1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-13 19:54:15 +08:00

Replace hit objects when placing at same time in editor (#37485)

Matches stable and significantly improves UX when mapping. In addition,
current behavior makes it too easy to place stacked objects which is
something we should not encourage.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
This commit is contained in:
Hivie
2026-05-08 10:04:59 +01:00
committed by GitHub
Unverified
parent 53f945b7ac
commit 4d88c143f9
6 changed files with 154 additions and 4 deletions
@@ -57,6 +57,28 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("time is unchanged", () => EditorClock.CurrentTime, () => Is.EqualTo(initialTime));
}
[Test]
public void TestNoTwoObjectsAtSameTimeAndColumn()
{
AddStep("change seek setting to false", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, false));
AddStep("clear beatmap", () => EditorBeatmap.Clear());
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
AddStep("place note", () => InputManager.Click(MouseButton.Left));
AddAssert("beatmap has 1 object", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1));
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to centre of first column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First().ScreenSpaceDrawQuad.Centre));
AddStep("place note", () => InputManager.Click(MouseButton.Left));
AddAssert("beatmap has 2 objects", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(2));
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
AddStep("place note", () => InputManager.Click(MouseButton.Left));
AddAssert("beatmap has 2 objects", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(2));
}
private void placeObject()
{
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
@@ -73,6 +73,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("end slider placement", () => InputManager.Click(MouseButton.Right));
AddStep("seek to slider end", () =>
{
var slider = (Slider)EditorBeatmap.HitObjects.Single();
EditorClock.Seek(slider.EndTime);
});
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.205f, 0)));
@@ -100,8 +100,10 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestPlacementOfConcurrentObjectWithDuration()
{
AddStep("seek to timing point", () => EditorClock.Seek(2170));
AddStep("add hit circle", () => EditorBeatmap.Add(createHitCircle(2170, Vector2.Zero)));
const double spinner_start_time = 2170;
const double spinner_end_seek_time = 2500;
AddStep("seek to timing point", () => EditorClock.Seek(spinner_start_time));
AddStep("choose spinner placement tool", () =>
{
@@ -116,10 +118,15 @@ namespace osu.Game.Tests.Visual.Editing
});
AddStep("end placing spinner", () =>
{
EditorClock.Seek(2500);
EditorClock.Seek(spinner_end_seek_time);
InputManager.Click(MouseButton.Right);
});
AddStep("add hit circle mid-spinner", () =>
{
EditorBeatmap.Add(createHitCircle((spinner_start_time + spinner_end_seek_time) / 2, Vector2.Zero));
});
AddAssert("two timeline blueprints present", () => Editor.ChildrenOfType<TimelineHitObjectBlueprint>().Count() == 2);
}
@@ -5,6 +5,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -12,10 +13,11 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
@@ -51,6 +53,90 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Is.Empty);
}
[Test]
public void TestPlacementReplacesObjectAtSameStartTime()
{
HitCircle existing = null!;
var existingPosition = new Vector2(128, 160);
var replacementPosition = new Vector2(400, 280);
Playfield playfield = null!;
AddStep("add existing circle", () =>
{
EditorBeatmap.Add(existing = new HitCircle
{
StartTime = 500,
Position = existingPosition,
});
});
AddStep("seek to same time", () => EditorClock.Seek(500));
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("grab playfield", () => playfield = this.ChildrenOfType<Playfield>().Single());
AddStep("move mouse to replacement coordinates", () => InputManager.MoveMouseTo(playfield.GamefieldToScreenSpace(replacementPosition)));
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("only one hit object", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
