mirror of
https://github.com/ppy/osu.git
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4d88c143f9
Matches stable and significantly improves UX when mapping. In addition, current behavior makes it too easy to place stacked objects which is something we should not encourage. --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
441 lines
23 KiB
C#
441 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public partial class TestScenePlacementBlueprint : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new TestBeatmap(ruleset, false);
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
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return beatmap;
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}
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private GlobalActionContainer globalActionContainer => this.ChildrenOfType<GlobalActionContainer>().Single();
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[Test]
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public void TestPlaceThenUndo()
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{
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
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AddStep("undo", () => Editor.Undo());
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AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Is.Empty);
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}
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[Test]
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public void TestPlacementReplacesObjectAtSameStartTime()
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{
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HitCircle existing = null!;
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var existingPosition = new Vector2(128, 160);
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var replacementPosition = new Vector2(400, 280);
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Playfield playfield = null!;
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AddStep("add existing circle", () =>
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{
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EditorBeatmap.Add(existing = new HitCircle
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{
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StartTime = 500,
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Position = existingPosition,
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});
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});
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AddStep("seek to same time", () => EditorClock.Seek(500));
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("grab playfield", () => playfield = this.ChildrenOfType<Playfield>().Single());
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AddStep("move mouse to replacement coordinates", () => InputManager.MoveMouseTo(playfield.GamefieldToScreenSpace(replacementPosition)));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("only one hit object", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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AddAssert("original instance removed from beatmap", () => EditorBeatmap.HitObjects.Single(), () => Is.Not.SameAs(existing));
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AddAssert("start time unchanged", () => Precision.AlmostEquals(EditorBeatmap.HitObjects.Single().StartTime, 500));
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AddAssert("circle at new coordinates", () =>
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{
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var circle = (HitCircle)EditorBeatmap.HitObjects.Single();
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return circle != null
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&& Precision.AlmostEquals(circle.Position.X, replacementPosition.X)
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&& Precision.AlmostEquals(circle.Position.Y, replacementPosition.Y);
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});
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}
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[Test]
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public void TestPlacementOnSliderBodyDoesNotRemoveSlider()
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{
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Slider originalSlider = null!;
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AddStep("add slider", () =>
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{
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EditorBeatmap.Add(originalSlider = new Slider
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{
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StartTime = 0,
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Position = new Vector2(256, 192),
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero),
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new PathControlPoint(new Vector2(256, 0)),
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}),
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});
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});
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AddUntilStep("slider duration resolved", () => originalSlider.EndTime > originalSlider.StartTime + 1);
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double midTime = 0;
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double endTime = 0;
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AddStep("capture slider times", () =>
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{
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midTime = originalSlider.StartTime + originalSlider.Duration / 2;
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endTime = originalSlider.EndTime;
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});
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Playfield playfield = null!;
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AddStep("seek to slider mid", () => EditorClock.Seek(midTime));
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("grab playfield", () => playfield = this.ChildrenOfType<Playfield>().Single());
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AddStep("move mouse for mid placement", () => InputManager.MoveMouseTo(playfield.GamefieldToScreenSpace(new Vector2(300, 200))));
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AddStep("place circle at slider mid time", () => InputManager.Click(MouseButton.Left));
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AddAssert("slider preserved after mid placement", () => EditorBeatmap.HitObjects.Contains(originalSlider));
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AddAssert("one circle after mid placement", () => EditorBeatmap.HitObjects.Count(h => h is HitCircle), () => Is.EqualTo(1));
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AddStep("seek to slider end", () => EditorClock.Seek(endTime));
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AddStep("place circle at slider end time", () => InputManager.Click(MouseButton.Left));
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AddAssert("slider still preserved", () => EditorBeatmap.HitObjects.Contains(originalSlider));
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AddAssert("three hit objects total", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(3));
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AddAssert("two circles placed", () => EditorBeatmap.HitObjects.Count(h => h is HitCircle), () => Is.EqualTo(2));
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}
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[Test]
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public void TestTimingLost()
