkin()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-skin-sample.osu");
assertUserLookup(expected_sample);
}
/// <summary>
/// Tests that a control point that provides a custom sample set of 1 causes <see cref="TestDefaultSampleFromBeatmap"/>.
/// </summary>
[Test]
public void TestControlPointSampleFromBeatmap()
{
const string expected_sample = "normal-hitnormal";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("controlpoint-beatmap-sample.osu");
assertBeatmapLookup(expected_sample);
}
/// <summary>
/// Tests that a control point that provides a custom sample of 2 causes <see cref="TestDefaultCustomSampleFromBeatmap"/>.
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{
setupSkins(sampleName, sampleName);
createTestWithBeatmap("controlpoint-beatmap-custom-sample.osu");
assertBeatmapLookup(sampleName);
}
/// <summary>
/// Tests that a hitobject's custom sample overrides the control point's.
/// </summary>
[Test]
public void TestHitObjectCustomSampleOverride()
{
const string expected_sample = "normal-hitnormal3";
setupSkins(expected_sample, expected_sample);
createTestWithBeatmap("hitobject-beatmap-custom-sample-override.osu");
assertBeatmapLookup(expected_sample);
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
private IBeatmap currentTestBeatmap;
private void createTestWithBeatmap(string filename)
{
CreateTest(() =>
{
AddStep("clear performed lookups", () =>
{
userSkinResourceStore.PerformedLookups.Clear();
beatmapSkinResourceStore.PerformedLookups.Clear();
});
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(TestResources.OpenResource($"SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
});
});
}
private void setupSkins(string beatmapFile, string userFile)
{
AddStep("setup skins", () =>
{
userSkinInfo.Files = new List<SkinFileInfo>
{
new SkinFileInfo
{
Filename = userFile,
FileInfo = new IO.FileInfo { Hash = userFile }
}
};
beatmapInfo.BeatmapSet.Files = new List<BeatmapSetFileInfo>
{
new BeatmapSetFileInfo
{
Filename = beatmapFile,
FileInfo = new IO.FileInfo { Hash = beatmapFile }
}
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
});
}
private void assertBeatmapLookup(string name) => AddAssert($"\"{name}\" looked up from beatmap skin",
() => !userSkinResourceStore.PerformedLookups.Contains(name) && beatmapSkinResourceStore.PerformedLookups.Contains(name));
private void assertUserLookup(string name) => AddAssert($"\"{name}\" looked up from user skin",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && userSkinResourceStore.PerformedLookups.Contains(name));
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
private readonly IReadOnlyDependencyContainer fallback;
public SkinSourceDependencyContainer(IReadOnlyDependencyContainer fallback)
{
this.fallback = fallback;
}
public object Get(Type type)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type);
}
public object Get(Type type, CacheInfo info)
{
if (type == typeof(ISkinSource))
return SkinSource;
return fallback.Get(type, info);
}
public void Inject<T>(T instance) where T : class
{
// Never used directly
}
}
private class TestResourceStore : IResourceStore<byte[]>
{
public readonly List<string> PerformedLookups = new List<string>();
public byte[] Get(string name)
{
markLookup(name);
return Array.Empty<byte>();
}
public Task<byte[]> GetAsync(string name)
{
markLookup(name);
return Task.FromResult(Array.Empty<byte>());
}
public Stream GetStream(string name)
{
markLookup(name);
return new MemoryStream();
}
private void markLookup(string name) => PerformedLookups.Add(name.Substring(name.LastIndexOf(Path.DirectorySeparatorChar) + 1));
public IEnumerable<string> GetAvailableResources() => Enumerable.Empty<string>();
public void Dispose()
{
}
}
private class TestWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio,
double length = 60000)
: base(beatmap, storyboard, referenceClock, audio, length)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
}
}
}

