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Move background logic to base class; reduce overdraw after set fades in
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76a95495d3
commit
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@ -39,14 +39,8 @@ namespace osu.Game.Overlays.Direct
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, LocalisationEngine localisation)
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private void load(OsuColour colours, LocalisationEngine localisation)
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{
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{
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Children = new[]
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AddRange(new Drawable[]
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{
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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CreateBackground(),
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -174,7 +168,7 @@ namespace osu.Game.Overlays.Direct
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new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
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new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
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},
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},
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},
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},
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};
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});
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}
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}
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}
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}
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}
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}
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@ -2,10 +2,12 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables;
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@ -19,6 +21,8 @@ namespace osu.Game.Overlays.Direct
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{
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{
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protected readonly BeatmapSetInfo SetInfo;
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protected readonly BeatmapSetInfo SetInfo;
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protected Box BlackBackground;
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protected DirectPanel(BeatmapSetInfo setInfo)
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protected DirectPanel(BeatmapSetInfo setInfo)
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{
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{
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SetInfo = setInfo;
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SetInfo = setInfo;
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@ -33,6 +37,21 @@ namespace osu.Game.Overlays.Direct
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};
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};
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRange(new[]
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{
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// temporary blackness until the actual background loads.
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BlackBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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CreateBackground(),
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});
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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@ -55,7 +74,11 @@ namespace osu.Game.Overlays.Direct
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fill,
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FillMode = FillMode.Fill,
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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OnLoadComplete = d =>
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{
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d.FadeInFromZero(400, Easing.Out);
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BlackBackground.Delay(400).FadeOut();
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},
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})
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})
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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