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{
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddAssert("placement ready", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Not.Null);
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AddStep("nuke timing", () => EditorBeatmap.ControlPointInfo.Clear());
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AddAssert("placement not available", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Null);
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddAssert("placement not available", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Null);
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AddStep("add back timing", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddAssert("placement ready", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement, () => Is.Not.Null);
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}
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[Test]
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public void TestDeleteUsingMiddleMouse()
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{
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
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AddStep("delete with middle mouse", () => InputManager.Click(MouseButton.Middle));
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AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Is.Empty);
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}
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[Test]
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public void TestDeleteUsingShiftRightClick()
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{
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
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AddStep("delete with right mouse", () =>
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{
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Click(MouseButton.Right);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Is.Empty);
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}
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[Test]
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public void TestRightClickDuringEmptyPlacementTogglesNewCombo()
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{
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
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AddStep("move mouse away from placed circle", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single().ScreenSpaceDrawQuad.TopLeft + Vector2.One));
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AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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AddAssert("new combo true", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.True));
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AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
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AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
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}
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[Test]
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public void TestRightClickDuringPlacementDeletes()
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{
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("one circle added", () => EditorBeatmap.HitObjects, () => Has.One.Items);
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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AddAssert("circle removed", () => EditorBeatmap.HitObjects, () => Has.Exactly(0).Items);
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AddAssert("circle not selected", () => EditorBeatmap.SelectedHitObjects, () => Has.Exactly(0).Items);
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AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
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AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
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}
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[Test]
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public void TestRightClickDuringSelectionShowsContextMenu()
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{
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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// ensure the circle we're selecting is not a new combo so we can assert
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// new combo doesn't happen to get toggled by right click.
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AddStep("seek forward", () => EditorClock.Seek(1000));
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AddStep("place second circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("two circles added", () => EditorBeatmap.HitObjects, () => Has.Exactly(2).Items);
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AddAssert("context menu not visible", () => !Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
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AddStep("select selection tool", () => InputManager.Key(Key.Number1));
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AddStep("click right mouse", () => InputManager.Click(MouseButton.Right));
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AddAssert("circle not removed", () => EditorBeatmap.HitObjects, () => Has.Exactly(2).Items);
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AddAssert("circle selected", () => EditorBeatmap.SelectedHitObjects, () => Has.One.Items);
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AddAssert("context menu visible", () => Editor.ChildrenOfType<OsuContextMenu>().Any(c => c.IsPresent));
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AddAssert("new combo false", () => this.ChildrenOfType<NewComboTernaryButton>().Single().Current.Value, () => Is.EqualTo(TernaryState.False));
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}
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[Test]
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public void TestCommitPlacementViaRightClick()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("confirm via right click", () => InputManager.Click(MouseButton.Right));
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AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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public void TestAbortPlacementViaGlobalAction()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("abort via global action", () =>
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{
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globalActionContainer.TriggerPressed(GlobalAction.Back);
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globalActionContainer.TriggerReleased(GlobalAction.Back);
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});
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AddAssert("editor is still current", () => Editor.IsCurrentScreen());
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AddAssert("slider not placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(0));
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AddAssert("no active placement", () => this.ChildrenOfType<ComposeBlueprintContainer>().Single().CurrentPlacement.PlacementActive,
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() => Is.EqualTo(PlacementBlueprint.PlacementState.Waiting));
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}
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[Test]
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public void TestCommitPlacementViaToolChange()
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{
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Playfield playfield = null!;