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@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Online
{
[HeadlessTest]
public class TestDummyAPIRequestHandling : OsuTestScene
{
[Test]
public void TestGenericRequestHandling()
{
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case CommentVoteRequest cRequest:
cRequest.TriggerSuccess(new CommentBundle());
break;
}
});
CommentVoteRequest request = null;
CommentBundle response = null;
AddStep("fire request", () =>
{
response = null;
request = new CommentVoteRequest(1, CommentVoteAction.Vote);
request.Success += res => response = res;
API.Queue(request);
});
AddAssert("response event fired", () => response != null);
AddAssert("request has response", () => request.Result == response);
}
[Test]
public void TestQueueRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.Queue(request);
});
AddAssert("response event fired", () => gotResponse);
}
[Test]
public void TestPerformRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.Perform(request);
});
AddAssert("response event fired", () => gotResponse);
}
[Test]
public void TestPerformAsyncRequestHandling()
{
registerHandler();
LeaveChannelRequest request;
bool gotResponse = false;
AddStep("fire request", () =>
{
gotResponse = false;
request = new LeaveChannelRequest(new Channel(), new User());
request.Success += () => gotResponse = true;
API.PerformAsync(request);
});
AddAssert("response event fired", () => gotResponse);
}
private void registerHandler()
{
AddStep("register request handling", () => ((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case LeaveChannelRequest cRequest:
cRequest.TriggerSuccess();
break;
}
});
}
}
}

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,1,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,0,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
255,193,2170,1,0,0:0:0:0:hit_1.wav

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@ -0,0 +1,7 @@
osu file format v14
[TimingPoints]
0,300,4,0,2,100,1,0
[HitObjects]
444,320,1000,5,0,0:0:3:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:2:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:1:0:

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@ -0,0 +1,4 @@
osu file format v14
[HitObjects]
444,320,1000,5,0,0:0:0:0:

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@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailingLayer : OsuTestScene
{
private FailingLayer layer;
[Resolved]
private OsuConfigManager config { get; set; }
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create layer", () =>
{
Child = layer = new FailingLayer();
layer.BindHealthProcessor(new DrainingHealthProcessor(1));
});
AddStep("enable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, true));
AddUntilStep("layer is visible", () => layer.IsPresent);
}
[Test]
public void TestLayerFading()
{
AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
{
if (layer != null)
layer.Current.Value = val;
});
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f);
AddStep("set health to 1", () => layer.Current.Value = 1f);
AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent);
}
[Test]
public void TestLayerDisabledViaConfig()
{
AddStep("disable layer", () => config.Set(OsuSetting.FadePlayfieldWhenHealthLow, false));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent);
}
[Test]
public void TestLayerVisibilityWithAccumulatingProcessor()
{
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new AccumulatingHealthProcessor(1)));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddUntilStep("layer is not visible", () => !layer.IsPresent);
}
[Test]
public void TestLayerVisibilityWithDrainingProcessor()
{
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new DrainingHealthProcessor(1)));
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
AddWaitStep("wait for potential fade", 10);
AddAssert("layer is still visible", () => layer.IsPresent);
}
}
}

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@ -54,6 +54,35 @@ namespace osu.Game.Tests.Visual.SongSelect
this.rulesets = rulesets; this.rulesets = rulesets;
} }
[Test]
public void TestRecommendedSelection()
{
loadBeatmaps();
AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
// check recommended was selected
advanceSelection(direction: 1, diff: false);
waitForSelection(1, 3);
// change away from recommended
advanceSelection(direction: -1, diff: true);
waitForSelection(1, 2);
// next set, check recommended
advanceSelection(direction: 1, diff: false);
waitForSelection(2, 3);
// next set, check recommended
advanceSelection(direction: 1, diff: false);
waitForSelection(3, 3);
// go back to first set and ensure user selection was retained
advanceSelection(direction: -1, diff: false);
advanceSelection(direction: -1, diff: false);
waitForSelection(1, 2);
}
/// <summary> /// <summary>
/// Test keyboard traversal /// Test keyboard traversal
/// </summary> /// </summary>