AddAssert("original instance removed from beatmap", () => EditorBeatmap.HitObjects.Single(), () => Is.Not.SameAs(existing));
AddAssert("start time unchanged", () => Precision.AlmostEquals(EditorBeatmap.HitObjects.Single().StartTime, 500));
AddAssert("circle at new coordinates", () =>
{
var circle = (HitCircle)EditorBeatmap.HitObjects.Single();
return circle != null
&& Precision.AlmostEquals(circle.Position.X, replacementPosition.X)
&& Precision.AlmostEquals(circle.Position.Y, replacementPosition.Y);
});
}
[Test]
public void TestPlacementOnSliderBodyDoesNotRemoveSlider()
{
Slider originalSlider = null!;
AddStep("add slider", () =>
{
EditorBeatmap.Add(originalSlider = new Slider
{
StartTime = 0,
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(new Vector2(256, 0)),
}),
});
});
AddUntilStep("slider duration resolved", () => originalSlider.EndTime > originalSlider.StartTime + 1);
double midTime = 0;
double endTime = 0;
AddStep("capture slider times", () =>
{
midTime = originalSlider.StartTime + originalSlider.Duration / 2;
endTime = originalSlider.EndTime;
});
Playfield playfield = null!;
AddStep("seek to slider mid", () => EditorClock.Seek(midTime));
AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
AddStep("grab playfield", () => playfield = this.ChildrenOfType<Playfield>().Single());
AddStep("move mouse for mid placement", () => InputManager.MoveMouseTo(playfield.GamefieldToScreenSpace(new Vector2(300, 200))));
AddStep("place circle at slider mid time", () => InputManager.Click(MouseButton.Left));
AddAssert("slider preserved after mid placement", () => EditorBeatmap.HitObjects.Contains(originalSlider));
AddAssert("one circle after mid placement", () => EditorBeatmap.HitObjects.Count(h => h is HitCircle), () => Is.EqualTo(1));
AddStep("seek to slider end", () => EditorClock.Seek(endTime));
AddStep("place circle at slider end time", () => InputManager.Click(MouseButton.Left));
AddAssert("slider still preserved", () => EditorBeatmap.HitObjects.Contains(originalSlider));
AddAssert("three hit objects total", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(3));
AddAssert("two circles placed", () => EditorBeatmap.HitObjects.Count(h => h is HitCircle), () => Is.EqualTo(2));
}
[Test]
public void TestTimingLost()
{
@@ -541,7 +541,12 @@ namespace osu.Game.Rulesets.Edit
public void CommitPlacement(HitObject hitObject)
{
EditorBeatmap.PlacementObject.Value = null;
EditorBeatmap.BeginChange();
foreach (var h in EditorBeatmap.HitObjects.Where(ho => HitObjectPlacementBlueprint.PlacementReplacesExisting(ho, hitObject)).ToArray())
EditorBeatmap.Remove(h);
EditorBeatmap.Add(hitObject);
EditorBeatmap.EndChange();
if (autoSeekOnPlacement.Value && EditorClock.CurrentTime < hitObject.StartTime)
EditorClock.SeekSmoothlyTo(hitObject.StartTime);
@@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -53,6 +54,12 @@ namespace osu.Game.Rulesets.Edit
[Resolved]
private IPlacementHandler placementHandler { get; set; } = null!;
/// <summary>
/// Acceptable leniency to account for rounding errors and minor unsnaps that we generally
/// don't consider a problem, but still need to account for in certain operations.
/// </summary>
private const double placement_replace_start_time_leniency_ms = 2;
protected HitObjectPlacementBlueprint(HitObject hitObject)
{
HitObject = hitObject;
@@ -61,6 +68,23 @@ namespace osu.Game.Rulesets.Edit
HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
}
/// <summary>
/// Whether <paramref name="existing"/> should be removed because <paramref name="placement"/> is being placed on top of it.
/// </summary>
/// <remarks>
/// Matches when start times are within ±<see cref="placement_replace_start_time_leniency_ms"/> ms of each other.
/// </remarks>
public static bool PlacementReplacesExisting(HitObject existing, HitObject placement)
{
if (!Precision.AlmostEquals(existing.StartTime, placement.StartTime, placement_replace_start_time_leniency_ms))
return false;
if (placement is IHasColumn placementColumn && existing is IHasColumn existingColumn)
return existingColumn.Column == placementColumn.Column;
return true;
}
[BackgroundDependencyLoader]
private void load()
{