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AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
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AddStep("move mouse to top left of playfield", () =>
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{
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playfield = this.ChildrenOfType<Playfield>().Single();
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var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
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AddStep("move mouse to bottom right of playfield", () =>
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{
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var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
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InputManager.MoveMouseTo(location);
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});
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AddStep("change tool to circle", () => InputManager.Key(Key.Number2));
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AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
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}
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[Test]
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public void TestAutomaticBankAssignment()
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{
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AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
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{
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StartTime = 0,
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Samples =
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{
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new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
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new HitSampleInfo(name: HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_DRUM, volume: 70),
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}
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}));
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AddStep("seek to 500", () => EditorClock.Seek(500)); // previous object is the one at time 0
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AddStep("enable automatic bank assignment", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.LAlt);
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InputManager.Key(Key.Q);
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InputManager.ReleaseKey(Key.LAlt);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single().Bank, () => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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AddStep("seek to 250", () => EditorClock.Seek(250)); // previous object is the one at time 0
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AddStep("enable clap addition", () => InputManager.Key(Key.R));
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[1].Samples, () => Has.Count.EqualTo(2));
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AddAssert("normal sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("clap sample has soft bank", () => EditorBeatmap.HitObjects[1].Samples.Single(s => s.Name == HitSampleInfo.HIT_CLAP).Bank,
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() => Is.EqualTo(HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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AddStep("seek to 1000", () => EditorClock.Seek(1000)); // previous object is the one at time 500, which has no additions
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has 2 samples", () => EditorBeatmap.HitObjects[3].Samples, () => Has.Count.EqualTo(2));
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AddAssert("all samples have soft bank", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Bank == HitSampleInfo.BANK_SOFT));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[3].Samples.All(s => s.Volume == 70));
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}
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[Test]
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public void TestVolumeIsInheritedFromLastObject()
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{
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AddStep("add object with soft bank", () => EditorBeatmap.Add(new HitCircle
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{
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StartTime = 0,
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Samples =
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{
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new HitSampleInfo(name: HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT, volume: 70),
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}
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}));
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AddStep("seek to 500", () => EditorClock.Seek(500));
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AddStep("select drum bank", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddStep("select circle placement tool", () => InputManager.Key(Key.Number2));
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AddStep("move mouse to center of playfield", () => InputManager.MoveMouseTo(this.ChildrenOfType<Playfield>().Single()));
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle has drum bank", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM));
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AddAssert("circle inherited volume", () => EditorBeatmap.HitObjects[1].Samples.All(s => s.Volume == 70));
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}
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[Test]
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public void TestNodeSamplesAndSamplesAreSame()
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{
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Playfield playfield = null!;
|
|
|
|
AddStep("select drum bank", () =>
|
|
{
|
|
InputManager.PressKey(Key.LShift);
|
|
InputManager.PressKey(Key.LAlt);
|
|
InputManager.Key(Key.R);
|
|
InputManager.ReleaseKey(Key.LAlt);
|
|
InputManager.ReleaseKey(Key.LShift);
|
|
});
|
|
AddStep("enable clap addition", () => InputManager.Key(Key.R));
|
|
|
|
AddStep("select slider placement tool", () => InputManager.Key(Key.Number3));
|
|
AddStep("move mouse to top left of playfield", () =>
|
|
{
|
|
playfield = this.ChildrenOfType<Playfield>().Single();
|
|
var location = (3 * playfield.ScreenSpaceDrawQuad.TopLeft + playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
|
InputManager.MoveMouseTo(location);
|
|
});
|
|
AddStep("begin placement", () => InputManager.Click(MouseButton.Left));
|
|
AddStep("move mouse to bottom right of playfield", () =>
|
|
{
|
|
var location = (playfield.ScreenSpaceDrawQuad.TopLeft + 3 * playfield.ScreenSpaceDrawQuad.BottomRight) / 4;
|
|
InputManager.MoveMouseTo(location);
|
|
});
|
|
AddStep("confirm via right click", () => InputManager.Click(MouseButton.Right));
|
|
AddAssert("slider placed", () => EditorBeatmap.HitObjects.Count, () => Is.EqualTo(1));
|
|
|
|
AddAssert("slider samples have drum bank", () => EditorBeatmap.HitObjects[0].Samples.All(s => s.Bank == HitSampleInfo.BANK_DRUM));
|
|
AddAssert("slider node samples have drum bank",
|
|
() => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.SelectMany(s => s).All(s => s.Bank == HitSampleInfo.BANK_DRUM));
|
|
|
|
AddAssert("slider samples have clap addition",
|
|
() => EditorBeatmap.HitObjects[0].Samples.Select(s => s.Name), () => Does.Contain(HitSampleInfo.HIT_CLAP));
|
|
AddAssert("slider node samples have clap addition",
|
|
() => ((IHasRepeats)EditorBeatmap.HitObjects[0]).NodeSamples.All(samples => samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)));
|
|
}
|
|
}
|
|
}
|