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuMenu : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuMenu),
typeof(DrawableOsuMenuItem)
};
private OsuMenu menu;
private bool actionPerformed;
[SetUp]
public void Setup() => Schedule(() =>
{
actionPerformed = false;
Child = menu = new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new OsuMenuItem("standard", MenuItemType.Standard, performAction),
new OsuMenuItem("highlighted", MenuItemType.Highlighted, performAction),
new OsuMenuItem("destructive", MenuItemType.Destructive, performAction),
}
};
});
[Test]
public void TestClickEnabledMenuItem()
{
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action performed", () => actionPerformed);
}
[Test]
public void TestDisableMenuItemsAndClick()
{
AddStep("disable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = true;
});
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action not performed", () => !actionPerformed);
}
[Test]
public void TestEnableMenuItemsAndClick()
{
AddStep("disable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = true;
});
AddStep("enable menu items", () =>
{
foreach (var item in menu.Items)
((OsuMenuItem)item).Action.Disabled = false;
});
AddStep("move to first menu item", () => InputManager.MoveMouseTo(menu.ChildrenOfType<DrawableOsuMenuItem>().First()));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("action performed", () => actionPerformed);
}
private void performAction() => actionPerformed = true;
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Logging;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Objects.Legacy;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Beatmaps.Formats namespace osu.Game.Beatmaps.Formats
@ -168,8 +169,11 @@ namespace osu.Game.Beatmaps.Formats
{ {
var baseInfo = base.ApplyTo(hitSampleInfo); var baseInfo = base.ApplyTo(hitSampleInfo);
if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1) if (baseInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy
baseInfo.Suffix = CustomSampleBank.ToString(); && legacy.CustomSampleBank == 0)
{
legacy.CustomSampleBank = CustomSampleBank;
}
return baseInfo; return baseInfo;
} }

View File

@ -88,6 +88,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowInterface, true); Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowProgressGraph, true); Set(OsuSetting.ShowProgressGraph, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true); Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.FadePlayfieldWhenHealthLow, true);
Set(OsuSetting.KeyOverlay, false); Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.PositionalHitSounds, true); Set(OsuSetting.PositionalHitSounds, true);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth); Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
@ -184,6 +185,7 @@ namespace osu.Game.Configuration
ShowInterface, ShowInterface,
ShowProgressGraph, ShowProgressGraph,
ShowHealthDisplayWhenCantFail, ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow,
MouseDisableButtons, MouseDisableButtons,
MouseDisableWheel, MouseDisableWheel,
AudioOffset, AudioOffset,

View File

@ -42,6 +42,8 @@ namespace osu.Game.Graphics.UserInterface
BackgroundColourHover = Color4Extensions.FromHex(@"172023"); BackgroundColourHover = Color4Extensions.FromHex(@"172023");
updateTextColour(); updateTextColour();
Item.Action.BindDisabledChanged(_ => updateState(), true);
} }
private void updateTextColour() private void updateTextColour()
@ -65,17 +67,31 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)
{ {
sampleHover.Play(); updateState();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(e); return base.OnHover(e);
} }
protected override void OnHoverLost(HoverLostEvent e) protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private void updateState()
{
Alpha = Item.Action.Disabled ? 0.2f : 1;
if (IsHovered && !Item.Action.Disabled)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
}
else
{ {
text.BoldText.FadeOut(transition_length, Easing.OutQuint); text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint); text.NormalText.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(e); }
} }
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)

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@ -16,20 +16,27 @@ namespace osu.Game.Online.API
{ {
protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri); protected override WebRequest CreateWebRequest() => new OsuJsonWebRequest<T>(Uri);
public T Result => ((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject; public T Result { get; private set; }
protected APIRequest() protected APIRequest()
{ {
base.Success += onSuccess; base.Success += () => TriggerSuccess(((OsuJsonWebRequest<T>)WebRequest)?.ResponseObject);
} }
private void onSuccess() => Success?.Invoke(Result);
/// <summary> /// <summary>
/// Invoked on successful completion of an API request. /// Invoked on successful completion of an API request.
/// This will be scheduled to the API's internal scheduler (run on update thread automatically). /// This will be scheduled to the API's internal scheduler (run on update thread automatically).
/// </summary> /// </summary>
public new event APISuccessHandler<T> Success; public new event APISuccessHandler<T> Success;
internal void TriggerSuccess(T result)
{
if (Result != null)
throw new InvalidOperationException("Attempted to trigger success more than once");
Result = result;
Success?.Invoke(result);
}
} }
/// <summary> /// <summary>
@ -96,10 +103,15 @@ namespace osu.Game.Online.API
{ {
if (cancelled) return; if (cancelled) return;
Success?.Invoke(); TriggerSuccess();
}); });
} }
internal void TriggerSuccess()
{
Success?.Invoke();
}
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled")); public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
public void Fail(Exception e) public void Fail(Exception e)

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -30,6 +31,11 @@ namespace osu.Game.Online.API
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>(); private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
/// <summary>
/// Provide handling logic for an arbitrary API request.
/// </summary>
public Action<APIRequest> HandleRequest;
public APIState State public APIState State
{ {
get => state; get => state;
@ -55,11 +61,16 @@ namespace osu.Game.Online.API
public virtual void Queue(APIRequest request) public virtual void Queue(APIRequest request)
{ {
HandleRequest?.Invoke(request);
} }
public void Perform(APIRequest request) { } public void Perform(APIRequest request) => HandleRequest?.Invoke(request);
public Task PerformAsync(APIRequest request) => Task.CompletedTask; public Task PerformAsync(APIRequest request)
{
HandleRequest?.Invoke(request);
return Task.CompletedTask;
}
public void Register(IOnlineComponent component) public void Register(IOnlineComponent component)
{ {

View File

@ -53,6 +53,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Keywords = new[] { "hp", "bar" } Keywords = new[] { "hp", "bar" }
}, },
new SettingsCheckbox new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
{ {
LabelText = "Always show key overlay", LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay) Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)

View File

@ -409,22 +409,34 @@ namespace osu.Game.Rulesets.Objects.Legacy
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone(); public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
} }
private class LegacyHitSampleInfo : HitSampleInfo internal class LegacyHitSampleInfo : HitSampleInfo
{ {
private int customSampleBank;
public int CustomSampleBank public int CustomSampleBank
{ {
get => customSampleBank;
set set
{ {
if (value > 1) customSampleBank = value;
if (value >= 2)
Suffix = value.ToString(); Suffix = value.ToString();
} }
} }
} }
private class FileHitSampleInfo : HitSampleInfo private class FileHitSampleInfo : LegacyHitSampleInfo
{ {
public string Filename; public string Filename;
public FileHitSampleInfo()
{
// Make sure that the LegacyBeatmapSkin does not fall back to the user skin.
// Note that this does not change the lookup names, as they are overridden locally.
CustomSampleBank = 1;
}
public override IEnumerable<string> LookupNames => new[] public override IEnumerable<string> LookupNames => new[]
{ {
Filename, Filename,

View File

@ -107,6 +107,8 @@ namespace osu.Game.Screens.Edit
dependencies.CacheAs<IEditorChangeHandler>(changeHandler); dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
EditorMenuBar menuBar; EditorMenuBar menuBar;
OsuMenuItem undoMenuItem;
OsuMenuItem redoMenuItem;
var fileMenuItems = new List<MenuItem> var fileMenuItems = new List<MenuItem>
{ {
@ -155,8 +157,8 @@ namespace osu.Game.Screens.Edit
{ {
Items = new[] Items = new[]
{ {
new EditorMenuItem("Undo", MenuItemType.Standard, undo), undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, undo),
new EditorMenuItem("Redo", MenuItemType.Standard, redo) redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, redo)
} }
} }
} }
@ -214,6 +216,9 @@ namespace osu.Game.Screens.Edit
} }
}); });
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
menuBar.Mode.ValueChanged += onModeChanged; menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2; bottomBackground.Colour = colours.Gray2;

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -15,8 +16,10 @@ namespace osu.Game.Screens.Edit
/// </summary> /// </summary>
public class EditorChangeHandler : IEditorChangeHandler public class EditorChangeHandler : IEditorChangeHandler
{ {
private readonly LegacyEditorBeatmapPatcher patcher; public readonly Bindable<bool> CanUndo = new Bindable<bool>();
public readonly Bindable<bool> CanRedo = new Bindable<bool>();
private readonly LegacyEditorBeatmapPatcher patcher;
private readonly List<byte[]> savedStates = new List<byte[]>(); private readonly List<byte[]> savedStates = new List<byte[]>();
private int currentState = -1; private int currentState = -1;
@ -45,8 +48,6 @@ namespace osu.Game.Screens.Edit
SaveState(); SaveState();
} }
public bool HasUndoState => currentState > 0;
private void hitObjectAdded(HitObject obj) => SaveState(); private void hitObjectAdded(HitObject obj) => SaveState();
private void hitObjectRemoved(HitObject obj) => SaveState(); private void hitObjectRemoved(HitObject obj) => SaveState();
@ -90,6 +91,8 @@ namespace osu.Game.Screens.Edit
} }
currentState = savedStates.Count - 1; currentState = savedStates.Count - 1;
updateBindables();
} }
/// <summary> /// <summary>
@ -114,6 +117,14 @@ namespace osu.Game.Screens.Edit
currentState = newState; currentState = newState;
isRestoring = false; isRestoring = false;
updateBindables();
}
private void updateBindables()
{
CanUndo.Value = savedStates.Count > 0 && currentState > 0;
CanRedo.Value = currentState < savedStates.Count - 1;
} }
} }
} }

View File

@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An overlay layer on top of the playfield which fades to red when the current player health falls below a certain threshold defined by <see cref="LowHealthThreshold"/>.
/// </summary>
public class FailingLayer : HealthDisplay
{
private const float max_alpha = 0.4f;
private const int fade_time = 400;
private const float gradient_size = 0.3f;
/// <summary>
/// The threshold under which the current player life should be considered low and the layer should start fading in.
/// </summary>
public double LowHealthThreshold = 0.20f;
private readonly Bindable<bool> enabled = new Bindable<bool>();
private readonly Container boxes;
private Bindable<bool> configEnabled;
private HealthProcessor healthProcessor;
public FailingLayer()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
boxes = new Container
{
Alpha = 0,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
Height = gradient_size,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Height = gradient_size,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
}
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour color, OsuConfigManager config)
{
boxes.Colour = color.Red;
configEnabled = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow);
enabled.BindValueChanged(e => this.FadeTo(e.NewValue ? 1 : 0, fade_time, Easing.OutQuint), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateBindings();
}
public override void BindHealthProcessor(HealthProcessor processor)
{
base.BindHealthProcessor(processor);
healthProcessor = processor;
updateBindings();
}
private void updateBindings()
{
if (LoadState < LoadState.Ready)
return;
enabled.UnbindBindings();
// Don't display ever if the ruleset is not using a draining health display.
if (healthProcessor is DrainingHealthProcessor)
enabled.BindTo(configEnabled);
else
enabled.Value = false;
}
protected override void Update()
{
double target = Math.Clamp(max_alpha * (1 - Current.Value / LowHealthThreshold), 0, max_alpha);
boxes.Alpha = (float)Interpolation.Lerp(boxes.Alpha, target, Clock.ElapsedFrameTime * 0.01f);
base.Update();
}
}
}

View File

@ -3,15 +3,29 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {
/// <summary>
/// A container for components displaying the current player health.
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
/// </summary>
public abstract class HealthDisplay : Container public abstract class HealthDisplay : Container
{ {
public readonly BindableDouble Current = new BindableDouble public readonly BindableDouble Current = new BindableDouble(1)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1 MaxValue = 1
}; };
/// <summary>
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
/// </summary>
public virtual void BindHealthProcessor(HealthProcessor processor)
{
Current.BindTo(processor.Health);
}
} }
} }

View File

@ -37,6 +37,7 @@ namespace osu.Game.Screens.Play
public readonly HitErrorDisplay HitErrorDisplay; public readonly HitErrorDisplay HitErrorDisplay;
public readonly HoldForMenuButton HoldToQuit; public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay; public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
public readonly FailingLayer FailingLayer;
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true); public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
@ -75,6 +76,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[] Children = new Drawable[]
{ {
FailingLayer = CreateFailingLayer(),
visibilityContainer = new Container visibilityContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -260,6 +262,8 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20 } Margin = new MarginPadding { Top = 20 }
}; };
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer();
protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay protected virtual KeyCounterDisplay CreateKeyCounter() => new KeyCounterDisplay
{ {
Anchor = Anchor.BottomRight, Anchor = Anchor.BottomRight,
@ -304,7 +308,8 @@ namespace osu.Game.Screens.Play
protected virtual void BindHealthProcessor(HealthProcessor processor) protected virtual void BindHealthProcessor(HealthProcessor processor)
{ {
HealthDisplay?.Current.BindTo(processor.Health); HealthDisplay?.BindHealthProcessor(processor);
FailingLayer?.BindHealthProcessor(processor);
} }
} }
} }

View File

@ -48,6 +48,11 @@ namespace osu.Game.Screens.Select
/// </summary> /// </summary>
public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet; public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
/// <summary>
/// A function to optionally decide on a recommended difficulty from a beatmap set.
/// </summary>
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
private CarouselBeatmapSet selectedBeatmapSet; private CarouselBeatmapSet selectedBeatmapSet;
/// <summary> /// <summary>
@ -116,6 +121,7 @@ namespace osu.Game.Screens.Select
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>(); private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>(); protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselRoot root; private CarouselRoot root;
public BeatmapCarousel() public BeatmapCarousel()
@ -579,7 +585,10 @@ namespace osu.Game.Screens.Select
b.Metadata = beatmapSet.Metadata; b.Metadata = beatmapSet.Metadata;
} }
var set = new CarouselBeatmapSet(beatmapSet); var set = new CarouselBeatmapSet(beatmapSet)
{
GetRecommendedBeatmap = beatmaps => GetRecommendedBeatmap?.Invoke(beatmaps)
};
foreach (var c in set.Beatmaps) foreach (var c in set.Beatmaps)
{ {

View File

@ -16,6 +16,8 @@ namespace osu.Game.Screens.Select.Carousel
public BeatmapSetInfo BeatmapSet; public BeatmapSetInfo BeatmapSet;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet) public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet)); BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
@ -28,6 +30,17 @@ namespace osu.Game.Screens.Select.Carousel
protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this); protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
protected override CarouselItem GetNextToSelect()
{
if (LastSelected == null)
{
if (GetRecommendedBeatmap?.Invoke(Children.OfType<CarouselBeatmap>().Where(b => !b.Filtered.Value).Select(b => b.Beatmap)) is BeatmapInfo recommended)
return Children.OfType<CarouselBeatmap>().First(b => b.Beatmap == recommended);
}
return base.GetNextToSelect();
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other) public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{ {
if (!(other is CarouselBeatmapSet otherSet)) if (!(other is CarouselBeatmapSet otherSet))

View File

@ -90,11 +90,15 @@ namespace osu.Game.Screens.Select.Carousel
PerformSelection(); PerformSelection();
} }
protected virtual CarouselItem GetNextToSelect()
{
return Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
}
protected virtual void PerformSelection() protected virtual void PerformSelection()
{ {
CarouselItem nextToSelect = CarouselItem nextToSelect = GetNextToSelect();
Children.Skip(lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value) ??
Children.Reverse().Skip(InternalChildren.Count - lastSelectedIndex).FirstOrDefault(i => !i.Filtered.Value);
if (nextToSelect != null) if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected; nextToSelect.State.Value = CarouselItemState.Selected;

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@ -49,11 +49,12 @@ namespace osu.Game.Screens.Select.Carousel
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(SongSelect songSelect, BeatmapManager manager) private void load(BeatmapManager manager, SongSelect songSelect)
{ {
if (songSelect != null) if (songSelect != null)
{ {
startRequested = b => songSelect.FinaliseSelection(b); startRequested = b => songSelect.FinaliseSelection(b);
if (songSelect.AllowEditing)
editRequested = songSelect.Edit; editRequested = songSelect.Edit;
} }
@ -187,15 +188,19 @@ namespace osu.Game.Screens.Select.Carousel
{ {
get get
{ {
List<MenuItem> items = new List<MenuItem> List<MenuItem> items = new List<MenuItem>();
{
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
};
if (beatmap.OnlineBeatmapID.HasValue) if (startRequested != null)
items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value))); items.Add(new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested(beatmap)));
if (editRequested != null)
items.Add(new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested(beatmap)));
if (hideRequested != null)
items.Add(new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested(beatmap)));
if (beatmap.OnlineBeatmapID.HasValue && beatmapOverlay != null)
items.Add(new OsuMenuItem("Details", MenuItemType.Standard, () => beatmapOverlay.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value)));
return items.ToArray(); return items.ToArray();
} }

View File

@ -46,6 +46,7 @@ namespace osu.Game.Screens.Select.Carousel
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay) private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
{ {
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore); restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
if (beatmapOverlay != null) if (beatmapOverlay != null)
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet; viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
@ -131,13 +132,14 @@ namespace osu.Game.Screens.Select.Carousel
if (Item.State.Value == CarouselItemState.NotSelected) if (Item.State.Value == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected)); items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmapSet.OnlineBeatmapSetID != null) if (beatmapSet.OnlineBeatmapSetID != null && viewDetails != null)
items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails?.Invoke(beatmapSet.OnlineBeatmapSetID.Value))); items.Add(new OsuMenuItem("Details...", MenuItemType.Standard, () => viewDetails(beatmapSet.OnlineBeatmapSetID.Value)));
if (beatmapSet.Beatmaps.Any(b => b.Hidden)) if (beatmapSet.Beatmaps.Any(b => b.Hidden))
items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested?.Invoke(beatmapSet))); items.Add(new OsuMenuItem("Restore all hidden", MenuItemType.Standard, () => restoreHiddenRequested(beatmapSet)));
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay?.Push(new BeatmapDeleteDialog(beatmapSet)))); if (dialogOverlay != null)
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, () => dialogOverlay.Push(new BeatmapDeleteDialog(beatmapSet))));
return items.ToArray(); return items.ToArray();
} }

View File

@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
namespace osu.Game.Screens.Select
{
public class DifficultyRecommender : Component, IOnlineComponent
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
[BackgroundDependencyLoader]
private void load()
{
api.Register(this);
}
/// <summary>
/// Find the recommended difficulty from a selection of available difficulties for the current local user.
/// </summary>
/// <remarks>
/// This requires the user to be online for now.
/// </remarks>
/// <param name="beatmaps">A collection of beatmaps to select a difficulty from.</param>
/// <returns>The recommended difficulty, or null if a recommendation could not be provided.</returns>
public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
{
if (recommendedStarDifficulty.TryGetValue(ruleset.Value, out var stars))
{
return beatmaps.OrderBy(b =>
{
var difference = b.StarDifficulty - stars;
return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
}).FirstOrDefault();
}
return null;
}
private void calculateRecommendedDifficulties()
{
rulesets.AvailableRulesets.ForEach(rulesetInfo =>
{
var req = new GetUserRequest(api.LocalUser.Value.Id, rulesetInfo);
req.Success += result =>
{
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
recommendedStarDifficulty[rulesetInfo] = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
};
api.Queue(req);
});
}
public void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{
case APIState.Online:
calculateRecommendedDifficulties();
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api.Unregister(this);
}
}
}

View File

@ -34,7 +34,6 @@ using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Overlays.Notifications;
using osu.Game.Scoring; using osu.Game.Scoring;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
@ -71,9 +70,6 @@ namespace osu.Game.Screens.Select
/// </summary> /// </summary>
public virtual bool AllowEditing => true; public virtual bool AllowEditing => true;
[Resolved(canBeNull: true)]
private NotificationOverlay notificationOverlay { get; set; }
[Resolved] [Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
@ -81,6 +77,8 @@ namespace osu.Game.Screens.Select
protected BeatmapCarousel Carousel { get; private set; } protected BeatmapCarousel Carousel { get; private set; }
private DifficultyRecommender recommender;
private BeatmapInfoWedge beatmapInfoWedge; private BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay; private DialogOverlay dialogOverlay;
@ -109,6 +107,7 @@ namespace osu.Game.Screens.Select
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
recommender = new DifficultyRecommender(),
new ResetScrollContainer(() => Carousel.ScrollToSelected()) new ResetScrollContainer(() => Carousel.ScrollToSelected())
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
@ -156,6 +155,7 @@ namespace osu.Game.Screens.Select
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
SelectionChanged = updateSelectedBeatmap, SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded, BeatmapSetsChanged = carouselBeatmapsLoaded,
GetRecommendedBeatmap = recommender.GetRecommendedBeatmap,
}, },
} }
}, },
@ -325,10 +325,7 @@ namespace osu.Game.Screens.Select
public void Edit(BeatmapInfo beatmap = null) public void Edit(BeatmapInfo beatmap = null)
{ {
if (!AllowEditing) if (!AllowEditing)
{ throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled");
notificationOverlay?.Post(new SimpleNotification { Text = "Editing is not available from the current mode." });
return;
}
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce); Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap ?? beatmapNoDebounce);
this.Push(new Editor()); this.Push(new Editor());

View File

@ -2,9 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
@ -33,6 +36,17 @@ namespace osu.Game.Skinning
return base.GetConfig<TLookup, TValue>(lookup); return base.GetConfig<TLookup, TValue>(lookup);
} }
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
if (sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacy && legacy.CustomSampleBank == 0)
{
// When no custom sample bank is provided, always fall-back to the default samples.
return null;
}
return base.GetSample(sampleInfo);
}
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) => private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() }; new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -18,8 +19,9 @@ namespace osu.Game.Tests.Beatmaps
/// </summary> /// </summary>
/// <param name="beatmap">The beatmap.</param> /// <param name="beatmap">The beatmap.</param>
/// <param name="storyboard">An optional storyboard.</param> /// <param name="storyboard">An optional storyboard.</param>
public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) /// <param name="audioManager">The <see cref="AudioManager"/>.</param>
: base(beatmap.BeatmapInfo, null) public TestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null, AudioManager audioManager = null)
: base(beatmap.BeatmapInfo, audioManager)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
this.storyboard = storyboard; this.storyboard = storyboard;

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@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual
/// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param> /// <param name="audio">Audio manager. Required if a reference clock isn't provided.</param>
/// <param name="length">The length of the returned virtual track.</param> /// <param name="length">The length of the returned virtual track.</param>
public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000) public ClockBackedTestWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio, double length = 60000)
: base(beatmap, storyboard) : base(beatmap, storyboard, audio)
{ {
if (referenceClock != null) if (referenceClock != null)
{ {